^Blaze
15-09-2008, 21:22
Quote: Posted 08/10/08 02:09 (GMT) by dsteve3
(This one of the GREAT ideas by the Bioware community for the new Kotor MMO)
What kind of character do you want to play? Do you want to schmooze? Or tinker? Or explore?
Everyone is going to have to fight on occassion. I would suggest hit-and-run be the standard; slaughtering mobs should be unheard-of.
So no 'tanks-dps-AoE-CC-healers'. Everyone should have a real-world identity.
Reputation is a far, far better point-based system then levels. Look at the real world and think about reputation. Want a promotion? Want to get into the exclusive club? Want to do the fancy stuff? What's your rep and with whom?
I don't like 'classes' because anyone who has studied anthropology will tell you that Castes are a greater reality. Sometimes societies de-evolve into structures where individuals are labelled by their birth-right. Modern day MMOs are too chicken to use that.
So it boils down to what you want to do. I suspect most people will by 'hybirds'.
Schmooz: hang out with others in your immediate proximity and convince them to go your way. I think there is more potential here if we really look at the big history of the Star Wars galaxy. Control of the Galactic Senate is not as hard as it may seem; at least for a short while.
Tinker: make components, graduate to an understanding of parts then assemblies until you get that you can take apart the whole ship and know where every piece goes. Then, once you have mastered that, you can design ... "Science!" (Magnus Pike)
Explorer: thousands of systems means an intricate web of space routes. Whats the fastest way between here and there? Don't go to some website to find out, hire an explorer! Whats happenning out in that wierd trinary-star system that is sooo hard to navigate? Hire an explorer to find out! The info will be very valuable.
Remember; the schmoozers can only schmooz with those that are nearby. They need explorers to carry them around to convince others in other places (thousands of worlds...). The explorers will need tinkers to keep the machines running. Every thing breaks, and every breakdown means replacement parts. Tinkers need schmoozers to get the best prices/availability/quality.
(Quote from Legendlore on the Bioware Forums)
This guy is on the right track of where the MMO should be. I believe that along with this stuff this guy posted, there should be full customization. SWG at release was heading the right direction for a SW mmo when it comes to skills/classes, but this MMO should go even further when it comes to class customization. Here is an example. There should 100s or even 1000s of seperate skills. These skills should range from being crafting related to social related to combat related. Here are few skills I can think up right now: repairing engines, repairing droids, ship piloting, pistol weapons, rifle weapons, carbine weapons, melee weapons, thrown projectiles, dancing, singing, entertainment, group leading, mobility, social awareness, weaponary control, party control, droid repair, ship repair, ship constuction, structural repair, building structures, droid maintaince(sry for spelling), exploration, leadership, influncal leadership, searching, guidance, weaponary repair, armor smelting, weapon smelting, weaponary control, armor fitting, force control, force sensitvity(maybe), force points etc...
Also, having the basic general attributes would be great as well, such as vitality, strength etc..
I should be able to make a Bounty Hunter who is good at repairing droids and decent at being able to treat people medically. I should be able to make a soldier who is decent at using rifles but not so great at using pistols, and he could be force sensivtive enough to wield it in my normal soldier routines. I should be able to make a character who has enough points in different areas of force sensistivity that I can be considered a jedi. Finally, I should be able to make a Force sensistive character who is great at flying ships and repairing droids who also happens to be good at dancing. I believe that we should be given a certain amount of points to spend on very specific and numerous skill and ablilties. That way, everyone will be very unqiue and everyone would feel different. There should not be any levels or predefined classes with roles like in WoW. Gaining experiance(however you can do it) would be based on what skill you were using to do what you were doing. So, if I repaired a droid, I should be able to put a point in Droid repair or anything that has something to do with droid repair such at droid maintance.
(Ideas posted on Bioware website)
(This one of the GREAT ideas by the Bioware community for the new Kotor MMO)
What kind of character do you want to play? Do you want to schmooze? Or tinker? Or explore?
Everyone is going to have to fight on occassion. I would suggest hit-and-run be the standard; slaughtering mobs should be unheard-of.
So no 'tanks-dps-AoE-CC-healers'. Everyone should have a real-world identity.
Reputation is a far, far better point-based system then levels. Look at the real world and think about reputation. Want a promotion? Want to get into the exclusive club? Want to do the fancy stuff? What's your rep and with whom?
I don't like 'classes' because anyone who has studied anthropology will tell you that Castes are a greater reality. Sometimes societies de-evolve into structures where individuals are labelled by their birth-right. Modern day MMOs are too chicken to use that.
So it boils down to what you want to do. I suspect most people will by 'hybirds'.
Schmooz: hang out with others in your immediate proximity and convince them to go your way. I think there is more potential here if we really look at the big history of the Star Wars galaxy. Control of the Galactic Senate is not as hard as it may seem; at least for a short while.
Tinker: make components, graduate to an understanding of parts then assemblies until you get that you can take apart the whole ship and know where every piece goes. Then, once you have mastered that, you can design ... "Science!" (Magnus Pike)
Explorer: thousands of systems means an intricate web of space routes. Whats the fastest way between here and there? Don't go to some website to find out, hire an explorer! Whats happenning out in that wierd trinary-star system that is sooo hard to navigate? Hire an explorer to find out! The info will be very valuable.
Remember; the schmoozers can only schmooz with those that are nearby. They need explorers to carry them around to convince others in other places (thousands of worlds...). The explorers will need tinkers to keep the machines running. Every thing breaks, and every breakdown means replacement parts. Tinkers need schmoozers to get the best prices/availability/quality.
(Quote from Legendlore on the Bioware Forums)
This guy is on the right track of where the MMO should be. I believe that along with this stuff this guy posted, there should be full customization. SWG at release was heading the right direction for a SW mmo when it comes to skills/classes, but this MMO should go even further when it comes to class customization. Here is an example. There should 100s or even 1000s of seperate skills. These skills should range from being crafting related to social related to combat related. Here are few skills I can think up right now: repairing engines, repairing droids, ship piloting, pistol weapons, rifle weapons, carbine weapons, melee weapons, thrown projectiles, dancing, singing, entertainment, group leading, mobility, social awareness, weaponary control, party control, droid repair, ship repair, ship constuction, structural repair, building structures, droid maintaince(sry for spelling), exploration, leadership, influncal leadership, searching, guidance, weaponary repair, armor smelting, weapon smelting, weaponary control, armor fitting, force control, force sensitvity(maybe), force points etc...
Also, having the basic general attributes would be great as well, such as vitality, strength etc..
I should be able to make a Bounty Hunter who is good at repairing droids and decent at being able to treat people medically. I should be able to make a soldier who is decent at using rifles but not so great at using pistols, and he could be force sensivtive enough to wield it in my normal soldier routines. I should be able to make a character who has enough points in different areas of force sensistivity that I can be considered a jedi. Finally, I should be able to make a Force sensistive character who is great at flying ships and repairing droids who also happens to be good at dancing. I believe that we should be given a certain amount of points to spend on very specific and numerous skill and ablilties. That way, everyone will be very unqiue and everyone would feel different. There should not be any levels or predefined classes with roles like in WoW. Gaining experiance(however you can do it) would be based on what skill you were using to do what you were doing. So, if I repaired a droid, I should be able to put a point in Droid repair or anything that has something to do with droid repair such at droid maintance.
(Ideas posted on Bioware website)