Introduction & Overview
Playing a Jedi/Sith in Moviebattles 2 is very different from base jka and this guide aims to introduce you to the wonderful world of Moviebattles 2 Sabering. This guide focuses on dueling, as that is what I'm most interested in. But I have added an open mode section, so this guide should cover all the knowledge you need to start playing immediately. It will take time to become good of couse, but it's a simple matter of getting down to business and practising!
This guide consists of three sections.
Section 1 Understanding the Mechanics
Understanding the Mechanics of Moviebattles 2.
This section will introduce vital knowledge of the sabering system to you, and mastering all these techniques is vital.
Section 2 Practical Theory
I added this section because I felt the need to introduce some concepts to you all. I hope this will raise the level of moviebattles 2 dueling further and produce many skilled saberists. I realize I need to expand this section at some point to further realize this 'dream', so if you have suggestions please tell me.
Section 3 Builds and Open mode play
In this section I list a few ways you can set up your force powers and describe ways to use these skill sets. I also discuss open mode play, and how you should play your jedi/sith in open mode.
Chapter 1 - Understanding the mechanics
The red bar on the right of your screen is a representation of your ability to block incoming lightsaber attacks. Needless to say this must be kept high. Preferrably above half, as you will stagger when taking bodyhits below half bp. To prevent staggering and to keep your bp high, you must perfect block. -I prefer the old BP bar which can be enabled in options. The reason is that I find it easier to look at when I am playing.
Perfect Blocking(PB) - Active Defense
Perfect blocking is the act of putting your saber between you and the enemy attack.
It requires the use of the mouse and in alot of cases, the direction keys. If your opponent aims low, holding his saber downwards, his attacks will be low and you must account for this if you are to perfect block his attacks. If he attacks with low sidesweeps and you look at his head, for example, his attacks will hit your saber hilt or lower, and the attacks will not be perfect blocked. His saber has to connect to the blade of your saber to be perfectly blocked. This can be tricky when your opponent is skilled, because he will initiate a series of different attacks at different heights. Sometimes he will even move his mouse in a manner which, if not protected against correctly, will cut right through your defenses. You must face your opponent head on if you are to perfect block, or he can dance around your defenses and cut into your sides, leaving you staggered and vulnerable. But what happens if you fail to perfect block?
If your BP is above half, you will simply take more BP damage and give your opponent a point towards getting ACM. (More on that in another section). If your BP is below half, you will stagger, leaving you open to enemy combo attacks. If you choose blue style, you will have an easier time perfect blocking and it takes less bp to block with blue aswell. Furthermore, Stagger BP threshold for blue style is 33BP, whereas yellow and red style is at 50BP (half). We can conclude that it is a good idea to use blue style if you're low on BP and want to regain BP by playing defensively.
Red, on the other hand, will have a hard time blocking anything, but it breaks through perfect block and staggers regardless of BP level. Avoid getting hit by red style if possible!
Defense level from Weakest to Strongest:
Purple, Red, White,Green, Yellow, Cyan, Blue.
Here are a few things you should watch out for.
-If you take 2 bodyhits, you will not be able to perfect block anymore. To regain the ability to perfect block, you must take away your opponents AP by scoring bodyhits on him.
-Getting hit while running will cause massive bp damage, sometimes even killing you outright.
-Getting hit while swinging causes a rather big bp loss (especially if you're not swingblocking - see swingblocking section)
-It's easier to perfect block at a distance. Alot of people like to get up close and personal because it is hard to block attacks up close. There are a number of ways to deal with these people. Slapping or kicking them during their combo, for example. You can also try to launch a counter-attack or a manual block, disarming them. Special attacks like blue lunge (Crouch+forward+attack) can also be useful. Some people will also backflip away after a combo to avoid the enemy counter attacking.
Manual block (Mblock)
Disarming the enemy
To disarm an opponent at the cost of a little bit of BP, walk into the swing and press attack and block at the same time. You must use the appropriate direction for each hit, for example, your opponent uses a w attack on you, you walk forward/backwards and press attack+block when his saber will hit yours. If you did it right, you should have disarmed him. Follow through quickly with an attack or he will get away and regain his lightsaber.
How: Tap attack, then simply hold block for the duration of the swing. (Never press both buttons at the same time unless you wish to perform an mblock).
-You lose less BP if you get hit during a swing.
-Swingblocking behaves like Q3 against guns.
-Prevents being slapped mid-swing, but not kicked.
-Does 1.0 BP damage where non-swingblocked swings do 1.4
-Slows you down a little bit.
Always try to tap attack, as you continue to lose BP if you hold down attack.
Beware of accidentally mblocking as it takes BP to perform an Mblock.
Combination attacks (Combos)
When you do an attack and your saber bounces off the opponent, you can perform another swing quickly. Depending on the saberstyle you're using, you can do combos of varying complexity.Combining your attacks is a key element in draining your opponents BP.
However, using too many combo attacks can leave your defenses weak. Using a variety of combos and single hits is best. Every player has his favorite combos, find your own favorites and be sure to mix in all sorts of hits.
4-hits with yellow style
The trick to being able to do 4 hits with yellow style consistently is timing. Start by trying to get left,right,left,right to work. Remember to swingblock the first hit. The trick is to release swingblock right before the swing is complete. This is when the swing will no longer travel further to the left. Right before this stopping point is where you must release swingblock.
If you get the timing of the swingblock release right, you can get 3 additional swings. Swingblocking the follow-up swings in the combo isn't recommended. This can also be used to do a delayed half-hit after a 3 hit combo, which can catch even the greatest duelists off guard. Once you've grasped the timing with the simplest swing, you can practice it with uppercuts and so on.
When your saber clashes with your opponents saber during a ready stance (not attacking), you generate a small window of opportunity to perform a fast attack. To perform the fast attack you simply click attack and a directional key when you hear the saber clashing sound. You can then follow through into a combo or back away, but it is essential to know this mechanic to duel properly. Nudging refers to the act of using this method as your main method of attack.
Knockdown techniques and how to use them
There are two main ways to knock down opponents during a duel. Slapping an opponent is by far the most common method employed and we'll discuss it first. I suggest binding slap to q or e, or any other easy to access key.
Alot of people slap after every combo instinctually as part of their attack pattern. This is bad, because the opponent can get up close and unleash a combo without worrying about being knocked down. This is because slap has a cooldown. You should use slaps with the concept of good timing in mind. What this means in practise is to slap when your opponent is up close unleashing a combo on you. If he uses swingblock, your slaps will not knock him down. You can also try to catch him off guard by initiating a swing and during the swing, press slap. This will cancel your swing and turn it into a slap. There is another technique you can use aswell. It's a little more risky but it's more powerful than a slap and will usually knock down opponents if it connects, regardless of their defensive measures. To perform this knockdown, press a directional key, the use key, and slap and then you will perform a kick in the direction you pressed. Note, though, that forward kicks do not work so to use this kick you have to use a side kick and turn your mouse enough for the side kick to connect. The reason why this is risky is because your opponent can more easily hit your back.