GoodOlBen
16-05-2009, 19:36
FP drains seem to be something clouded in mystery and surrounded by all sorts of religions. This thread has arrived to abolish all false beliefs and preach the word of Ideal Drain Range - or IDR for short.
A sith is coming at you menacingly in a defensive position. What should you do? Open fire? With some guns maybe, but not with your peashooter E11.
Nearly every weapon drains only 2 FP from a blocking sith outside of IDR. Exceptions to this include weapons such as Pistol 3, Bowcaster, Projectile Rifle and T21 primary fire.
If the sith was running the drains would be significantly bigger though. For the E11 it would be 7 if my memory doesn't fail me.
Here is a picture of me standing at the very edge of IDR.
I am already draining 9 FP per shot on a blocking sith. I would drain 12 FP on a running sith at this range.
A few other things also add up to the amount of FP you drain. For example if you manage to hit the Sith without him blocking it, the FP drain will be significantly higher. Around 20 FP when inside IDR while he isn't holding block. Jumping also increases the amount of FP drained. Especially jumping without holding block gives out very high FP drains.
Another interesting notion is that the closer you get to a Sith, the less bullets he can deflect back at you with perfect accuracy.
All weapons drain a different amount of FP. Two things differ from weapon to weapon - base damage and drain multiplier. Basedamage is the same as what's used to calculate normal damage. Drain multiplier is a value that we've settled with as the appropriate drain for the said weapon.
Let us recap all the variables:
*Weapon
*Target's current activity (Blocking, running, jumping, attacking...)
*Target's position (Within IDR or not)
Some of the activities done by the target can overlap, meaning you can get even more massive FP drainage done to a Sith who is jumping, swinging his saber and getting shot, than for a Sith who is jumping, swinging his saber, getting shot and holding block.
Upper numbers = block drains for outside and inside IDR
Lower numbers = run drains for outside and inside IDR
E11 primary
2 9
8 11
E11 secondary
2 8
8 10
DLT20a & A280
2 10
9 12
EE3
2 10
8 12
Pistol 1-2
2 6
6 8
Pistol 3
2 11 (This is outdated, there is another figure instead of 2)
10 13
T21 primary
2 18 (This is outdated, there is another figure instead of 2)
19 25
T21 secondary
2 7
7 9
SBD fp1-2
2 8
6 10
SBD fp3
2 8
7 10
Bowcaster
2 10 (This is outdated, there is another figure instead of 2)
9 12
Deka
7 9
7 11
Clonepistol
2 10
9 11
ARC rifle
2 9
7 11
ARC rifle scoped
2 17
14 21
Westar pistol
2 8
7 9
Wristlaster
15 22
20 26
EE3 sniper
25 25 60 (for some odd reason ee3 scope has an outside, medium AND inside drain for blocking)
25 70
Projectile rifle
37 105
37 105
Disruptor
2 14
13 16
Clonerifle
2 7
6 9
If you have questions about any of the more hidden mechanics of the mod, I'll try and do my best to explain them in a future edition of "How it works".
Remember! No drain, no gain!
A sith is coming at you menacingly in a defensive position. What should you do? Open fire? With some guns maybe, but not with your peashooter E11.
Nearly every weapon drains only 2 FP from a blocking sith outside of IDR. Exceptions to this include weapons such as Pistol 3, Bowcaster, Projectile Rifle and T21 primary fire.
If the sith was running the drains would be significantly bigger though. For the E11 it would be 7 if my memory doesn't fail me.
Here is a picture of me standing at the very edge of IDR.
I am already draining 9 FP per shot on a blocking sith. I would drain 12 FP on a running sith at this range.
A few other things also add up to the amount of FP you drain. For example if you manage to hit the Sith without him blocking it, the FP drain will be significantly higher. Around 20 FP when inside IDR while he isn't holding block. Jumping also increases the amount of FP drained. Especially jumping without holding block gives out very high FP drains.
Another interesting notion is that the closer you get to a Sith, the less bullets he can deflect back at you with perfect accuracy.
All weapons drain a different amount of FP. Two things differ from weapon to weapon - base damage and drain multiplier. Basedamage is the same as what's used to calculate normal damage. Drain multiplier is a value that we've settled with as the appropriate drain for the said weapon.
Let us recap all the variables:
*Weapon
*Target's current activity (Blocking, running, jumping, attacking...)
*Target's position (Within IDR or not)
Some of the activities done by the target can overlap, meaning you can get even more massive FP drainage done to a Sith who is jumping, swinging his saber and getting shot, than for a Sith who is jumping, swinging his saber, getting shot and holding block.
Upper numbers = block drains for outside and inside IDR
Lower numbers = run drains for outside and inside IDR
E11 primary
2 9
8 11
E11 secondary
2 8
8 10
DLT20a & A280
2 10
9 12
EE3
2 10
8 12
Pistol 1-2
2 6
6 8
Pistol 3
2 11 (This is outdated, there is another figure instead of 2)
10 13
T21 primary
2 18 (This is outdated, there is another figure instead of 2)
19 25
T21 secondary
2 7
7 9
SBD fp1-2
2 8
6 10
SBD fp3
2 8
7 10
Bowcaster
2 10 (This is outdated, there is another figure instead of 2)
9 12
Deka
7 9
7 11
Clonepistol
2 10
9 11
ARC rifle
2 9
7 11
ARC rifle scoped
2 17
14 21
Westar pistol
2 8
7 9
Wristlaster
15 22
20 26
EE3 sniper
25 25 60 (for some odd reason ee3 scope has an outside, medium AND inside drain for blocking)
25 70
Projectile rifle
37 105
37 105
Disruptor
2 14
13 16
Clonerifle
2 7
6 9
If you have questions about any of the more hidden mechanics of the mod, I'll try and do my best to explain them in a future edition of "How it works".
Remember! No drain, no gain!