PDA

View Full Version : star wars A NEW ERA?



Anakin Solo
10-09-2008, 20:58
Hi, whats that? a new mod? whut is mb2 source?
ty

GoodOlBen
10-09-2008, 21:02
http://www.invision-games.com/

It's not playable by the public yet. They won't have a "Movie Battles" type of mode or Jedi on the first release, but later on in the development.

I suggest you to check it out ;)

Fate
10-09-2008, 21:02
*Points and laughs*

Yup, that's all I had to contribute.

Edit: Darnit Ben!.... I wanted to be the first ><

Anakin Solo
10-09-2008, 21:03
STAR WARS new era = mb2 source? :s

Pilo T
10-09-2008, 21:05
not quite, no. It will have a movie battles MODE, and it is on the source engine, but it will focus more on CTF type gameplay, at least in the beginning, and, as already mentioned, there are no Jedi yet.

Anakin Solo
10-09-2008, 21:08
oh ok thanks!

321ewq
10-09-2008, 23:04
When is this coming out? I'm fine with no jedi-ness, but Seriously, I want to play it!

And the team developing it, has kept us in the dark, without an even 'possible' release date.

Varlesh
10-09-2008, 23:22
There was a release date, just many months ago :p
They keep telling me they're hard at work, but then again this is a mod with Emiel as lead coder :p

Myth
10-09-2008, 23:26
No, it's definitely not a new era.

Still in the same old era as everything else.

Ford
10-09-2008, 23:54
I hope they move to a new engine. HL2 is already pretty old and they don't even have a public release yet and when they do it will only have gunners. Years later when they get all the other planned stuff in the engine will be ancient- more than 4 years old. Who will be playing HL2 mods then? Even now barely anyone plays them.

SeVv
10-09-2008, 23:55
I hope they move to a new engine. HL2 is already pretty old and they don't even have a public release yet and when they do it will only have gunners. Years later when they get all the other planned stuff in the engine will be ancient- more than 4 years old. Who will be playing HL2 mods then? Even now barely anyone plays them.

Ford makes a valid point. ...Sadly.

Keshire
11-09-2008, 00:26
Ford makes a valid point. ...Sadly.

Even worse is the glut of mods available. There's no room to stand out unless your mod is VERY good. It's one of the reason's Torn Earth was moved to UT3 and then Crysis after UT3 turned out to be not nearly mod friendly as what they wanted people to believe.

And while emiel is their main coder, Wilde has done a lot of work for them. But without a decent saber system it's just another Battlefront to me.

Corsair
11-09-2008, 00:34
I hope they move to a new engine. HL2 is already pretty old and they don't even have a public release yet and when they do it will only have gunners. Years later when they get all the other planned stuff in the engine will be ancient- more than 4 years old. Who will be playing HL2 mods then? Even now barely anyone plays them.

Surely someone else finds Ford's statement ironic and slightly hilarious.

*looks at join date* *looks at today's date*

Pada V4.5
11-09-2008, 00:45
I thought the Source engine is still developed.. How can it be outdated?

ACiDuS
11-09-2008, 01:08
Surely someone else finds Ford's statement ironic and slightly hilarious.

*looks at join date* *looks at today's date*

MMmmm, but mb2 came out not long after jka was released, and has improved upon itself ever since. Hl2 has been out for a very long time before TNE releases (if it releases) and it is one of the most laden engines as far as mods go.

There is simply no room to stand out unless the first release is exceptional, and since compromises have already been made on the original design there are question marks whether it can bring anything new to the table...there are a lot of CTF games out there.

Deli Pastrami
11-09-2008, 01:15
moviebattles to crysis please =D

Delta «58» Cloud
11-09-2008, 07:58
I hope they move to a new engine. HL2 is already pretty old and they don't even have a public release yet and when they do it will only have gunners. Years later when they get all the other planned stuff in the engine will be ancient- more than 4 years old. Who will be playing HL2 mods then? Even now barely anyone plays them.

Well, they did just move it to the Orange Box version of the engine.

Phelps
11-09-2008, 08:48
Email @ coder, all I can say..

Plasma
11-09-2008, 12:21
I thought the Source engine is still developed.. How can it be outdated?

Probably because it is not as good looking as Crysis and Unreal 3.

Vox Clamantis
11-09-2008, 12:54
I've never understood this fixation with graphics. When I want to play a flight sim, I boot up Freespace 2. There are more modern, shinier games in the genre, but nothing as well made.

I assume a lot of the people around here feel the same way, for obvious reasons.

~Gabriel

Mr_Oujamaflip
11-09-2008, 16:23
Not to mention when HL3 is released (In 2020) IMO Steam should just have a full texture update along with the SP and new maps. Would be perfect IMO and all the games will constantly be looking excellent.

Tenken
11-09-2008, 16:37
Oh my poor computer! Source still looks good to me, and it isn't nearly as demanding as Crysis. I don't know if my computer could handle it!

Pilo T
11-09-2008, 21:09
I've never understood this fixation with graphics. When I want to play a flight sim, I boot up Freespace 2. There are more modern, shinier games in the genre, but nothing as well made.

I assume a lot of the people around here feel the same way, for obvious reasons.

~Gabriel
Gameplay >>>> Graphics.

Knox
11-09-2008, 22:47
I want to play this so bad, because it would be good to have fixed fps and not outdated graphics with lower performance, that suck up more fps then crysis dx10 | :

SeVv
11-09-2008, 22:51
Gameplay >>>> Graphics.

Example:
Final Fantasy VII > XII

Pilo T
11-09-2008, 22:52
and Morrowind >>> Oblivion

ACiDuS
11-09-2008, 22:55
I've never understood this fixation with graphics. When I want to play a flight sim, I boot up Freespace 2. There are more modern, shinier games in the genre, but nothing as well made.

I assume a lot of the people around here feel the same way, for obvious reasons.

~Gabriel

For me one of the major things is physics. In source games online when you touch an object (or indeed, another player) it turns into laggy mush as the client/server fight a futile battle for parity. Crysis on the other hand has physics that work flawlessly online.

I've also never been a fan of valve's 'fire first, lag later' weapon systems. Its great in theory but when you kill someone and then get time-warped into a corpse its far more frustrating than normal...I'd much rather see what is happening as it happens and account for lag with my aiming. I'm aware you can do that in the options, but it always ends up far more laggy than a game like q3a regardless...which from a newer engine is just inexcusable.

For these reasons primarily I have never been entirely comfortable with any source game multiplayer.

Emiel Regis
11-09-2008, 23:17
and Morrowind >>> Oblivion

and Whacky Wheels >>>>>>>>>>>> NFS Carbon

Juggernut
11-09-2008, 23:38
Tetris >>>>>> Crysis

Am I doing it right?

LewsTherin
12-09-2008, 00:45
Perhaps....

Delta «58» Cloud
13-09-2008, 07:42
and Whacky Wheels >>>>>>>>>>>> NFS Carbon

Amen.

As said above, HL3 and if not Ep3 will have huge changes to the Source engine making slightly more epic.

Also, am I the only one finding this conversation ironic? I mean, this whole conversation is on the forums for a mod using an engine older than time itself. :confused:

ZeroT
13-09-2008, 07:56
Why didn't you guys just re-skin and re-model some **** for CS Source? Same effect.

Subaru
13-09-2008, 10:26
Amen.

As said above, HL3 and if not Ep3 will have huge changes to the Source engine making slightly more epic.

Also, am I the only one finding this conversation ironic? I mean, this whole conversation is on the forums for a mod using an engine older than time itself. :confused:

I mod for a game that is going on 7 years (released in 2001, two years before JKA), and it is still played.

Deathspike
13-09-2008, 12:17
Source engine is a good choice, personally i'd take that one up over any other game as well. Why? Its flaws can be fixed, but the code base stays valid. All you have to do is create your own flexible SDK on top of it and it would only take an hour to port your entire work to a new release of the engine - after all, HL2 Episode Two was already a gigantic leap in technology over HL2, and i can't wait to see what they come up with next. It runs very smoothly on older PC's, looks good and i believe the graphics/physics/networking code is fine in every way.

Then again, these guys shouldn't post release dates ever again.

Emiel Regis
13-09-2008, 12:27
Indeed.

About networking code - I believe it is one of most advanced technology in gaming at the moment, it offers flexible Send/Recieve Data Tables, compression, advanced interpolation and prediciton as well lag compensation. Also, physisc are networked just fine (ACidus), though most of prop objects use client side animation and physics anyway, so I don't know where you got you're info on laggy props in MP :p

Ender
13-09-2008, 17:38
For me one of the major things is physics. In source games online when you touch an object (or indeed, another player) it turns into laggy mush as the client/server fight a futile battle for parity. Crysis on the other hand has physics that work flawlessly online.

I've also never been a fan of valve's 'fire first, lag later' weapon systems. Its great in theory but when you kill someone and then get time-warped into a corpse its far more frustrating than normal...I'd much rather see what is happening as it happens and account for lag with my aiming. I'm aware you can do that in the options, but it always ends up far more laggy than a game like q3a regardless...which from a newer engine is just inexcusable.

For these reasons primarily I have never been entirely comfortable with any source game multiplayer.
That's pretty much my reason as well. It can get so incredibly disorienting in a source game when there's any sort of random lag.

Verdugo
14-09-2008, 01:49
Deus Ex >>>> Deus Ex 2: Invisible War

I'm doing it right, right?

Ford
14-09-2008, 02:47
Indeed.

About networking code - I believe it is one of most advanced technology in gaming at the moment, it offers flexible Send/Recieve Data Tables, compression, advanced interpolation and prediciton as well lag compensation. Also, physisc are networked just fine (ACidus), though most of prop objects use client side animation and physics anyway, so I don't know where you got you're info on laggy props in MP :p
garry's mod maybe, everything in that lags

ACiDuS
14-09-2008, 03:35
Also, physisc are networked just fine (ACidus),

The fact it has happened across 3 entirely unique systems I have owned says different. I obviously notice lag and parity issues more than most, because I have never played a steam game immune to these issues.

Been playing a soccer steam mod with frost lately, and the game is good but the same thing happens when people touch, they both lag and any possiblity of smooth, predictable movement is out of the window. In a game like q3a they would hit eachother's bounding box and be able to move smoothly side by side.