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The Chosen One
23-05-2006, 05:22
I was wondering if these models can be converted for MB2

Mandos
http://jediknight2.filefront.com/file/Mandolorians;61266

Clones
http://jediknight2.filefront.com/file/Clone_Trooper;36646
or
http://jediknight2.filefront.com/file/Clones_Ultima;53471

or hell even if they could be used in a future build would be nice ;)

EDIT:

I was also wondering if these could be converted and/or used in a different build

http://jediknight2.filefront.com/file/Omeewans_Jedi_Skin_Pack_V1;59791x#866772

http://www.lucasforums.com/showthread.php?t=162255&page=1&pp=40

^EvilCake
23-05-2006, 05:55
I was wondering if these models can be converted for MB2

Mandos
http://jediknight2.filefront.com/file/Mandolorians;61266

Clones
http://jediknight2.filefront.com/file/Clone_Trooper;36646
or
http://jediknight2.filefront.com/file/Clones_Ultima;53471

or hell even if they could be used in a future build would be nice ;)

Mandos:
I like that Black and white one.

Clones:
I like that black colored Clone.
or
Clone Ultima
Theres a Replacement for that PM and i'll upload for you
Note: Theres a 3rd Person bug with the arc pistols and the yellow arc has a red shoulder pad on.

Falkener
23-05-2006, 09:21
What do you mean the yellow ARC has a red shoulder pad?
You just answered your first question... :rolleyes:


Also what is the 3rd person ARC pistol bug?


YOU MEAN YOU'VE NEVER HEARD OF IT?

Theres been several new threads that made their ways to the back of the pages regarding this bug. The bug is having the clones with the left dual clone pistol held backwards, due to a terrible mistake of not weighting the hand tags of the clone model. Now I hope i've cleared that for you, Don't start asking me "Why is the left pistol held backwards?" "WTF is weighting supposed to be?" "WTH are hand tags?"
:rolleyes:

The Chosen One
23-05-2006, 09:33
You just answered your first question... :rolleyes:
No I didn't, I am looking at the yellow Arc and he has a Yellow shoulder pad. Do you mean ingame that he bugs and has a red shoulder pad?


YOU MEAN YOU'VE NEVER HEARD OF IT?
If I knew I wouldn't have asked :D


Theres been several new threads that made their ways to the back of the pages regarding this bug. The bug is having the clones with the left dual clone pistol held backwards, due to a terrible mistake of not weighting the hand tags of the clone model. Now I hope i've cleared that for you, Don't start asking me "Why is the left pistol held backwards?" "WTF is weighting supposed to be?" "WTH are hand tags?"
:rolleyes:

Oh okay thx for clearing that up, also WTF is weighting supposed to be? And WTH are hand tags? :)

Falkener
23-05-2006, 13:48
Sarcarsm...the endless sarcasm...*Sighs*...

Anonymus
23-05-2006, 14:23
the black clone is awsome.:D

Corsair
23-05-2006, 15:58
What do you mean the yellow ARC has a red shoulder pad? Also what is the 3rd person ARC pistol bug?

It means that regardless of what the skin file says, the yellow arc has a red shoulder pad.

The pistol bug isn't really a bug, actually, its a modelling error in which Marz put the tag on upside down.

Kurama42
23-05-2006, 20:56
I like the ultima pack, i think it would be great for mb2. (not all of them obviously, but alot of them could fit in)

Nynja
23-05-2006, 21:07
the pack would be perfect for MB.

Calexus
23-05-2006, 21:24
^Yes!

I agree!

The Chosen One
24-05-2006, 06:52
Thanks for the feedback guys. I was also wondering if these could be used in a future build if they are compatable.

GenTronSeven
26-05-2006, 05:51
You cant convert them without changing the models so the guns work right, so its kind of useless.

The Chosen One
26-05-2006, 07:41
You cant convert them without changing the models so the guns work right, so its kind of useless.

I was talking about converting them. Change the model, do whatever as long as I get to play with those characters looks in the next build :D

[Cui-Unit] P-Duffy
26-05-2006, 14:39
I'm pretty sure I heard a dev saying they were replacing the current models for ARC and Clones with neomarz's huge ass pack awhile back, don't know if it's still the case.

Marauder_44
26-05-2006, 16:41
i must have my god commander Bly in the next build, or heads will adorn my chastity belt !! :eek:

The Chosen One
28-05-2006, 11:46
P-Duffy']I'm pretty sure I heard a dev saying they were replacing the current models for ARC and Clones with neomarz's huge ass pack awhile back, don't know if it's still the case.

Well I wish the team was more interactive with the community so we could know when or even if this is planned. :confused:

I added some new skin packs of "can these be converted and if they can, can we see them in a future build or in a replacement pack" on the front page. ;)

BANDIT
29-05-2006, 05:05
All i want to know is if there is a way to convert the arcs, along with commanders cody, barca and the galatic marine and the 501st. along with all the weapon tags or what ever alows the arc pistols to mount to the legs and the clone rifle to the back. If any one can do this i will be eternally gratefull. thanks all. and yes this would be an amazing pack to add to B18 if the team is up to a quick conversion, and im sure the makers would like it in this mod. also the mace windu skin from the jedi pack would be nice but its no biggy if it cant be done. thanks to any one who can do this or even attempts it.!!!

The Chosen One
29-05-2006, 05:07
All i want to know is if there is a way to convert the arcs, along with commanders cody, barca and the galatic marine and the 501st. along with all the weapon tags or what ever alows the arc pistols to mount to the legs and the clone rifle to the back. If any one can do this i will be eternally gratefull. thanks all. and yes this would be an amazing pack to add to B18 if the team is up to a quick conversion, and im sure the makers would like it in this mod. also the mace windu skin from the jedi pack would be nice but its no biggy if it cant be done. thanks to any one who can do this or even attempts it.!!!

My thread! Not yours! But yes that is what I basically want :D

Xyle
29-05-2006, 16:24
I love all of the models I really hope they can be converted maybe in B18.

The Chosen One
31-05-2006, 03:13
For so many people wanting new models, so few respond to this topic :| :(

Falkener
31-05-2006, 04:16
You know many ppl want the models already, what's the point of posting here again? Many topics like this have been discussed already. Let this topic die and just wait for B18.

And don't post in this topic again.

The Chosen One
31-05-2006, 07:51
You know many ppl want the models already, what's the point of posting here again? Many topics like this have been discussed already. Let this topic die and just wait for B18.

And don't post in this topic again.

Waiting for B18 is easier said than done. Also who is to say that these models will be in B18? I am asking if these models can be converted and if they can, can someone do it for a replacement pack for this build and/or next build.

Posting in this topic is not letting it die. If you want a topic to die then don't post in it. :rolleyes:

Falkener
31-05-2006, 13:33
All I said was let this thread die and don't post in it anymore, cause we all know everybody wants the models. Just learn to make your own replacements, and you are happy. :rolleyes: Go find the tutorial posted by FurryRodian, originally posted by =someone=

I don't wanna start a fight.

I'll find the link and get it here, then we can all be happy. End of story.



Edit:




Things you'll need:

Notepad (the basic texteditor that comes with windows)
Winrar, Winzip, WinAce or Pakscape (i recommend having WinRar and Pakscape - but this guide will not use Pakscape)
A Non-MB-Model of your Choice (Commander Neyo as an example) [I will refer to this as MyNewModel from now on]


Unpacking the Model:

When you download a model from www.pcgamemods.com, it usually comes as a .zip-file that contains the .pk3.

First off - Put the MyNewModel.zip on your desktop and unpack it into a folder. (The name of the folder is up to you, it has no importance)

Open the folder and locate the MyNewModel.pk3-file in there. Open it with Winrar (or Winzip, WinAce). In case Windows pops up a dialog asking you which Application you want to use to open this file, pick the option that allows you to select the program by yourself and choose Winrar (or Winzip, Winace).

Now that you opened the .pk3 - Unpack it into a folder. (you can name it zzzMyNewModel if you want to, but you can also rename it later)

you'll now see a few of the following folders (Note: in most cases not all of these will be there):

- botfiles (that's for bot-support)
- ext_data (that's for npc-support and hilt-references)
- models (that's the most important one)
- scripts (also for bot-support)
- shaders (well, that's for the shader...)
- sound (here are the taunts, etc...)


Editing the files:


First off - you'll delete the folders "botfiles", "ext_data" and "scripts" (if your model doesn't have them, be happy, less work for you).

Now double-click the "models"-folder, you'll find a "players"-folder inside. double-click that too. Now you're almost there, you will see a folder now that is called "MyNewModel" - Before you double-click it, you have to know what MB-Model you want to replace. We wont take the red clone, because that wont work (all clones use the same model.glm - so either you replace them all, or leave it) - Let's take a hero for now. Lando for instance.

Now that you know what to replace your file with, open the MBAssets.pk3, MBModel1.pk3 and MBModel3.pk3, go into "/models/players/" of each of these 3 pk.3's and look for the name of the folder that Lando is using. In this case it's "lando" (case-sensitive - only on Linux machines tho). Now rename your "MyNewModel" to "lando" and open that folder.

Ok, you made it into the heart of the model, now you see a bunch of .jpg's, .tga's, .skin's and a .glm-file.

Double-click the "model_default.skin"-file with Notepad. (Again, if windows gives you a dialogue, chose the option to select the program manually and pick Notepad). Now you'll see some text that'll look something like this:

head,models/players/MyNewModel/hair.tga

(i just add colors here to make this clear, it's important that you know what i mean at this point)

What you have to do now to make the replacement work is to change the word "MyNewModel" into "lando". This will tell the game that it has to look for the textures for your model in the "lando"-folder. Make sure to rename every single reference that points to "MyNewFolder" into "lando". (I personally use the search-funtion [shortcut: CTRL+F] to find all the references i need to replace and just paste [shortcut: CTRL+V] the new reference)

it should look like this now:

head,models/players/lando/hair.tga


If you also see lines like this:

hips_cap_torso_off,models/players/stormtrooper/caps.tga

leave them as they are, all lines that point to the /stormtrooper/-folder are just for the caps. (the caps are what tells the game where to dismember a limb if it's cut off by a saber. you see them too when you f.i. cut somebody's arm off, they are the burnt wound you see at the end of the stump)


Once you're done, save the file. (Keep it's exact name - "model_default.skin")

Now delete everything from the folder that you don't use. That means if your model comes with teamsupport, it will have .jpg's, .tga's and .skin-files for a red and a blue skin. If you don't use these skins, you should delete the files that belong to them. (If you delete these unused skins here you should remove their reference in the shader too, it's your choice, i personally do it because having too many shaders can cause a variety of bugs)


Now rename the file "icon_default" to "mb2_icon_default". Now the icon of your MyNewModel will be seen instead of the icon of the model you wish to replace.


Once you're done, move up two folders until you see the directory called "shaders". (If your model doesn't have it, skip this)

You'll see a file in there that is most likely called "MyNewModel.shader". Open the file with Notepad (again, if Windows comes up with a dialogue, well, you should know by now...).

Again there is only text in there. What you need to do is similar to the job at the "model_default.skin"-file. Find and replace every reference that has the name "MyNewModel" in it and replace it with "lando" (or whatever the folder-name of the model you wish to replace is). Also, delete all entries that refer to the blue or red skins of your model (Note that the entires are separated by paragraphs, you have to delete the whole paragraph if it refers to the blue or red skin). Once you're done, save the file.


Finishing it off:


Ok, you're almost done. Now move up one folder, so that you can see the following:

models
shaders
sound

Select all three of them and create a .zip-file called "zzzMyNewModel.zip". Rename this file to "zzzMyNewModel.pk3".

Now put it into your "MBII"-folder, delete everything you have on your Desktop from making this replacement and play. ;)

And this thread if you need to understand it clearly: http://www.moviebattles.com/forums/showthread.php?t=4924&page=2&pp=10

If you have Pakscape, you can put the core files of your replacement into an instant Pk3. file instead of zipping them up into a zip. folder and ending it's name with a .pk3.
Be grateful, I took 10 mins playing with different word forms in the search engine to get this cleared for you. :confused:

El Vi-Riachi
31-05-2006, 14:01
I am asking if these models can be converted and if they can, can someone do it for a replacement pack for this build and/or next build.


Do not make threads or posts requesting someone to do a job for you, such as make you a skin, an avatar, a sig, a replacement mod, etc. Deal with this sort of thing via private message.

the search function will find you the ultima pack replacements, try using it ;)

In regards to what new models will be in the next build nothing has been confirmed yet its not high on the priority list atm, rest assured there will be new models, its unlikely that there wont be.

Falkener
31-05-2006, 14:32
Lol virus, what you posted is exactly what I posted in the thread in reply, then chosen edited his first post and I erased it, but he still insisted on continuing the topic soo... :D

Yup and I can guarentee that there won't be anymore plastic-wrapped clones with rubbery armor, but improved ones with actual armor parts and movie-realism. :p

There is an ultimate MBII replacement pack on pcgamemods, go for it. It's quite good.

Beast
03-06-2006, 18:01
Chosen is this the only forum you check!??!?! I said I'd do them for you. the other forum check that one too please.

As for the models, maybe the mbii team can make clones and arcs split-modelled meaning they wouldnt share anymore. :p

Oh, and hi. :)

Alpha '08' DireWolf
21-06-2006, 19:57
Is it possible to open the model.glm files with Maya PLE? If so I might be able to fix the weighing issue on the clone models.

Mango
23-06-2006, 02:12
I like the mando skins, much better than the ones we have now. ^^