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Thread: V0.1 Released!

  1. #1
    MovieBattles Team
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    V0.1 Released!

    Moviebattles II: V0.1 has been released. This is the first new-content focused release in a long time, and we couldn't be happier to finally be able to bring it to you.

    This build is a "clean build", so you'll need to first uninstall any previous versions of MBII before installing this one. Please see this thread for installation instructions.

    Download here: http://www.moviebattles.com/downloads/app

    Full detailed change log follows.

    Code


    Added
    • Wookiee Fury - See Diary for details
    • Incendiary Grenades for Imperial Commander Class - See Diary for details
    • Sonic Detonators for Rebel Commander - See Diary for details
    • Droideka can now strafe
    • Force Focus has been added - See Diary for details
    • There are many additions to the melee system - See Diary for details
    • Clone Ion Blasts - See Diary for details
    • Target_Flash Entity (See Wiki)
    • Bryar pistol model to Kyle Katarn in Open Mode
    • Z-6 Minigun as Vanilla Clone Rifle 3 Replacement
    • Naming a class preset Default will cause it to be automatically selected when you choose your class.
    • We have added an updater to the game code. New patches will be downloaded by the game. Future releases will be more frequent and smaller as a result.


    Updated
    • The scoreboard has been updated - See Diary for details
    • Achievements now have multiple ranks - See Diary for details
    • Droideka has been revamped - See Diary for details
    • Cortosis has been revamped - See Diary for details
    • Disruptor clip no longer recharges while you have a shot charged in scope.
    • Disruptor charged shot damage build up is exponential rather than linear.
    • Projectile Rifle crosshair removed outside of scope.
    • A280 Level 1 no longer has perfect accuracy.
    • Hit Location detection has been greatly improved and now accuratly reflects the actual location that was hit. No more hand shots counting as headshots.
    • * in players names will no longer cause their chat to echo to the top of the screen.
    • The /tell command has been improved.
    • Dual Pistols or Pistol Level 3 can be toggled to act as Pistol Level 2 using the weapon mode key.
    • Pulled weapons can now only be picked up when they have stopped moving. You must crouch to pick them up.
    • Sabering feedback has been improved by playing a different effect upon BP draining body hits.
    • Mouse wheel scrolling now works in listboxes such as the model selection and server selection lists.
    • Windows/Wine Only:
      • Mouse wheel scrolling works in console.
      • Pressing CTRL with the console open causes black text to become more readable.


    Fixed
    • Wookiee Bowcaster scope misalignment.
    • An occasional crash when using rcon to change maps has been fixed.
    • The vulnerablility that exists while being knocked down no longer allows the player that caused the knockdown to bypass sabering Block Points. This fixes the ability to slap and insta-kill another saberist.
    • Map's will load slightly faster (5-10 sec) as a result of a fix of some inefficient code.
    • A bug that caused TD blinding effect to not play for some clients has been fixed.
    • The coinflip get-up animation will no longer allow a player to escape fall damage.
    • The exploit that allowed force speed with an acitve saber has been fixed.
    • The exploit that allowed thrown sabers to do full saber damage has been fixed.
    • Various hitbox issues have been fixed. As a result, hitboxes better fit oversized models and wallbugging is much less possible.
    • Client crashes from using custom animevents have been fixed.
    • Mindtrick level 1 not working on droidekas has been fixed.
    • Sabers being pulled from Sith when using grip has been fixed.
    • Many more small fixes...


    UI


    Added
    • Achievement Rank Icons
    • New Class Icons
    • New Scoreboard
    • Sonic grenade damage hud
    • Starting intro logo video (works only in non-widescreen resolutions)
    • Update Menu
    • Wookiee Rage hud


    Updated
    • Movie Battles II logo in the main menu. It was using the old one.
    • Class Presets
    • In-game server menu
    • Join menu.
    Last edited by Mcbober; 12-10-2011 at 02:20.

  2. #2
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    Effects and Sound


    Added
    • Incendiary Grenade Fire effects
    • Sonic Pain sound and effect
    • Wookiee Rage Roar
    • Lightsaber Bodyhit Block
    • Droideka death


    Updated
    • Disintegrations
      • Balanced out effect particles, and added an ash particle effect.
    • Thermal detonator
    • Wall impacts
      • Simplified EFX files
      • Reduced number of EFX files needed to play an impact, to help fix the EFX file limit where Droideka, and Jetpack EFX would disappear.
    • Lightsaber dismemberment
    • Blaster flesh impacts


    Fixed
    • Its a Trap! Achievement sound fix


    Model, Skin & Animations


    Added
    • New Hit Detection model
      • More accurate hit regions over old kyle hitbox model
      • More accurate player shape. (No kyle shoulder pad hits, etc)

    • Open
      • Echuu Shen Jon (Jedi)
      • Endor Trooper (Commander)
      • Miscellaneous Naboo Troopers (Soldier and Commander)
      • Sev'rance Tann (Sith)
      • Tarfful (Wookiee)
      • Miscellaneous Wookiee Models (Wookiee)
    • FA
      • Naat Reath (FA, Republic Assault Cruiser)
      • Nute Gunray (FA, DOTF)
      • Rune Haako (FA, DOTF)
      • Battle Droid Skins (FA, Republic Assault Cruiser & Theed)
      • Clone Trooper Skins (FA, Republic Assault Cruiser)
      • Commander Keller Skins (FA, Republic Assault Cruiser)
      • Commando Droid Skins (FA, Theed)
    • Weapons
      • DC-15 Skin (FA, Republic Assault Cruiser)
      • Geonosian Sonic Rifle (FA)
      • Incendiary Grenades
      • 5 Miscellaneous saber hilts
      • Ryyk Blades (FA)
      • Sonic Grenades
      • Vibrosword (FA)
      • Wookiee Bowcaster
      • Wookiee Guided Rocket Launcher (FA)
      • Wookiee Pistol
      • Z-6 Minigun as Vanilla Clone Rifle 3 Replacement


    Updated
    • Many animations have been improved upon.
    • A-280 Recolor
    • Arc Shiv
    • Crix Madine
    • DLT-80a Recolor
    • Droideka
    • Merc Kyles .skin file
    • Plo Koon
    • Merged model PK3s to remove duplicates and centralize files, as well as a partial fix to the basejka menu bug.
    • Downscaled numerous textures to improve load times and performance
    • Converted many textures from PNG to TGA to improve load times.


    Fixed
    • Clone Pilot Icon
    • EE-3 Muzzle Tag
    • Galant Hilt
    • Wat Tambor MB Icon
    • Imperial R2-D2 Icon


    Removed
    • A few excess unused animations.
    Last edited by GoodOlBen; 19-10-2011 at 01:55. Reason: LIKE A NINJA

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  3. #3
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    Levels


    New
    • Republic Assault Cruiser
    • Theed


    Changed
    • Enclave
      • Added "radarteam" flag to the datapad to prevent Imperials tracking Rebel movements via the minimap.
      • Added Leviathan type ships into the sky.
      • Added a proper _sun
      • Increased bomb damage to 60
      • Updated ship clipping to make it more accurate.
      • Slight lighting update
      • Fixed being able to see through the windows in main.
      • Fixed a couple minor Z-fighting points
      • Fixed some visible caulk in side
      • Fixed misc terrain bugs (Not all)
      • Fixed being able to jump above the ceiling in the side route by rebel spawn.
      • Fixed Elevator bugging.
      • Removed a few excess entities

    • Death Star
      • Fixed garbagecrusher spawnflags.
      • Fixed caulked surface.
      • Fixed clipping at tractorbeam vents.
      • Fixed clipping on top of falcon.
      • Fixed an issue with garbagecrusher trigger.

    • Duel Dantooine
      • Merged PK3s with mb2_enclave.pk3 to prevent basejka menu bug.

    • Duel of the Fates
      • FA update for updated Droidekas

    • Duel Duel of the Fates
      • Merged PK3s with mb2_dotf.pk3 to prevent basejka menu bug.

    • Duel Dune Sea
      • Merged PK3s with mb2_tatooine.pk3 to prevent basejka menu bug.

    • Duel Jabba
      • Added a new room outside of rancors pit, that looks more authentic.
      • Slightly updated lighting
      • Revamped brushwork so that it aligns to the grid, and is easier to modify for later.
      • Revamped VIS stage, less detail brushes, more efficient structurals, and hint brushes.
      • Revamped the throne room above the pit, to help improve FPS It no longer draws places youll never see.
      • Caulked LOTS of extraneous surfaces.
      • Merged PK3s with mb2_jabba.pk3 to prevent basejka menu bug.

    • Duel Jedi Temple
      • Merged PK3s with mb2_jeditemple.pk3 to prevent basejka menu bug.

    • Duel Kamino
      • Added new 3d ocean.
      • Added Lightning
      • Added variable Thunder sounds
      • Changed fx_rain to fx_weather to match Kamino's weather
      • Merged PK3s with mb2_kamino.pk3 to prevent basejka menu bug.

    • Duel Mustafar
      • Merged PK3s with mb2_mustafar.pk3 to prevent basejka menu bug.

    • Duel RCbridge
      • Merged PK3s with mb2_republiccruiser.pk3 to prevent basejka menu bug.

    • Duel Tusken
      • Merged PK3s with mb2_tatooine.pk3 to prevent basejka menu bug.

    • Jabba
      • Added more spawns to Rebels. There are now 32 initial spawns to prevent telefrags.
      • Added more spawns to Imperials. There are now 64 initial spawns to prevent telefrags and crashes.
      • Added 60 second delay for initial Rebel spawn change to prevent flanking right off the bat.
      • Added new new pillars to the area in main to add cover and variety.
      • Added a new room outside of rancors pit, that looks more authentic.
      • Added noLocationalDamage to Jabba npcs
      • Fixed a few wallbugs
      • Fixed a few areaportals
      • Fixed the cooking area in kitchen
      • Slightly updated lighting
      • Revamped brushwork in the main area, so that it aligns to the grid, and is easier to modify for later.
      • Revamped VIS stage, less detail brushes, more efficient structurals, and hint brushes.
      • Caulked LOTS of extraneous surfaces.

    • Jedi Temple
      • Beacon now activates secondary door
      • Changed youngling requirement from 4/7 Younglings to 6/7

    • Kamino
      • FA update for updated Droidekas
      • Removed extra sky image files

    • Lunarbase
      • Added no saberthrow flag to the breakable windows.
      • Added 6 more Rebel Spawns (32)
      • Added Electricity flag to lasers in the Generator room.
      • Added 1 second wait to the "Generator under attack" target_print
      • Fixed player clipping around both breakable windows, so that players can no longer get stuck on the border.
      • Fixed balcony brushes and caulked invisible sides.
      • Fixed spawnflags on target_speakers for the breakable windows
      • Fixed a door in side route and rebel spawn. (extra entity)
      • Fixed misc floating boxes & caulked the underside
      • Fixed overlapping brushes in skyportal
      • Fixed some misc areas lacking caulk (pillars)
      • Fixes brushwork around Rebel Spawn
      • Fixed misc sky brushes around the map.
      • Fixed some brushes around the map making them detail.
      • Fixed overlapping and z-fighting brushes around doorways
      • Fixed visible caulk in main. (Now has a texture)
      • Removed some duplicate brushes
      • Removed info_player_deathmatch entity
      • Removed unused Target_push enitity
      • Clipped stairs in main

    • Mustafar
      • FA update for updated Droidekas

    • Mygeeto
      • FA update for updated Droidekas

    • RC_HangarC
      • Fixed two Max_Qpath files
      • FA update for updated Droidekas

    • Tatooine
      • Added New dotproduct2 terrain, featuring 1/4th the tris of the previous terrain increasing FPS
      • Added New emplaced gun in one of the buildings allowing you to fire on the central area.
      • Added New Rebel Transport model by Teelos
      • Added New side route for Rebels.
      • Added music to the Cantina
      • Added a lightgrid brush to centralize the lightgrid in the map and reduce data usage (increased load time and FPS)
      • Added a "facing" tag to a few triggers, so you must be looking at the target now.
      • Added a "radarteam" flag to the datapad, so that only rebels can see it on the minimap while moving.
      • Added new End Round cutscenes like those in Republic Cruiser. (Imperial cutscene coming in an update slightly after release)
      • Added Inside brushes, for those who want to modify the maps weather server side.
      • Added enhanced EFX to the smoke stack, removing the first level of effects. Improving FPS on lower end settings.
      • Updated VIS further boosting FPS and reducing portal count by over half.
      • Updated lighting setting - sunset.
      • Updated the Imperial Ship scripts to simplify and update them.
      • Corrected lighting contrast in many interior areas
      • Fixed OBJ ship window wall bug
      • Fixed multiple z-fighting spots
      • Fixed multiple texture miss-alignments
      • Fixed multiple surfaces lacking caulk
      • Fixed over 90% of current wall bugs
      • Fixed some imp spawns that were in a wall.
      • Fixed Rebel spawn doors (Now opens properly)
      • Fixed Rebel spawn stairs by adding clipping.
      • Fixed floating curtains.
      • Imperial side now features full 64 spawns (Fixes server crash)
      • Rebel side now features full 32 spawns (Fixes telefrags)
      • Removed water layer in the sky. (wtf?)
      • Removed some unseen floating brushes.

    • Yavin Assault
      • Fixed max_qpath error and re-added into mb2!
      • Fixed objective images.
      • Fixes map image being blank.

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  4. #4
    Advanced Member Rhythm's Avatar
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    Good stuff. Glad to see the release at last.
    "If you're going to do something, you might as well do it well."
    "Being able to see from multiple perspectives can be both a blessing and a curse."
    "Our foundation is only as strong as the fundamentals and principles that make it up."

  5. #5
    MovieBattles Team Hexodious's Avatar
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    About time! :D

  6. #6
    MovieBattles Team
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    XFIRE ID: khaze Steam ID: khaze
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    Average people talk about things.
    Small people talk about other people.

  7. #7
    MovieBattles Team GoodOlBen's Avatar
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    Hell, it's about time.

    Despite whatever bugs you runts find in it, I poured my soul into getting this one out. Enjoy it and be sure to make a load of angry threads about how OP stuff is, I mean it. I'll be doing my best to balance things out better.
    Proud member of D;Gee
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    If you can tune into the fantasy life of an eleven-year-old girl, you can make a fortune in this business.

  8. #8
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    Quote originally posted by GoodOlBen View Post
    I'll be doing my best to balance things out better.
    Hope you mean that, because there are still so many elements of the game that are stupid and have no reason being where they are.

  9. #9
    Regular SPaMSandwich!!'s Avatar
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    love this!
    Quote originally posted by Russian_Spy_Porque View Post
    I do remember as a kid there was a big rat in my house and it was hidding in the food closet (not sure of the name of that room in english)
    Pantry you wetbacked retard :p

  10. #10
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    Finally, too bad it comes out in the middle of the tournament :P bad timing :P
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    ~MB player since 2003~

    -polaks-gog«

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