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Nexus
18-06-2004, 13:15
Skillpoints - I many times suddenly find myself with way few points than I recently have, and then in a few minutes it pops back up. Also, when dead and people are still playing, the skillpoint system sort of gives you more points than you already have, you see that when everyone are dead and it's counting down from 8, 7, 6 seconds etc.

I once chose Pistols Level 3 on Mandalorian but when the skillpoint window popped up before the game was about to begin, it appeared that I did in fact not have points enough for that skill, so I was tricked into believing I had like 1-2-3 more points than I have.

Choosing class - I for some reason keep on dying when I'm already dead and choosing a class or invest my points in different skills. My character pops up at the spawn point and dies at once, increasing my 'DEATHS' rate.

Also, if I change class while alive, I die. Why don't you make it so that my decision is put into effect after I die?

RenegadeOfPhunk
18-06-2004, 13:26
I for some reason keep on dying when I'm already dead and choosing a class or invest my points in different skills. My character pops up at the spawn point and dies at once, increasing my 'DEATHS' rate


This is getting fixed in the next build



Also, if I change class while alive, I die. Why don't you make it so that my decision is put into effect after I die?


While I agree this would be handy, it's not actually trivial to do, and I dont' agree this is a massive problem which needs to be fixed. (Especially since the problem above is gonna be fixed. i.e. Death caused by class /team changes will not count as proper deaths in the next build)

It's not like your meant to be changing classes every other round...



Skillpoints


Yes, there are a few bugs with the skillpoints. I'm looking into them...

TehJumpingJawa
18-06-2004, 14:20
When you are in spectator mode, you see the skill points of the person you are following, not your own.
I hope this will be fixed, as its tough preparing your skills for the next round when you don't know how many points you will have (+/- whatever you get from the current round)

Is suicide still going to cost huge numbers of points?

This is rather unfair on soldiers, as soldiers I am occasionally left with zero ammo (often due to the changing weapon/ammo bug). Now, depnding on whats happening, you can either act as a decoy to help your teammates, or suicide to get your next life.
However suiciding to get your next life is REALY expensive in terms of points =/
Oh, before you say its unrealistic that an unarmed soldier would suicide...
its also unrealistic that an unarmed soldier has to get himself killed before he is issued re-enforcements. :P

Also, TKing Soldiers costs your team big points - yet if the enemy kills you - they gain nothing (until the last life).
This seems a little silly, although the alternative (TKing soldiers only costs you if its their last life), would result in too many intentional TKs. So perhaps it doesn't need adjusting.

CT-272
18-06-2004, 14:24
A few other things that have probably been mentioned before, but I'll post then anyway;

Point Allocation
Previoulsly assigned points do not get stored/saved all the time.

Spectator Bugs
- If you are spectating a Mandalorian using a flamethrower, if you quickly switch to a player with a different class, the flamethrower effect gets stuck... meaning all players have flames coming from front/behind. The fix for this problem is to take a screenshot or reload video settings (Yes, I know.. really strange bug.. it has happen to me three times already).
- The butt view cam. I think this comes from viewing a Deka player, then the Deka dies and the view gets stuck. The view is more lower to the ground (possibly altered fov server side for the class?) and tends to happen oddly, it sticks with this view mode all through spectating. Can also happen if you view a Deka and then switch to another player/class to ghost.
- If a Jedi/Sith uses seeing, it can stick so every other player you view in spectator has seeing enabled.
- While spectating another player, if you go into Join > Configure your class, you get all the points the player you were viewing has, not your own self. You can then reassign points, but not get them when you play, but it causes confusion. (EDIT - Jawa just mentioned this one too. :p)

Class Alteration on New Map
When you load up a new map, your previous class selection becomes defaulted to Soldier, meaning if you hit ESC to get rid of the interface, you die causing a loss of life for the round.

---
That's all I can think of which I don't remember reading. A few others that have been mentioned before; Nameless Droideka vehicle bug.

TehJumpingJawa
18-06-2004, 14:37
Class Alteration on New Map
When you load up a new map, your previous class selection becomes defaulted to Soldier, meaning if you hit ESC to get rid of the interface, you die causing a loss of life for the round.

I have a little bit of expansion on this Bug :-

if on a map transition, the class selection screen doesn't get shown.
You can end up with impossible configs.
Mandies with dual pistols 1st round.
Clones with dual pistols 1st round!
Wookiee with e-11 blaster.

Other strange 1s that have happened to me (for what appeared to be no apparent reason).

I was playing normally as a Sith, using single yellow. (I had 8 points in saber offense)
Respawned 1 round with duals sabers! (yet they were being used as a single saber - i.e. I could use only single blue and single yellow stance moves - not dual stance moves)
When this happened my model appeared as Kyle.

Again similar situation to above, I was playing as Soldier - and for 1 round my model (for no apparent reason) changed to kyle.
I hadn't issued any model change, or changed my class.
In both cases, it was like the server 'forgot' what model i was using - so defaulted to kyle.
(and in the case of the sith, defaulted to dual sabers - maybe it was inheritting some variable from another player on the map who was also using duals)

TehJumpingJawa
18-06-2004, 14:41
The pilotless dekas spawning appears to be caused by a player disconnecting during the respawn process.

i.e.

1) the game spawns all the vehicles needed for the round.
2) <player X disconnects>
3) the game spawns all the players, and places the appropriate players into their dekas. player X doesn't exist anymore, so the deka is left pilot-less.

oh another bug, (or rather a potencial exploit)

It is regarding lag and TDs/Rockets. (basically anything that has an animation sequence that isn't interupted by death).

It appears the server is honoring commands sent from clients, without considering the timestamp on the command.
So players with a high ping can suicide with a TD/Rocket well after they have been killed.

This can be exploited for gunners and mandys TD suiciding.

1) get pushed to floor
2) jedi charges at you
3) gunner issues a <cl_timenudge -500> (artificially decrease his ping by 500ms effectively pushing him into the future) so is able to initiate commands that he wouldn't be able to do normally (i.e. throw a TD, fire a rocket)
4) Gunner initiates TD/Rocket (won't happen for another 500ms)
5) Jedi kills gunner
6) server receives the TD/Rocket fire - and even though the person is dead, honours the command.
7) TD/Rocket fires killing jedi.

It is this bug that means LPBs(30ms) like myself often get TD/Rocket suicided by HPBs(150-200).
Where as if the situation is reversed, the LPB does not have the time to throw/fire the TD/Rocket. (120 to 180ms less time)

btw this needs testing - im not sure it does work or not.
This is just a hypothesis that fits what I have witnessed.

zag
18-06-2004, 14:47
i think it would be nice if you change class then change back to the original class it remembers where you put your points
it would save for hurrying and shoving points in quick inbetween each round

CerberuS
18-06-2004, 14:47
Other strange 1s that have happened to me (for what appeared to be no apparent reason).

I was playing normally as a Sith, using single yellow. (I had 8 points in saber offense)
Respawned 1 round with duals sabers! (yet they were being used as a single saber - i.e. I could use only single blue and single yellow stance moves - not dual stance moves)
When this happened my model appeared as Kyle.
Just wanna add that this bug might have been inherited from basejka Siege - it happens there as well, mostly at the Korriban map.

Alesh
18-06-2004, 15:19
I've even been a kyle wookie...

On soldiers: it'd be nice if they counted as 1/3 kill, isntead of only the last life counting, and point rewards/penalties got adjusted acordingly, otherwise i'd give the kill to the one who killed the soldier most times if there's any, else to the last kill as it is now.

TehJumpingJawa
18-06-2004, 15:46
I've even been a kyle wookie...

On soldiers: it'd be nice if they counted as 1/3 kill, isntead of only the last life counting, and point rewards/penalties got adjusted acordingly, otherwise i'd give the kill to the one who killed the soldier most times if there's any, else to the last kill as it is now.

Can u have fractional kills? I doubt it :p

The other alternative is to increase the number of points you get per kill.

1life characters, 6 points.
2life characters, 3 points,
3life characters, 2 points.

but ofcourse that will lead to quite large scores... (a few hundred)

hmm but if that was done, points could be done for assisting in the objectives too.
Not many like babysitting jabba, so a points incentive could be added?
Kill some1 within a certain distance of jabba, and you get a bonus?
Or, to encourage ppl going after the objective, the player who kills jabba gets extra points.

oh dear, went off-topic again. =/

Back on topic, the timenudge exploit I suggested earlier does appear to work... abit.

Although the wireplay servers have timenudge capped at about -50, so the advantage it offers isn't so massive. (the MB servers appear to have it capped at the default of -300 or so)

Still, HPBs do appear to have a big advantage in the realms of TD/Rocket suiciding...

Another exploit, is com_maxfps to give yourself self-enduced lag.
This can be useful for making jedi miss with their sabers, as well as making it virtually impossible for gunners to track your movements at a distance.

All dirty rotten tricks I know - but hey, u asked for bugs =)

RenegadeOfPhunk
18-06-2004, 15:48
- If you are spectating a Mandalorian using a flamethrower, if you quickly switch to a player with a different class, the flamethrower effect gets stuck... meaning all players have flames coming from front/behind. The fix for this problem is to take a screenshot or reload video settings (Yes, I know.. really strange bug.. it has happen to me three times already).
- The butt view cam. I think this comes from viewing a Deka player, then the Deka dies and the view gets stuck. The view is more lower to the ground (possibly altered fov server side for the class?) and tends to happen oddly, it sticks with this view mode all through spectating. Can also happen if you view a Deka and then switch to another player/class to ghost.
- If a Jedi/Sith uses seeing, it can stick so every other player you view in spectator has seeing enabled.


These are all essentially the same bug - I hope to fix this in the next build



Class Alteration on New Map
When you load up a new map, your previous class selection becomes defaulted to Soldier, meaning if you hit ESC to get rid of the interface, you die causing a loss of life for the round.

I have a little bit of expansion on this Bug :-

if on a map transition, the class selection screen doesn't get shown.
You can end up with impossible configs.
Mandies with dual pistols 1st round.
Clones with dual pistols 1st round!
Wookiee with e-11 blaster.



This will all be fixed in the new build



Nameless Droideka vehicle bug.


I beleive this will be fixed with the new build, but we need a bit more testing to know for sure



Other strange 1s that have happened to me (for what appeared to be no apparent reason).

I was playing normally as a Sith, using single yellow. (I had 8 points in saber offense)
Respawned 1 round with duals sabers! (yet they were being used as a single saber - i.e. I could use only single blue and single yellow stance moves - not dual stance moves)
When this happened my model appeared as Kyle.

Again similar situation to above, I was playing as Soldier - and for 1 round my model (for no apparent reason) changed to kyle.
I hadn't issued any model change, or changed my class.
In both cases, it was like the server 'forgot' what model i was using - so defaulted to kyle.
(and in the case of the sith, defaulted to dual sabers - maybe it was inheritting some variable from another player on the map who was also using duals)


Hmm - now this is strange. If anybody has any more details or clues which could help out tracking this one down, that would be appreciated.
If it's a base jka bug, it's gonna be harder to track down :/

TehJumpingJawa
18-06-2004, 15:55
Another spectator bug that hasn't been mentioned (but im sure every1 has encountered).
If the person you are specying enters zoom (bowcaster or sniper), and you then change the person you are tracking - the zoomed overlay can sometimes get stuck on.

RenegadeOfPhunk
18-06-2004, 15:58
If the person you are specying enters zoom (bowcaster or sniper), and you then change the person you are tracking - the zoomed overlay can sometimes get stuck on.


Again, that's essentially the same bug as mentioned above. Basically certain client-side only settings aren't getting reset when you switch to new players when observing...

CerberuS
18-06-2004, 16:02
Hmm - now this is strange. If anybody has any more details or clues which could help out tracking this one down, that would be appreciated.
If it's a base jka bug, it's gonna be harder to track down :/
Well - I can give you more details about the basejka bug... maybe that helps with fixing the MB bug.

In basejka, the bug always appears in the form Jawa mentioned first - your model is Kyle, you have double sabers by the look of it but it acts as if you only have a single saber (regarding stances, anims etc). Furthermore you don't have a name (when someone is aiming at you with his crosshair), the crosshair is red for both teams if they aim at you and you don't appear on the score table (for others). If you look at the score table yourself while being affected by this bug you are displayed without a name below the table as if you were a spectator. All this can only happen after the beginning of a new round - never happens if you change class during the round etc - and remains in effect unless you change class (if you re-select you current class, nothing changes) or the round ends.

Most of the above leads me to the assumption that the game simply fails to assign a team to you at the beginning of the round...

TehJumpingJawa
18-06-2004, 16:04
yeah thats exactly what happens in MB2,
I forgot about the 'no name' thing, and the absense from the scoreboard - but they both also happen.

:edit:

not worthy of a new post, but heres a screeny of a rebel soldier dual pistoling

Soldier with dual pistols (http://www.pkl.net/~rsc/MB2/shot0012.jpg)

It was in the 1st round of the match I believe (hence why I only have 2frags :D)

CerberuS
18-06-2004, 16:16
I just noticed I even have screenshots of the basejka bug to illustrate what I said ;)

Kyle (http://server6.uploadit.org/files/cerberus-shot0055.jpg)
Saber Anim (http://server6.uploadit.org/files/cerberus-shot0056.jpg)
Score Table (http://server6.uploadit.org/files/cerberus-shot0057.jpg)

Also forgot to mention that the "no name" bit also applies to the Vote menu - in the "Kick Player" list you are also displayed without a name.

CT-272
18-06-2004, 22:33
I think thta bug happens when you don't select a team, instead you assign points as normal, but get stuck as Kyle. I can't be sure though, but I have seen the Red Saber Dual-weilding unalligned invisible name Kyles prowling around straight after the player connects to the server.

I've never seen the two pistol Soldier though, that is just plain odd. :eek:

DaveGrohl
18-06-2004, 22:36
also with the nameless dekas you can get in and drive around like you was a normal deka (dunno if its been mentioned before)

CerberuS
18-06-2004, 22:40
also with the nameless dekas you can get in and drive around like you was a normal deka (dunno if its been mentioned before)
Yes, it was - look at the top of this page ;)



Nameless Droideka vehicle bug.
I beleive this will be fixed with the new build, but we need a bit more testing to know for sure

Dacks Zero
18-06-2004, 22:54
Can u have fractional kills? I doubt it :p

The other alternative is to increase the number of points you get per kill.

1life characters, 6 points.
2life characters, 3 points,
3life characters, 2 points.

but ofcourse that will lead to quite large scores... (a few hundred)

hmm but if that was done, points could be done for assisting in the objectives too.
Not many like babysitting jabba, so a points incentive could be added?
Kill some1 within a certain distance of jabba, and you get a bonus?
Or, to encourage ppl going after the objective, the player who kills jabba gets extra points.

You gain 1 point per frag - regardless which class it is. So killing a 3-life Soldier 3 times grants you 3 points for the same player. Soldiers are a great way to quickly kill with and get easy 'points' aswell.

1 point per frag
3-5 pnts for clearing the objective (can't remember the exact amount)
-1 per teamhit or hitting allied players/npcs
-# per teamkill
4 for surviving the round

TehJumpingJawa
18-06-2004, 23:29
Heres abit more eye candy WRT the bugs mentioned earlier.
Don't ask me how he managed the 2nd 1,
prolly a composite(custom) model that had some invalid components.

Kyle Bug (http://www.pkl.net/~rsc/MB2/shot0016.jpg)

Fuxored model Bug (http://www.pkl.net/~rsc/MB2/shot0021.jpg)

TehJumpingJawa
18-06-2004, 23:33
You gain 1 point per frag - regardless which class it is. So killing a 3-life Soldier 3 times grants you 3 points for the same player. Soldiers are a great way to quickly kill with and get easy 'points' aswell.

1 point per frag
3-5 pnts for clearing the objective (can't remember the exact amount)
-1 per teamhit or hitting allied players/npcs
-# per teamkill
4 for surviving the round

oh right, I was under the impression you didn't get a kill for soldiers unless it was their last life.

=tom=
19-06-2004, 00:01
u dont get a "real" frag for 1/3 soldier
but u get a frag in the hub score (and prolly a point to buy upgrades)

=Profcorron=
19-06-2004, 02:03
I've had a kyle skin bug happen to me before. I've got a picture but it's too large to attach, I can e-mail it to some1 and they could post it. (e-mail profcorronhorn-moviebattles at yahoo.com.au (profcorronhorn-moviebattles@yahoo.com.au))

I was a mando and i had all my weaponry but in a kyle skin.

Shippo
20-06-2004, 19:25
I don't know if someone posted this bug already. But today I was on server #5 I think, and I was on the rebels on Jabba's palace map,Near the end of the round. A friendly droideka spawned in the rebel spawn. And he was on the rebels team. I'll posta screenshot of this if I can again.

RockMan
20-06-2004, 20:49
thats a common bug. useally happens if someone was or picked a deka from imps then switched over. its nothing but useless destructible decor.

Nexus
21-06-2004, 06:17
Most annoying bug in the world - I cannot enter the Wireplay servers, they're the only servers giving me the "DEFAULT_MODEL (kyle) failed to register" error. Could it be the JAMP.exe or what? It's obviously the server's problem because other servers seem to work.

Kolaris
21-06-2004, 09:45
thats a common bug. useally happens if someone was or picked a deka from imps then switched over. its nothing but useless destructible decor.

You're wrong there. You can get in the droideka like a vehicle, then run into the enemy base unnoticed and kill jabba. Has happened lots of times.

CerberuS
21-06-2004, 10:49
Most annoying bug in the world - I cannot enter the Wireplay servers, they're the only servers giving me the "DEFAULT_MODEL (kyle) failed to register" error. Could it be the JAMP.exe or what? It's obviously the server's problem because other servers seem to work.
You posted this before - I answered this before.

It is very unlikely that this is an error on the mod's end but more likely that it is caused by something on our end, e.g. custom PK3s. If it was a bug, why can you play on the other servers then? The only difference between the Wireplay server and the other MB servers is that it is pure...

http://forums.moviebattles.com/showthread.php?p=3603#post3603

Nexus
21-06-2004, 11:06
I know, I read that previous post of yours. I have no custom PK3s at all, only the ones that came with the game (assets).

CerberuS
21-06-2004, 11:18
Did you download any of the skins from this thread (http://forums.moviebattles.com/showthread.php?t=119)?

Other than that, did you modify any of the (MBII or base JKA) assets?

TehJumpingJawa
21-06-2004, 13:52
You're wrong there. You can get in the droideka like a vehicle, then run into the enemy base unnoticed and kill jabba. Has happened lots of times.

actually - the 'change teams from a gangsta deka to rebel, causes deka to appear at rebel spawn' bug creates piloted dekas, so you cant steal them.
(unless there is an extension to this bug - perhaps after changing teams to rebels, you then enter spectator mode - the deka may become unpiloted?)

Angathônion
22-06-2004, 07:20
I'm getting so annoyed with this bug; it happened to me two times already. Here's how its like:
1. I just joined the server, and a game is halfway through.
2. When the round ends, I pick wookie, and allocate my points.
3. When the round starts, I become a Jedi. WTF! :(
4. I try again, choosing Hero.
5. Look at point 3.

Apparently, the only thing I could choose was Soldier and Jedi. Soldier was not affected by this bug. Has anyone experienced this, or am I a unique case?

Fuisseran
22-06-2004, 10:58
I have never had a problem selecting my class, apart from it defaulting back to soldier on map changes

Mazoon
23-06-2004, 01:45
I dont think this bug has mentioned here before so i post it:
The bug of going partially through roof so camera messes up for few secs.
It usually happens when ur flying with jetpack and jedi pushes u against roof. It makes u go partially through it, so camera messes up same way as noclipping through the border of a map. It only lasts few seconds, but it is annoying. I post screenies if i manage to get those.

Mazoon
23-06-2004, 21:00
The wallbug of Jabbas palace here (http://www.freewebs.com/mazoon/wallbug.jpg)
And the characterclassbug here (http://www.freewebs.com/mazoon/shot0008.jpg)

Slicer
23-06-2004, 21:30
cant do anything about the wall bug. every JA map that has curves like that has that bug. unless they clip all the areas with curves with exageration u cant fix it.

anyhow u can always shoot them through the walls.

Mazoon
23-06-2004, 21:37
Exactly, u cant shoot them every side, usually only from one side.

Angathônion
24-06-2004, 16:09
Nobody ever encountered the bug I had? :(

Fuisseran
24-06-2004, 16:14
heheh I wouldn't display your frame rate on your screen shots :)

TehJumpingJawa
24-06-2004, 16:26
he, thats what i was thinking.

mazoon - why do you have high detail settings, yet play at a god aweful framerate :S

Unless you are getting a framerate equal to your monitors refreshrate (or higher), you realy should lower your detail settings to the absolute bare minimum.

You should turn off dynamic glows, lower the texture detail (r_picmip 4 or 5)
and lower your resolution to 640x480 :o
Can't tell from that screenshot what your geometry detail or bitsPerPixel is set to, but it should definitly be low, and 16bpp.

Such a piss poor framerate as 10-20fps will infact be impacting on your ping as well!

CerberuS
24-06-2004, 16:26
heheh I wouldn't display your frame rate on your screen shots :)
and this is related to "Bugs that need to be fixed" in what way? ;)

TehJumpingJawa
24-06-2004, 16:41
and this is related to "Bugs that need to be fixed" in what way? ;)

Mazoon's framerate is probably the biggest imbalance he has, for a fair game =)

CerberuS
24-06-2004, 16:55
lol Jawa - nonetheless not a bug ;)

*starts singing the "stay on topic" song* (and no, I don't want to hear comments about this line of mine ;))

Mazoon
24-06-2004, 17:26
Oh yes, the FPS... Oh well, it will raise. *Counts his money and sees theres enogh for GF FX 5700 Ultra.*

Mazoon
25-06-2004, 02:00
K, heres the Kyle bug.
Here (http://www.freewebs.com/mazoon/kyle.jpg)

Dingo Dave
15-07-2004, 20:07
I suggest posting screenies as an attachment to your post, often when you click on links they just bring you back to the current page (might just be my comp though)

Mazoon
15-07-2004, 23:57
Yes, same with me. I know i should use the attach, but im so stupid that i havent succeeded (tried but edited because it didnt work)
So u hafta do with copy+paste until i learn to use attaching.

Alesh
16-07-2004, 16:21
Copy the link and paste it in a new window and it'll show up.

Dingo Dave
16-07-2004, 18:40
I know, but images can be attached making it that much easier meaning lazy peope don't have to Ctrl C Ctrl V

nanoo
18-07-2004, 20:39
Nothing important, just want to say that I'm glad this spawning thingy is getting fixed to next version. Because of this: I tested droidekas spawning things in jabba map, and you can really make it hard for rebels. First kill your deka and then start just pressing join and you get those empty dekas. Because dekas won't spawn to same place when you join again and again (any other class can die to same place when you keep joining and spawning dead bodies). So I could make there maybe 9 droidekas, then round ended and I didn't continue next round. It was hard for the rebs ;) What might btw. happen if empty dekas take every spawning point... well probably nothing special.

Mazoon
18-07-2004, 21:16
Hmm... Good point. Where could deka spawn if theres no spawn locations left. Potential crash?

Alesh
19-07-2004, 02:12
That's what made maps crash before, not having enough spawn points, but I'm not sure on the effects it'd have mid-round... usually if you try to spawn 2 vehicles in the same place one doesn't appear until the other one moves.

saj
23-07-2004, 06:46
when i die and it gos to spec mode im on my side i have to go to a person and follow them and the go up to get out of it.
:mad:

saj
23-07-2004, 06:47
sorry a bout the typo im a idoit
:o




any ways i have to go up to turn on right side up :rolleyes:

Dark Lord of the Sith
23-07-2004, 07:43
We need more time on selecting points and carrers make it 20.

Chairwalker
23-07-2004, 07:55
You want people to wait 20 seconds inbetween matches?!

=Lucifer=
23-07-2004, 09:22
This is a bug that needs to be fixed, a clone that has dual pistols. I also have the name of the user of this exploit in the screenshot.

http://img71.photobucket.com/albums/v215/AIVAS/shot0039.jpg

Edit: changed the pic from img to url.

nanoo
23-07-2004, 10:59
You want people to wait 20 seconds inbetween matches?!

There is one who don't want. Sometimes i maybe need more than 10 sec, but it is just that bug with those points (clears them all). No we really don't need more than 10 seconds. Normally you should have just one mouse click. Sometimes you must do more if you change it bigger, but you really don't need more than 10 seconds. Remember that you can always do changes when you are dead too.

And Sephiroth, could you make your image just little smaller, it's way too big :)

=Lucifer=
23-07-2004, 11:19
There is one who don't want. Sometimes i maybe need more than 10 sec, but it is just that bug with those points (clears them all). No we really don't need more than 10 seconds. Normally you should have just one mouse click. Sometimes you must do more if you change it bigger, but you really don't need more than 10 seconds. Remember that you can always do changes when you are dead too.

And Sephiroth, could you make your image just little smaller, it's way too big :)

No, but I can simply make it a URL link.

nanoo
23-07-2004, 12:16
No, but I can simply make it a URL link.

Thank you. About those dual pistols, I know the bug too. Though (even) I don't know how to use it. And I'm not interested actually to use it. If I remember right sometimes (rarely) players can steal other player's weapons. It is just an accident. Not sure.

CerberuS
23-07-2004, 12:18
It's basically the same bug as descibed here:
http://forums.moviebattles.com/showthread.php?t=556

Will most probably be fixed in B16 :)

Alesh
23-07-2004, 16:52
Not like dual blasters are better than the clone rifle anyway :P

I agree, 10 seconds is enough, as long as: your points don't get all messed up and the point selection screen shows up on it's own (sometimes it doesn't).

nanoo
23-07-2004, 20:57
Nothing important, just want to say that I'm glad this spawning thingy is getting fixed to next version. Because of this: I tested droidekas spawning things in jabba map, and you can really make it hard for rebels. First kill your deka and then start just pressing join and you get those empty dekas. Because dekas won't spawn to same place when you join again and again (any other class can die to same place when you keep joining and spawning dead bodies). So I could make there maybe 9 droidekas, then round ended and I didn't continue next round. It was hard for the rebs ;) What might btw. happen if empty dekas take every spawning point... well probably nothing special.

Okay, I tested it now in the server which had only few players and they agreed that I can test this. Result: No crash. Droidekas took every spawning point, when I then tried to bring more droidekas, they just didn't spawn there. Simple. And I'm (99 %)sure that I really tested it.

And then, picture of the day : Droideka time :)

Mazoon
23-07-2004, 21:21
Good. No lethal bug there.

Dingo Dave
23-07-2004, 21:40
Could you redo and see if once all the points are taken reinforcements can spawn? I Just interested :)

Alesh
23-07-2004, 22:11
We could use this bug to get a kickass droideka army screenshot :P

nanoo
23-07-2004, 22:18
Could you redo and see if once all the points are taken reinforcements can spawn? I Just interested :)

Haha :D Well it is good question really. But I would need some intelligent guys to server that we could test it. Now I tested it just with few normal ppl.


We could use this bug to get a kickass droideka army screenshot :P

Yup I understood it when tested bug. More better you can't get with tantive, but with some other maps... It could be cool ;)

But we're running out of time, this won't work with B16. Sad, isn't it ;)

Dingo Dave
23-07-2004, 22:42
Who need b16 (actually we all do - your like a dealer Ren), as long as you keep your b15 folder intact you will be able to set it up one day on your own homegrown server.

Mazoon
23-07-2004, 23:49
Hey Nanoo, we could test it on my server. I can arrange enough ppl. K?

nanoo
25-07-2004, 21:22
Could you redo and see if once all the points are taken reinforcements can spawn? I Just interested :)

Okay we (Mazoon, BlackTiger) tested this too :). It seems to always leave one spawning place free for reinforcements. So you can't fill every place with droidekas, because there are always empty spawning place per reinforcement... (Of course that empty place could be filled, but we didn't test that now... I think it just spawns to that killing person who are in the spawning place.)

Sadly we did droideka army only in tantive, so we won't see great droideka armys in different maps. Mazoon should still post some tantive shots here...

Mazoon
26-07-2004, 01:13
Yup, here.

=Lucifer=
26-07-2004, 04:19
Yup, here.

What skin is that? is that going to be used for the B16 SBD skin? If you at least need a model that actually is a super battle droid, there's an okay model of it in FM3 beta, you could email the creator (azymn) for permission to use it. It's not a great model, but at least it's a super battle droid instead of battle droid.

CerberuS
26-07-2004, 11:10
What skin is that? is that going to be used for the B16 SBD skin? If you at least need a model that actually is a super battle droid, there's an okay model of it in FM3 beta, you could email the creator (azymn) for permission to use it. It's not a great model, but at least it's a super battle droid instead of battle droid.
Umm...

1) The droid in the pic is the standard battle droid which is just an additional skin for the Villain Soldier.
2) What makes you assume that Mazoon would know anything about B16? ;)

Mazoon
29-07-2004, 21:29
Here comes the big bug list:
The first screenie is bug where some other class gets 2 blasters. I know it has been posted before.

The second one is bug, that lets u spawn alive after rejoining (i wont tell how on public forums). That really is nasty if exploited.

Third one is screenie of spawning outside of the level (i got imperials have breached through-message, too). I believe the bug happens when u join just when the map changes.

The fourth one... That guy left in the air with the spawn shield after eaten by rancor.

Mazoon
01-08-2004, 23:13
New screenies xD.
I did know the kyle-bug (jedi with 2 sabers and no name), but i didnt know it could happen to some else class than jedi. But heres the screenies.

=tom=
08-08-2004, 04:19
Totally irrelivent but whats the thing in the top right hand corner of your pictures mazoon
well im not Mazoon but i can give u an answer :p
it is called team overlay , its in setup/gameoptions
as u see it shows the health/class(weaopon) and location of ur team
can be handy

Fûriza
25-08-2004, 20:57
Did you download any of the skins from this thread (http://forums.moviebattles.com/showthread.php?t=119)?

Other than that, did you modify any of the (MBII or base JKA) assets?what would happen if i downloaded skins from that tread?

=tom=
25-08-2004, 21:39
then u would have more skins to choose from :p