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GoodOlBen
16-05-2009, 19:36
FP drains seem to be something clouded in mystery and surrounded by all sorts of religions. This thread has arrived to abolish all false beliefs and preach the word of Ideal Drain Range - or IDR for short.

A sith is coming at you menacingly in a defensive position. What should you do? Open fire? With some guns maybe, but not with your peashooter E11.


Nearly every weapon drains only 2 FP from a blocking sith outside of IDR. Exceptions to this include weapons such as Pistol 3, Bowcaster, Projectile Rifle and T21 primary fire.

If the sith was running the drains would be significantly bigger though. For the E11 it would be 7 if my memory doesn't fail me.

Here is a picture of me standing at the very edge of IDR.

I am already draining 9 FP per shot on a blocking sith. I would drain 12 FP on a running sith at this range.

A few other things also add up to the amount of FP you drain. For example if you manage to hit the Sith without him blocking it, the FP drain will be significantly higher. Around 20 FP when inside IDR while he isn't holding block. Jumping also increases the amount of FP drained. Especially jumping without holding block gives out very high FP drains.

Another interesting notion is that the closer you get to a Sith, the less bullets he can deflect back at you with perfect accuracy.

All weapons drain a different amount of FP. Two things differ from weapon to weapon - base damage and drain multiplier. Basedamage is the same as what's used to calculate normal damage. Drain multiplier is a value that we've settled with as the appropriate drain for the said weapon.

Let us recap all the variables:

*Weapon
*Target's current activity (Blocking, running, jumping, attacking...)
*Target's position (Within IDR or not)

Some of the activities done by the target can overlap, meaning you can get even more massive FP drainage done to a Sith who is jumping, swinging his saber and getting shot, than for a Sith who is jumping, swinging his saber, getting shot and holding block.


Upper numbers = block drains for outside and inside IDR
Lower numbers = run drains for outside and inside IDR

E11 primary
2 9
8 11

E11 secondary
2 8
8 10

DLT20a & A280
2 10
9 12

EE3
2 10
8 12

Pistol 1-2
2 6
6 8

Pistol 3
2 11 (This is outdated, there is another figure instead of 2)
10 13

T21 primary
2 18 (This is outdated, there is another figure instead of 2)
19 25

T21 secondary
2 7
7 9

SBD fp1-2
2 8
6 10

SBD fp3
2 8
7 10

Bowcaster
2 10 (This is outdated, there is another figure instead of 2)
9 12

Deka
7 9
7 11

Clonepistol
2 10
9 11

ARC rifle
2 9
7 11

ARC rifle scoped
2 17
14 21

Westar pistol
2 8
7 9

Wristlaster
15 22
20 26

EE3 sniper
25 25 60 (for some odd reason ee3 scope has an outside, medium AND inside drain for blocking)
25 70

Projectile rifle
37 105
37 105

Disruptor
2 14
13 16

Clonerifle
2 7
6 9


If you have questions about any of the more hidden mechanics of the mod, I'll try and do my best to explain them in a future edition of "How it works".

Remember! No drain, no gain!

Azuvector
16-05-2009, 19:59
Might want to mention Q3's drains. And the WillCount flag, which I'd be kind've amused to see you try to explain in your own words. :D
Should also explain IDR medium/close/etc and why/why not they're used anymore.

Varlesh
16-05-2009, 19:59
Wow that sith player is awesome, can I get his autograph??

Azuvector
16-05-2009, 20:02
Or the post can just get moved to public without any dev comment on it whatsoever. :P

Bobnumerotres
16-05-2009, 20:03
A simple table of "This weapon has a base drain value of that, and that value is multiplied by the following" would've done the job. In fact, that would be a lot better.

As far as I know, the base drain values (assuming defense 3, no IDR bonus and Jedi/sith is blocking) are :
E-11, Pistol, Clone Rifle: 2
E-11 primary at level 3: 4
A280/DLT, Bowcaster, T-21 secondary: 4
Disruptor, any level: 10-12 FP. Doesn't seem to change with IDR. IMO this needs to change.
ARC Sniper: 8?
T-21 Primary: 15.
Projectile Rifle: 30 (I think everyone knows that one)

Back2Murder
16-05-2009, 20:07
I have to agree with the bobnumber3.

GoodOlBen
16-05-2009, 20:10
Or the post can just get moved to public without any dev comment on it whatsoever. :P

Ace gave me the thumbs up for the thread so I just thought I'll roll with that. :p

As for the WillCount flag, it's whether you will get drained or not. With weapons of higher rate of fire you'll sometimes receive this. That is because of a small "cooldown" timer for FP drains.

Hang around IRC a bit so I can highlight and ask you too :p

Edit: Better now? ;D

selman_akinci
16-05-2009, 20:22
E-11 secondary is almost same as primary, seems not fair

Azuvector
16-05-2009, 20:41
Edit: Better now? ;D

You're missing some of the weapons that deal significant amounts of FP drain even while blocking.

Bobnumerotres
16-05-2009, 20:44
You're missing some of the weapons that deal significant amounts of FP drain even while blocking.
It's also confusing. Block drains for running and blocking?

GoodOlBen
16-05-2009, 20:48
It's also confusing. Block drains for running and blocking?

ah yeh sorry about that, had a brainfart.

Bliss
16-05-2009, 20:52
Wristlaster


lol


Finally, I've waited for someone to make this ;o. Greatly appreciated Ben.

GoodOlBen
16-05-2009, 21:10
Whee, for inaccurate information.

As accurate as it gets. I pulled up the latest values for FP drains. Only a few things were changed since then, and I do have notices in there for things that are not accurate.

Besides, it doesn't have to be 100% accurate to give a clue on how it actually works. Before being in beta I hardly knew anything about IDR.

Veshzan
16-05-2009, 23:13
I allways thought IDR stood for increased drain range.

Varlesh
16-05-2009, 23:16
I allways thought IDR stood for increased drain range.

Failure!

Avenger
16-05-2009, 23:27
Wait a second :) Is this supposed to be information for the UPCOMING build or is this meant to be for our current RC3 P3?

I´m wondering about the bowcaster/A280 primary drains... :eek:

=Someone=
16-05-2009, 23:35
I allways thought IDR stood for increased drain range.
It used to...

http://www.moviebattles.com/forums/showthread.php?t=20362

http://www.moviebattles.com/forums/showthread.php?t=23411

Yoshimitsu
17-05-2009, 08:54
Welcome to the new MB2 team. At least we get to see the mod die fast and pathetic now. :xWhy dont you just stop working on it then, or we should receive more s*** with every build ? :rolleyes:

selman_akinci
17-05-2009, 13:57
Why does the deka deal the least fp?
Are we suppose to multiply these numbers by bullets per second to see how much damage you actually do?

Varlesh
17-05-2009, 13:59
Why does the deka deal the least fp?
Are we suppose to multiply these numbers by bullets per second to see how much damage you actually do?

No, this is the FP drain per bullet. Deka has the lowest because of it's high ROF.

Ossian
18-05-2009, 01:53
Thanks again ben for a well explained PR report. I'm already looking forward to next week's. :D

GoodOlBen
18-05-2009, 23:38
Most of the drains are now up to date.

Lasersailor184
19-05-2009, 02:42
Chalk it up to bad luck, but lately I've been able to keep a constant stream of CR3 fire on a running sith, counting the shots landed in seconds (often 3-5 seconds uninterrupted fire), only to get sabered at the end by a seemingly impervious sith.

With roughly 7 shots per second, and at least 3 seconds worth, shouldn't the sith be dead already?


Also, this may seem odd, but I think that the Ruptor numbers should be switched. Being the only instant weapon, I think it would be more deadly to a jedi that is farther away, rather than closer.

selman_akinci
19-05-2009, 03:14
Can you add shots per second to the list and raw fp damage by multiplying them?

Azuvector
19-05-2009, 14:46
Chalk it up to bad luck, but lately I've been able to keep a constant stream of CR3 fire on a running sith, counting the shots landed in seconds (often 3-5 seconds uninterrupted fire), only to get sabered at the end by a seemingly impervious sith.

With roughly 7 shots per second, and at least 3 seconds worth, shouldn't the sith be dead already?


Also, this may seem odd, but I think that the Ruptor numbers should be switched. Being the only instant weapon, I think it would be more deadly to a jedi that is farther away, rather than closer.


Ace gave me the thumbs up for the thread so I just thought I'll roll with that. :p

As for the WillCount flag, it's whether you will get drained or not. With weapons of higher rate of fire you'll sometimes receive this. That is because of a small "cooldown" timer for FP drains.

Hang around IRC a bit so I can highlight and ask you too :p

Edit: Better now? ;D

Same general thing happens when multiple gunners shoot at the same Jedi/Sith, although there are other benefits to doing that that can outweigh it.
The cooldown on FP drain in general is stupid imo.

iYifftofix.
19-05-2009, 15:07
Protip: shoot it until it dies.

GoodOlBen
19-05-2009, 15:10
Can you add shots per second to the list and raw fp damage by multiplying them?

I think what's listed already should suffice just fine for understanding FP drains :p

For nearly every hit you do, you'll be draining one of those FP amounts. Unless you hit past his block or he's jumping.

Requiem
20-05-2009, 06:57
Make it easier for them:)
Just tell them the rate of force regeneration and let them do the math on their own.

If A does X force drain and force regenerates at a constant of Z:)

GoodOlBen
20-05-2009, 11:11
Make it easier for them:)
Just tell them the rate of force regeneration and let them do the math on their own.

If A does X force drain and force regenerates at a constant of Z:)

Some coder can tell this, I don't recall the FP dran rate anymore. My guess is around 2 fp per sec.

Hexodious
20-05-2009, 11:21
Surely higher, it doesn't take 50 seconds to get 100fp from 0?

GoodOlBen
20-05-2009, 11:26
Surely higher, it doesn't take 50 seconds to get 100fp from 0?

3 fp per sec then? :p

AlphaFA
20-05-2009, 13:04
Protip: shoot it until it dies.

If it bleeds... We can kill it.

Hexodious
20-05-2009, 13:34
Never trust anything that bleeds for a week and doesn't die.

Torrentazos
22-05-2009, 03:36
If it bleeds... We can kill it.

Someone just watched Predator :p

Requiem
22-05-2009, 04:53
Never trust anything that bleeds for a week and doesn't die.

Mom!!!???

antiflag
22-05-2009, 19:19
Mom!!!???

especially not.

selman_akinci
23-05-2009, 05:29
especially not.

U just got cheesed