View Full Version : A question of time
F4ll_ouT
29-09-2008, 03:26
Hi all,
I seek for a little support here. I'm working on a, hehe...I have to say well designed map. I am almost finished, all I need are some little things. FA Classes n Stuff. What I wanted to ask for is:
I heard there is a command to disable the time in FA mode? That's awesome!! That would help me to make a super long mission with much fun. I will already prepare the classes for it. But what I need to know is: How do I disable the time on FA?
Hi all,
I seek for a little support here. I'm working on a, hehe...I have to say well designed map. I am almost finished, all I need are some little things. FA Classes n Stuff. What I wanted to ask for is:
I heard there is a command to disable the time in FA mode? That's awesome!! That would help me to make a super long mission with much fun. I will already prepare the classes for it. But what I need to know is: How do I disable the time on FA?
You cant now.
-Pops his balloon-
Welcome to RC3. Enjoy your stay.
F4ll_ouT
29-09-2008, 03:54
:O Don't say this. Since RC2 they were no changelogs in which I could read that it has been deleted. Is it a bug? If yes, will it be fixed?!
Not a bug. Was totally intended.
-burns balloons remains-
GG tlp RPG server.
Not a bug, it was implemented on purpose.
-sweeps ashes into garbage can-
F4ll you are 2 builds too late :( It got removed due to some.... mysterious.... events..... :rolleyes:
F4ll_ouT
29-09-2008, 04:00
What the ****? So you tell me that MB2 devteam first made a SUPERNICE (!!!!) feature and removed it, JUST FOR FUN, then? Ehh...sounds senceless to me. This fact combining with the lots of bugs in mb2 speaks for: They don't know what they are doing, do they?
F4ll you are 2 builds too late :( It got removed due to some.... mysterious.... events..... :rolleyes:
2 builds? :D Lets say...1.1 builds
Particle Man
29-09-2008, 04:02
Super nice? It would blow chunks in all our ears.
*Takes garbage can/bag of ashes to the dump*
F4ll_ouT
29-09-2008, 04:06
-.-
*runs to dump and throws garbagecan against devteams' head* Why did they do this? D';
Who knows, maybe it will have a comeback in RC4 :) If there is one thing i´ve learned in the past 3 years: Everything is possible in mb2. Everything. Really everything.
*Thinks of a taunting lando blown up into the air by a nade and landing on the other side of the hanger... surviving this brutal attack on his life just to be killed by an elevator 3 seconds later.... While he was tauning. Again....*
Super nice? It would blow chunks in all our ears.
Lmao, what?
-watches as ambulance comes for Keshire-
Particle Man
29-09-2008, 04:38
Avenger, lurn2spell.
The word is façade.
F4ll_ouT
29-09-2008, 05:58
stick to the point pls D; I wanna know how they came on the »DUMP« Idea to remove the feature
MBII was never supposed to be focused around RPG. If you want to play RPG download lugormod or forcemod III. D:
F4ll_ouT
29-09-2008, 06:27
MBII was never supposed to be focused around RPG. If you want to play RPG download lugormod or forcemod III. D:
stick to the point pls D;
I talk about some Battlefield/crysis etc. action. Hide n Seek with cloak n disruptor n snipermando and fieldjedis. Never wasted a word on RPG.
Was never supposed to be? Sorry but..... Shouldnt the people who PAY THEIR servers be the ones to decide what to do with the mod? May it be RPG, his mapidea or w/e. If the team really removed it because they just felt that this mod isnt being played the right way without a timelimit....wow. Makes me think.
Sure they kinda made itand kudos for that, it´s fun and all. But i cant really accept the reason for removing it IF the stated reason is right ofc. Maybe someone will decide that the stormtooper models dont fit into the mod anymore because he likes the new trilogy more? rofl... If thats the way we are going, epic lulz.
Was never supposed to be? Sorry but..... Shouldnt the people who PAY THEIR servers be the ones to decide what to do with the mod? May it be RPG, his mapidea or w/e. If the team really removed it because they just felt that this mod isnt being played the right way without a timelimit....wow. Makes me think.
Because it is the MBII team's mod. You aren't paying them anything, they have no obligation to do anything. This isn't an RPG mod.
MaceCrusherMadunusus
29-09-2008, 06:56
Because it is the MBII team's mod. You aren't paying them anything, they have no obligation to do anything. This isn't an RPG mod.
Pretty much... Maybe if you payed us, we would give in.. but we do this in our free time, and do not exactly want MBII to be a RPG mod. (we would have made it that way if we wanted it that way)
F4ll_ouT
29-09-2008, 06:58
FFS. This here is »MY« Topic, and »I« don't talk about any RPG Bull****. So, can we finally talk about important things here?
-.-
Why did they do this? D';
Or is it really because some abused it as RPG?! Omfg guys...m i n d y o u r o w n b u s i n e s s. Because of your childish cryance of rpgs I made lots of work for nothing. Thanks. -.- ...idiots
FFS. This here is >>MY<< Topic, and >>I<< don't talk about any RPG Bull****. So, can we finally talk about important things here?
The RPG element is directly related to your question. It is the reason why you can't do what you want to do. Kindly STFU.
MaceCrusherMadunusus
29-09-2008, 07:01
Indeedy.
Why would you want infinite time? RPG.
Maps aren't built like that in MBII, nor does it work in anything BUT FA with classes with infinite respawns...
People would just generally die out and then have to wait forever to get back in the game otherwise.
Or is it really because some abused it as RPG?! Omfg guys...m i n d y o u r o w n b u s i n e s s. Because of your childish cryance of rpgs I made lots of work for nothing. Thanks. -.- ...idiots
Mind our own business? LOL.....
We kind of make this mod you know? It is our business.
Was never supposed to be? Sorry but..... Shouldnt the people who PAY THEIR servers be the ones to decide what to do with the mod? May it be RPG, his mapidea or w/e. If the team really removed it because they just felt that this mod isnt being played the right way without a timelimit....wow. Makes me think.
Sure they kinda made itand kudos for that, it´s fun and all. But i cant really accept the reason for removing it IF the stated reason is right ofc. Maybe someone will decide that the stormtooper models dont fit into the mod anymore because he likes the new trilogy more? rofl... If thats the way we are going, epic lulz.
The development team calls the shots. Always has, always will. If you can't deal with it then maybe you should go make your own mod.
As for the reason behind this change, it was a bug. Plain and simple. It was being exploited and our coders fixed it.
MaceCrusherMadunusus
29-09-2008, 07:08
As for the reason behind this change, it was a bug. Plain and simple. It was being exploited and our coders fixed it.
^ What ender said
As I said earlier. If you want to play RPG, get some mods, an FMIII server and knock yourself out.
Anyways, to the actual point. I don't think the MB team intended this to be a mod where RPG would maybe take over. TLP tried it and I guess that was one of the reasons it was taken out, as it really didn't fit gameplay. :\
Or is it really because some abused it as RPG?! Omfg guys...m i n d y o u r o w n b u s i n e s s. Because of your childish cryance of rpgs I made lots of work for nothing. Thanks. -.- ...idiots
Do you own the mod? Do you even know how to mod? Do you have any right to tell them what to do with their own propery?
Lets say I want the National League of baseball to start using DHs, because I like it better than the pitchers batting. If I go down and complain to the GMs of every team, do you think that is going to get me anywhere?
Also, cry moar.
Yes i kinda expected that :) SOMEHOW i can understand (i dont wanne mention any names) some admins i know who ban MB2 devs on sight rofl :P
Still, i think it´s not very nice to have it removed. But it´s your choice after all since it´s *your* mod.... Like you would have created it *sigh*.
What i will say now will most likely get me banned but i dont care, i´m just a honest guy: Before thinking about removing the timelimit because some oh-so bad rpg players (I´m not one of them btw) or working on some other not so important systems... You should consider to work on some major bugs which are really affecting the gameplay. This btw, is not an insult. I´m just telling you how i see things.
As far as i´m aware there was only that tlp clan thingie who was roleplaying anyways lol.
Now go ahead and flame me for attacking your competitive 24/7 dotf :D
And F4ll, the reason why you cant do things as you want IS the RPG community, obviously. Go to tlp and tk them.
Yes i kinda expected that :) SOMEHOW i can understand (i dont wanne mention any names) some admins i know who ban MB2 devs on sight rofl :P
Still, i think it´s not very nice to have it removed. But it´s your choice after all since it´s *your* mod.... Like you would have created it *sigh*.
What i will say now will most likely get me banned but i dont care, i´m just a honest guy: Before thinking about removing the timelimit because some oh-so bad rpg players (I´m not one of them btw) or working on some other not so important systems... You should consider to work on some major bugs which are really affecting the gameplay. This btw, is not an insult. I´m just telling you how i see things.
As far as i´m aware there was only that tlp clan thingie who was roleplaying anyways lol.
Now go ahead and flame me for attacking your competitive 24/7 dotf :D
And F4ll, the reason why you cant do things as you want IS the RPG community, obviously. Go to tlp and tk them.
...you lost me.
MaceCrusherMadunusus
29-09-2008, 07:29
You should consider to work on some major bugs which are really affecting the gameplay. This btw, is not an insult. I´m just telling you how i see things.
You know it took a whole 2 seconds to fix this bug right? Doesnt hinder anything from fixing other bugs in gameplay.
What i will say now will most likely get me banned but i dont care, i´m just a honest guy: Before thinking about removing the timelimit because some oh-so bad rpg players (I´m not one of them btw) or working on some other not so important systems... You should consider to work on some major bugs which are really affecting the gameplay. This btw, is not an insult. I´m just telling you how i see things.
Yeah, guys, think of all the things that could have been accomplished with the same effort put into fixing the time limit.:rolleyes:
Or is it really because some abused it as RPG?! Omfg guys...m i n d y o u r o w n b u s i n e s s. Because of your childish cryance of rpgs I made lots of work for nothing. Thanks. -.- ...idiots
lmfao.
F4ll_ouT
29-09-2008, 07:44
Indeedy.
Why would you want infinite time? RPG.
.
That's an opportunity. But not mine. I don't care about RPG and I really cannot accept that you deny people to use creative alternates and force them to do what you want them to do.
We kind of make this mod you know? It is our business.
.
A way of view, one of many. I don't think it's your business to check servers and see how people are abusing your mod today. The remove of infinite time because of "personal" reasons (as I see it) doesn't make sence to me. No matter how many possible reasons I try to get, none of them makes sence. Espacially
it was a bug. Plain and simple. It was being exploited and our coders fixed it.
Yay! This bug can be even toggeled as the mapper wishes it! We create a bug and the one who's working with it gains control of it! Eh, no. I don't think so...I can't think so after I heard RPG several times.
Lets say I want the National League of baseball to start using DHs, because I like it better than the pitchers batting.
Did they already and has it been removed after it because they didn't like it? ...for no senceful reason of course.
All I want is just to tell you that I am really pissed of this. It has been a feature I waited long for. A feature to allow great intensive sessions with hiding in the long grass, crouching cloaked, seekin the enemy, watching that no sniper can see me. Jedis waiting in the mountains for enemy incoming to prevent them to get into the base. Damn, you made a bad job.
Metaguardian
29-09-2008, 07:48
Hahahahahahahahahahahahahaha
MaceCrusherMadunusus
29-09-2008, 08:03
That's an opportunity. But not mine. I don't care about RPG and I really cannot accept that you deny people to use creative alternates and force them to do what you want them to do.
A way of view, one of many. I don't think it's your business to check servers and see how people are abusing your mod today. The remove of infinite time because of "personal" reasons (as I see it) doesn't make sence to me. No matter how many possible reasons I try to get, none of them makes sence. Espacially
Uhm, forcing time limit soo denies people using their creativity. If anything, it has boosted mine, I have had to think up things I never imagined with having time limits.
Removal of time wasnt because of personal reasons. It was a bug that appeared in RC1, we realized it and corrected it. Accept it, it makes perfect sense. You know, even companies like Electronic Arts browse their games servers to see what the hell they are doing. They see something horrible, they stop it. IT is our business, why wouldnt it be? We make the mod what we want it to be, not you... We are the devs, not you.
That's an opportunity. But not mine. I don't care about RPG and I really cannot accept that you deny people to use creative alternates and force them to do what you want them to do.
Again, their mod, their rules.
A way of view, one of many. I don't think it's your business to check servers and see how people are abusing your mod today. The remove of infinite time because of "personal" reasons (as I see it) doesn't make sence to me. No matter how many possible reasons I try to get, none of them makes sence. Espacially
They have a vision for how they want the mod to be. It obviously doesn't include RPG.
Yay! This bug can be even toggeled as the mapper wishes it! We create a bug and the one who's working with it gains control of it! Eh, no. I don't think so...I can't think so after I heard RPG several times.
Bugs are bad. They are UNINTENTIONAL. MBII wasn't meant to have infinite time.
Did they already and has it been removed after it because they didn't like it? ...for no senceful reason of course.
All I want is just to tell you that I am really pissed of this. It has been a feature I waited long for. A feature to allow great intensive sessions with hiding in the long grass, crouching cloaked, seekin the enemy, watching that no sniper can see me. Jedis waiting in the mountains for enemy incoming to prevent them to get into the base. Damn, you made a bad job.
5 minutes is plenty of time. Plus, camping is annoying.
F4ll_ouT
29-09-2008, 08:16
We are the consumers. You won't work on your mod anymore if no one plays it. Our voices are also as important as the ones of the devs. Whatever you plan in future, I would be really happy of you would allow this "bug" in further releases. I think you could allow the mapper himself to decide if time should have be infinite or limited.
I wolud like to have enough time to jump from the shuttle on the island and conquer it with my team. MB2 has anything it needs to do this, almost anything...
Other people love kotor beyond everything and want to share this way of StarWars fun, but it has no Multiplayer. So, why not letting them do their rpg? Something like lugor or forcemod III is not what I define as mod. It's a quick and updated birth of boringness.
Btw I check the maps done by you mace since they are extremly well made. Even ravanger. Isn't it the ravanger from RC 1? You know what I mean. Be so kind, and think about this "bug" again. I'm not going to create a full mod just because the one I play most is missing one command.
Oh btw, don't compare yourself with EA pls. Lucasarts or Ravensoft may do, not mb2 devs.
MaceCrusherMadunusus
29-09-2008, 08:23
We are the consumers. You won't work on your mod anymore if no one plays it. Our voices are also as important as the ones of the devs. Whatever you plan in future, I would be really happy of you would allow this "bug" in further releases. I think you could allow the mapper himself to decide if time should have be infinite or limited.
I wolud like to have enough time to jump from the shuttle on the island and conquer it with my team. MB2 has anything it needs to do this, almost anything...
We have tried allowing it before, and even allowing custom time limits. It just does not work at all. Playing normally, and what not, not RPG. It does not work.
I have suggested a few Map-Related entities... for a few things to enhance certain rounds with their time, and round winning abilities... but I am not gonna stretch further cause it isnt even implemented.
Voices as a whole are important, not one person... sorry man. Almost everyone here is against you on this point. Which really doesn't help anything on your end.
What is stopping you from doing that with a time limit though? I don't see the issue with your example.
Btw I check the maps done by you mace since they are extremly well made. Even ravanger. Isn't it the ravanger from RC 1? You know what I mean. Be so kind, and think about this "bug" again. I'm not going to create a full mod just because the one I play most is missing one command.
Yes, I did the ravager, the time bug was a mistake and it was something I forgot to add. Might even be the cause of the huge RPG frenzy as well (people realizing it) My bad there, but it was noticed and fixed in RC2. (Before the bug was fixed)
This thread had some epic lulz in it :)
I try to bring up a simple example... Which everyone should be able to understand :) Ok here we go.
A Radio Station. Free, for everyone who has got a radio. The owner of the station however only likes songs of a certain band. He decides to play their 3 LP´s over and over again. However, the Station lives through its consumers (in f4ll´s words). Fact is that the station will lose its consumers due to the fact that its the same, every time. Some people will remain happy with it but the majority moves on to another station. Get what i´m trying to say?
I know that it´s your mod. And i greatly appreciate what you have done so far it´s alot of fun and i surely wouldnt have JKA installed without it anymore. You can achieve so much more with it and make even more people happy with it in ways which dont require much work at all, 2 seconds it was i believe :) You make this mod FOR the people out there. I know that i´m speaking for a huge amount of the current mb2 community by saying this. You should think about what wold be more important:
The stright forward ideas of a few or the joy and freedom for everyone. Basically letting everyone enjoy MBII the way they want it. I assure you... you wouldnt lose with it.
Before you post with something useless like "gtfo and play lugormod"... Think about it.
F4ll_ouT
29-09-2008, 08:46
What is stopping you from doing that with a time limit though? I don't see the issue with your example.
Well, the truth about this fact doesn't fit completely here. But you asked for it, so I will tell you.
I don't play any games but MB2 because of the q3 engine. I like to map for jk3. JK3 got very boring soon and then MB2 arrived. Related to a similar concept of counterstrike it made fun. 2 teams, one mission. An upgraded way of the jk3siege mode. But I have a fetish when I use some time to create maps. My maps have to be huge, REALLY huge. I don't map very often since there are better ways of graphicdesign. That's why I don't make experiments but I create in almost any map terrain. Huge terrain. So I learned to use it. High grass or other new q3map2 shader features etc. Ok, now I (almost) have a damn big map with scary atmosphere, much wide areas and the fact that you aren't able to rush 65536² units in 5 minutes. (well not exactly 65536, the skybox takes some place, and there is much water around the center). So, what can I do now? It makes no sence to get this map into base JA because no one will find a reason to run around the whoe isle. Maybe jst for fun, or for his clan or rpg, but there are no objectives anymore. I cannot place the map into mb2 because no player will be able to meet the enemy or finish any objective within 5 minutes. I wasted my time. And that's the reason why I try to argue for infinity. Tread your consumers, like raven and ID tratened you. Give people like me the possibility to create mods as far as possible. Demand exists.
Metaguardian
29-09-2008, 09:25
Firstly, large maps hate the Q3 Engine and chances are the fps will be so low no one will want to play it. Secondly, Mb2 players attention spans are short, how would they have the stamina or interest to play a single map for an hour. Thirdly, you would have to introduce respawns and stuff like that into the game so that people aren't waiting around forever for a 'new round', which means compromising the gameplay. No way jose.
F4ll_ouT
29-09-2008, 09:38
Firstly, large maps hate the Q3 Engine and chances are the fps will be so low no one will want to play it.
Leave this to me dude. I can tell better if my map runs good on my crappy mashine or not. There were some problems to compile it, but they aren't anymore.
Secondly, Mb2 players attention spans are short, how would they have the stamina or interest to play a single map for an hour.
Suggestions...which can be disproved easliy.
Thirdly, you would have to introduce respawns and stuff like that into the game so that people aren't waiting around forever for a 'new round', which means compromising the gameplay.
constrictive thinking. Leave the game and join when new round begins, use your minimizer, change server, or create reinforcements :o
After all you don't affect the judgement of this topic
Leave this to me dude. I can tell better if my map runs good on my crappy mashine or not. There were some problems to compile it, but they aren't anymore.
Suggestions...which can be disproved easliy.
constrictive thinking. Leave the game and join when new round begins, use your minimizer, change server, or create reinforcements :o
After all you don't affect the judgement of this topic
1. Do you have a crappy machine to test your maps on? I mean, like mine. Ok processor, 1 GB RAM, integrated video. Basically MBII minumum requirements.
2. When I join a server, I don't want to wait around more than 5 minutes to join a game. If rounds were 15+ minutes, and I am stuck waiting for everyone to die (not likely to happen quickly on your gigantic map), I would leave. Not just the server. I would probably leave the mod. Especially if I were new to the mod, and don't know that there are better servers out there.
Metaguardian
29-09-2008, 13:31
Dude you just don't get it. Your idea of Mb2 would destroy the mod not enhance it. The whole attraction of Mb2 is its gameplay and the one major instance in which people used the time function to 'expand mb2' they did it to create stupid rpg servers.
Hot Shots
29-09-2008, 15:23
Meta , no offense your the one not getting it. Leaving the option for timelimit to be removed / modified just gives people the ability to actually play large scaled battles using team work like the mod probably wanted. Fallout is saying he created a pretty huge map wich means there would be plenty of place for 2 teams with 16 people to kill each other. The thing is on more complex maps like Massasi with alot of tunnels and such maybe it will take more than 5 minutes to end a round. Your saying you disabled the time limit because TLP was rping. Ok let me ask you this wich server HAD more players on it? TLP or Stormis? TLP or Elite? The list can go on. If people dont like it they leave the server and join another also TLP was laggy to me. Facts are most people join the most populated server. The time limit cant really be a bad thing. Theres alot of people who dont like the time limit being removed. What do you have against if someone creates a map starts a server and then gets another 31 players join that server and arrange that epic battle with actually some game plans and some tactics.
Let me understand something, is MB2 the way you wanted it to be? Servers running DOTF 24/7 everybody rushing main corridor and having an epic laser spam? (Oh and by the way I'm playing your mod since early B17 so dont even try telling me you havent seen what MB2 is all about) Thats the way you wanted it to be? I tought movie battles is a team based mod? What your seeing in today public servers is a different form of free for all... everybody is thinking just how to get more frags , nothing else. What do you have against clans who might like playing matches without a time limit so theres no one who might get away running from the enemy etc? I don't think you managed to solve anything with disabling time limit but rather annoyed 70% of the community. Please think about this.
WoW ,he said all what i think. <- I also want that ''bug'' back, cos in my map its takes 2-3 minutes to get to the Council so only 2 minutes for being there. This ''bug'' fix is so bad for clans and those who want to play WITHOUT time limit . Now I'm making my T.I.M.O.N. as small as possible cos of time :(
redsaurus
29-09-2008, 15:56
Sorry, but it sounds like your map would be better suited to base-style siege rather than MB2. MB2 is designed for 5-minute (or shorter rounds), it obviously won't work as well for much longer rounds.
You must be kidding me. honestly, i´m starting to rage abit after reading this whole thread again. Your views are flawed.
1. It isnt just F4ll_ouT who would be happy about a comeback of the said "bug". I know of at least 233 people who would want this. And thats only a black number. LUK isnt one of them so there must be even more.
2. It got removed because the Devs dont approve of RPGing? Guys. Almost EVERYTHING is RPG here if you see it that way. Some people run around with names of Star Wars characters and act like they would act. Roleplaying. Clans have Clanleaders Co-Clanleaders and ranks. Roleplaying.
3. I´m not saying to remove the time limit on every server. There were more than enough servers with the 5:00 minutes online when we had the "bug" around. People could just do what THEY want and not what YOU want with the mod. You dont get paid for it after all, amirite? So after all it´s just a question of being nice or of being.... Well, not so nice.
4. I always read "would not work" "cant work". It does. MBU has proven it. We had some awesome battles. Everyone there enjoyed it and its a way larger community than tlp was.
However its a very interesting discussion here and i´m happy that this has been brought up.
redsaurus
29-09-2008, 16:21
Doing the mod isn't just a question of charity work. It's also nice for the end product to be something you're happy with.
Almost EVERYTHING is RPG here if you see it that way. Some people run around with names of Star Wars characters and act like they would act. Roleplaying. Clans have Clanleaders Co-Clanleaders and ranks. Roleplaying.
None of those things really impact the way the game is played.
Loth Shryne
29-09-2008, 16:33
I just gotta throw my two cents in here and add weight to the pro choice argument;
I can understand where the devs are coming from, MB2 is a labour of love... you guys had a vision and it was good... very good... so good that some people decided that maybe they'd like to take the best parts - being gameplay, tactics, and teamplay and expand upon it and create BIGGER and BETTER battles. Most of all they wanted to have fun like everyone else. I just fail to see how a server with no time limit hurts the mod?
Do people stop playing because of it? NO! Do a percentage of your fans get MORE fun and spend MORE time playing the fruits of your labour? YES... I would prefer that people played and enjoyed playing something Ive given my spare time to than rejecting them because of a personal preference.
Thats my two cents...
AceVentura
29-09-2008, 16:35
Small observation: I fixed the bug weeks before the whinning about this stuff started. It wasn't about rpgers, it was because mace reported it to me, so I fixed it. Simple as that.
Now then, this mod is all about rounds with a timelimit. What you guys are asking is basejka siege, not mb2.
1. It isnt just F4ll_ouT who would be happy about a comeback of the said "bug". I know of at least 233 people who would want this. And thats only a black number. LUK isnt one of them so there must be even more. And how many of those don't want to rp?
2. It got removed because the Devs dont approve of RPGing? Guys. Almost EVERYTHING is RPG here if you see it that way. Some people run around with names of Star Wars characters and act like they would act. Roleplaying. Clans have Clanleaders Co-Clanleaders and ranks. Roleplaying. not removed, it was a bug, and like I've said before it has nothing to do with that. But if it blocks rp's then it's even better, cause I don't want mb2 turned into that.
3. I´m not saying to remove the time limit on every server. There were more than enough servers with the 5:00 minutes online when we had the "bug" around. People could just do what THEY want and not what YOU want with the mod. You dont get paid for it after all, amirite? So after all it´s just a question of being nice or of being.... Well, not so nice. Then we might as well give the option for every class to have forcepowers, sabers and any other thing because it's how people want and not how we want.
Loth Shryne
29-09-2008, 16:41
Then we might as well give the option for every class to have forcepowers, sabers and any other thing because it's how people want and not how we want.
Come on... isnt that going a bit extreme? Were asking for the time limit bug to be left as it was not a radical and complete change as ridiculous as that...
All I want is just to tell you that I am really pissed of this. It has been a feature I waited long for. A feature to allow great intensive sessions with hiding in the long grass, crouching cloaked, seekin the enemy, watching that no sniper can see me. Jedis waiting in the mountains for enemy incoming to prevent them to get into the base. Damn, you made a bad job.
Might I recommend Splinter Cell Pandora Tomorrow or Call of Duty 4?:rolleyes:
<- agreed , my map for base JKA or JaPlus <- boring, MB is the best mod for JKA,and you could ''unfix'' that bug,that bug was good and it did not make any lag for me.
Emiel Regis
29-09-2008, 17:04
Either we end up with RPG retards playing around or mindless TDM. Both are made of fail in MB2 setting, period.
this idea fails really hard. Fallout, Avenger, just drop it. No one is going to agree with you other than yourselves. If you REALLY want I could go indepth with the EXACT reasons why it's a bad idea, but I'd rather not, especially since I've got a ****load of stuff to do right now. No one is going to agree with you, the mod isn't losing "consumers" since there's only a very small percentage of people complaining (probably somewhere around .3%). It just ISN'T going to happen, no matter how much you rage.
Hot Shots
29-09-2008, 17:15
Hmm your saying if you leave the time limit off then it woundt be movie battles? Wasnt movie battles MADE for huge tactical battles? Cant you see the whole community wants this bug ? Look at MBUniverse community ... they've had 3 battles, ask who you want they we re completely awesome and MBU isnt the only case. I dont understand why your not leaving the bug. People STILL play MB2 wich is STILL your mod.
The real reason we hardcoded the timelimit is because we're cold hearted bastards :D
Wasnt movie battles MADE for huge tactical battles?
Yeah. The thought process went something like this:
"Alright, guys, how best do we do huge tactical battles?"
"What if almost all of the classes had one life, it was last man standing, and... ****, what about a 5 minute time limit, just to make sure these battles are ****ing HUGE?"
"Christ on a cracker, I think you're on to something. These are going to be the biggest battles EVER!"
:rolleyes:
Metaguardian
29-09-2008, 17:18
How about your whiny morons actually play maps other than DOTF 24/7 and enjoy the full scope of the mod instead of demanding the round times be extended so you can make crappy maps that compromise the integrity of the mod's gameplay and that no one will play anyway.:rolleyes:
AceVentura
29-09-2008, 17:19
if that's what the whole community wants we might as well stop working in the mod then :rolleyes:.
Removal of time wasnt because of personal reasons. It was a bug that appeared in RC1, we realized it and corrected it.
This thread should have been closed after the 2nd post.
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