View Full Version : Reload animation
Nichilus
11-01-2009, 21:00
I'm quite curious about that.
Is it possible that different weapons would have different reload animation?
Because PLX launcher and SBD arm cannon have different reload animation I think it might be possible...
I think it would look cool.
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Sorry if there is thread already about it, I didn't find it :x
I wouldn't know, but I do know that the SBD weapon animation isnt class but weapon related x_x. So it probably is possible, once again dont ask me.. :P
Big chance its coded into the engine though.
how do you mean?..
lol if you mean its hard coded and cant be changed then no as the base game there isent a reload animation.
Golden Mando Bro
11-01-2009, 22:16
i find myself hitting reload frequently in base jka. lol
i find myself hitting reload frequently in base jka. lol
Whenever I play base, I always bind my reload button to "/say I AM A GIGANTIC FAGGOT".
http://www.youtube.com/watch?v=E0zEkhp0wyw
Did this about more than a year ago. We decided to scrap it since it's a visual addition that would change the gameplay drastically..
GoodOlBen
12-01-2009, 16:00
http://www.youtube.com/watch?v=E0zEkhp0wyw
Did this about more than a year ago. We decided to scrap it since it's a visual addition that would change the gameplay drastically..
Why aren't those mando westar stances ingame?
Chewbacca
12-01-2009, 16:17
I agree, I really like the single Westar stance.
It's actually in the mod's gla. Just needs a coder to implement it..
We talked about throwing in a single westar mode for duals so you could save ammo.
Basically you would use the Weapon Mode key to toggle between firing the two pistols or just one.
GoodOlBen
12-01-2009, 16:44
Start nudging Ace Ventura about this, folks!
prilladog
12-01-2009, 17:33
Put these in, there epic.
Tbh I'm looking at all the other cools ones he's done too...
Þahricida
12-01-2009, 18:37
http://www.youtube.com/watch?v=E0zEkhp0wyw
Did this about more than a year ago. We decided to scrap it since it's a visual addition that would change the gameplay drastically..
I still think shortening the reload times and using those animations would be awesome.
How about making the long animated reload only play when ammo bar is near empty, and the short one inbetween? If the long reload animation is taking too long, it should be replaced with short one.
And by they way,
Did this about more than a year ago. We decided to scrap it since it's a visual addition that would change the gameplay drastically..
Change in a good way?
probly becoz it took so long to reload Everyone failed and died..but i agree with joo droid
like if ammo clip is comnpletely empty then play the anim if its possible
prilladog
12-01-2009, 20:30
Agreed, if fully depleted then that anim should play.
The problem is actually these taking too long. It's the opposite: They are too quick :p
I would love to see a clip based gun system, but we're really far down the road to start changing the core mechanics I guess..
Reload plays a very important process atm, since it leaves you open for attack. If we make the reloads shorter and more often so that these can go in, we are scrapping this process.
Make it loop the reloading part. Like shotgun loading in most games.
prilladog
12-01-2009, 20:58
The problem is actually these taking too long. It's the opposite: They are too quick :p
I would love to see a clip based gun system, but we're really far down the road to start changing the core mechanics I guess..
Reload plays a very important process atm, since it leaves you open for attack. If we make the reloads shorter and more often so that these can go in, we are scrapping this process.
Well find a way, these are too epic not to be put in.
Same with all of your other stuff.
Nichilus
12-01-2009, 21:10
http://www.youtube.com/watch?v=E0zEkhp0wyw
Did this about more than a year ago. We decided to scrap it since it's a visual addition that would change the gameplay drastically..
They look awesome... but T21 reload looks weird.
Deli Pastrami
12-01-2009, 21:53
those animations are great.......
Tallfire
12-01-2009, 22:05
Seriously, even without a gameplay change it would be nice. Maybe faster though if its not the video slowing it down on purpose.
I still think shortening the reload times and using those animations would be awesome.
I agree.
Make em slow-mo??
Would look crap.
Anyway, thanks guys for the compliments. I keep trying to improve everyday. The framerate of the video makes them look slow. If we were to use them I would also improve them a bit since some are a bit poor.
Btw, the T21 looks weird because I made it upper body only (was part of a new stance planned that didn't got in tho) so the legs are in a weird position.
damn, props to frost who seems to have done lots nowadays :P
It's not much.
Most of my work is either scrapped or delayed so I kinda see where you are coming from tho. Have alot of stuff I've been doing for the past year on hold atm :p
Angrenost
13-01-2009, 00:24
Heh, those are cool :)
Some longer reloads could also use these animations, after the animation the gun would go to the current reload stance and play some reloading sound. Even that'd be more logical and work better visually than the current reload anims.
prilladog
13-01-2009, 02:38
Why not just have longer reload times, main might be a little less of a lazer show if people have to conserve ammo...
We don't balance the mod out of "main". I even assume you mean DotF..
prilladog
13-01-2009, 02:59
That was just a example, and yes I did.
I was merely just implying there would be less random fire all down to a lengthend reload time, this might even lead to more aiming due to the fact that people are going to get nailed as hell when trying to load a entire full clip...
Actually this is something that I have been thinking of. But it would require a hole mechanics change.
Most guns should "overheat" after being continuously spammed. OJP did something that I would find very interesting (Tho it didn't know how to apply it properly): The longer you hold the fire button, the more your screen starts to shake. This would reduce spray and pray but it would also require a hole rebalance of all the guns and perhaps even making the shots do more FP damage to Jedis..
prilladog
13-01-2009, 03:32
So? not like you guys listen to the masses, if you feel you wanna do it, just do it.
Just have a spare mb2 code laying aorund incase it goes tits up.
So? not like you guys listen to the masses, if you feel you wanna do it, just do it.
We do listen to the masses. We just learned to know how to filter the good from the bad over the past years of experience.
If we put in everything the masses want, you would end up with a broken game. Not to mention that the community tends to be incoherent.
I'm relatively new to this aswell, but I understand that coming up with a huge revamp at the last minute after all these builds wouldn't be such a good idea.
Also, time is money. I wouldn't want to make the coders code something as complex as this unless if everyone really thought we should give it a try.
It's a democracy. :p
Tardismania
13-01-2009, 10:21
like on CoD4 when they reload?
Hexodious
13-01-2009, 10:32
I think it would be an awesome change.
F-200 Efreet
13-01-2009, 17:24
SPAMZOR THE WHAMZOR! back on topic plz.
I like these anims, i wish they were ingame :D
prilladog
13-01-2009, 17:32
We all love them Frost.
DO EEEEEEEEEEIT.
reloading animation seems to be a big fail for those who loved to charge in teh face !
Angrenost
13-01-2009, 20:53
Pistols and bowcaster have such short reload times that these animations could be easily put in. Then the reload times and clip sizes for guns like A-280, T-21 and E-11 could be adjusted to fit the animations. SBD arm blaster (and maybe clone rifle) should probably stick to the old way of reloading because of the big clip size that is a major feature of the gun (considering the effect of EMPs for instance). If something becomes unbalanced because of the change then balance things out some way or other (points cost, damage, rate of fire, amount of ammo...). Projectile rifle could still have the same old limitations/cooldowns.
As a conclusion, adding these animations would hardly be game-braking in any manner, and they would probably be worth the time spent on coding and testing.
prilladog
13-01-2009, 21:02
Agreed.
If something becomes unbalanced because of the change then balance things out some way or other (points cost, damage, rate of fire, amount of ammo...).
Yea, if something gets broken on the way we balance everything else to fit what's broken instead of the contrary.
As a conclusion, adding these animations would hardly be game-braking in any manner, and they would probably be worth the time spent on coding and testing.
See what you said. You basically are saying to do this and then to fix what gets broken with rebalances. How is that not game-breaking for such a simple visual thing ?
TheLOLipop
13-01-2009, 22:28
Hmm real nice. In my opinion reloads should take as long as the full clip reloading would take. It is just not logical to see a E-11 being reloaded in less than a second.
Also, I made a Reloading animation for clonerifle (WIP), it's not done, also it lacks more/less about 20 frames. The thing is... HOW DO YOU RECORD A ANIMATION IN DRAGON! Someone help D:
Angrenost
13-01-2009, 22:46
You basically are saying to do this and then to fix what gets broken with rebalances. How is that not game-breaking for such a simple visual thing ?
Game-breaking reload times? :confused:
There are guns with long reload times, but I can't see how lowering some of those would drastically affect balance.
The Swashbuckler
13-01-2009, 22:56
The problem is that reload times in this game usually aren't even specific. Save for the one-shot weapons (like the PLX and proj rifle), most weapons in the game have a clip for which reload time is dependent on the remaining ammo in the clip. This is why conserving a clip and reloading results in a bit of strategy, as players who reload sooner rather than later can defend themselves better when Jedi and the like get too close, for example.
Now, by all means, seeing a custom animation for the proj rifle (and maybe a better animation for the PLX) would be nice, but for other weapons, there's not much that could be done.
prilladog
14-01-2009, 02:55
That's why, as some have said.
Only play the reload animation once the ammo is FULLY depleted.
That's why, as some have said.
Only play the reload animation once the ammo is FULLY depleted.
I already said several times, but ill say it again: The anims are shorter than what a full reload would be.
The only way to do it, is to loop the current stand still anim after the anim plays. And that will look bad..
prilladog
14-01-2009, 04:12
I wasn't disputing that I was just saying when we wanted it to be played...
iLovetoFix.
14-01-2009, 06:27
/sv_enableReloadAnims 1 or 0
Implement more server-side control.
I already said several times, but ill say it again: The anims are shorter than what a full reload would be.
The only way to do it, is to loop the current stand still anim after the anim plays. And that will look bad..
Not even pistol anims?
Nichilus
14-01-2009, 09:51
I think too, that for projectile rifle it would be nice to give it new reload anim since it has still same reload time.
PLX has nice anim (in my opinion).
The rest would be fine if that has new animation, but... well...
Speaking of PLX, we need to get the PLXs back to the Clone's back holster..
prilladog
14-01-2009, 18:08
Agreed, it's always abit shocking to find a arc pulling a bazooka out of his ass.
Tallfire
14-01-2009, 23:38
I think that the animation would be nice if it would loop constantly.
Speaking of animations, is it possible we could have more true view friendly animations like dev had? So, any chance we would see Frost's (please let me get the name right this time) clone rifle stance in RC4?
Wytchking
15-01-2009, 18:37
HOW DO YOU RECORD A ANIMATION IN DRAGON!
AN (Sorry, I can't help it :x)
Use fraps or any form of screen capture tool or you can render a screenshot of each frame (P key in my setup) and make a .gif
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