View Full Version : How do you make FA maps?
I'm trying to figure this out. My map is good for a movie map, and I'd like to put characters in just to reinact some stuff(even tho I don't have the actual ones). But I'm curious as to how cuz I can't find any useful tutorials.
Wildebeest
04-08-2008, 04:04
http://www.moviebattles.com/wiki/Category:Full_Authentic
http://www.moviebattles.com/wiki/Category:Full_Authentic
ie. The useless tutorial.
I did it by looking at files first, then plan, then do. Pretty easy.
Okay the problem with me is this. I need something so in-depth it's crazy. It'd have to say put this HERE and this HERE, and do THIS, and EXAMPLE. That's my problem. Anyways, I figured it out. Thanks :)
WorldsLargestIpod
04-08-2008, 05:27
I'm trying to figure this out. My map is good for a movie map, and I'd like to put characters in just to reinact some stuff(even tho I don't have the actual ones). But I'm curious as to how cuz I can't find any useful tutorials.
There are no tutorials, The best way to do it is to...
Step 1: Look at the mb2 wiki and learn about all the different "key's" that effect gameplay elements. You don't need to memorize all of the different 'Values' [A key is basically 'the topic' it is the ordering station for any of the features you want a class to have. Looking at it should give you a basic idea of how FA making is done.
Step 2: Find a reference class in a map that is similar to the one you want to make in FA. Examine it's features and see how the class was made, the better your knowledge from step 1, the easier this is for you. For beginners, copying and pasting is probably a good idea.
Step 3: If you need help fine tuning a specific feature you want an FA class to have, ask an FA maker. [If you have any questions about FA making, you can ask me or Alpha, alpha is more knowledgeable than i am, but i recommend asking me first, since he's likely going to taunt your ignorance; i'm not as harsh.
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Important things to know,;
1) Incorrect spelling will not register in the notepad file, copying and pasting text is the best way to avoid this problem, but you should try typing stuff in by hand yourself.
2) Use Tabs when making distances between key's and values, NOT spaces.
3) Make sure you have complete brackets { } between blocks of information when necessary, and make sure to have complete quotations " " between names and other required material when necessary. Know when brackets and quotations are needed and when they are not.
4) Using weapons replacements specific to other CMP maps or third party maps will NOT register in your FA unless you have those weapons models in the correct folder of your PK3
5) Take your time, and don't be too ambitious on your first FA attempt.
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Likely a tutorial will not have the 'VERY SPECIFIC' things you are asking for. perhaps if you asked what you were trying to do someone here could help you.
2) Use Tabs when making distances between key's and values, NOT spaces.
4) Using weapons replacements specific to other CMP maps or third party maps will NOT register in your FA unless you have those weapons models in the correct folder of your PK3Both of these are not true. You can reference models not in your .pk3 (How do you think we can use regular MB models in the first place :P) What you have to do is make sure the path is correct (models/weapons2/blah/blah.md3).
And, there is no difference between tabs and spaces in the ClassInfo portion. In fact, it is better to use spaces, especially in the description portion of the .mbch, because tabs will appear as periods in game.
I'll make a basic tutorial and post it here and mirror it on my website for all you FA noobs (and self proclaimed "experts").
Assassin
04-08-2008, 06:22
I thought about writing a tutorial but then I realized that would just lead to more ****ty FA maps.
And, there is no difference between tabs and spaces in the ClassInfo portion. In fact, it is better to use spaces, especially in the description portion of the .mbch, because tabs will appear as periods in game.
I'll make a basic tutorial and post it here and mirror it on my website for all you FA noobs (and self proclaimed "experts").
Lmfao, tabs in the description, lol.
Just use one space, thats all you need.
Rebel SpecForce Infiltrator
Weaponry:
Pistol (1)
Knife
Enhanced Strength (1)
RPPG Grenade (1)
Abilities:
Strong Against Melee
Fast Hacking
Items:
Bacta (25HP+)
Cloak
Attributes:
Armour (3)
Ammo (3)
Tracking Darts (2/6)
ie. The useless tutorial.
that is in no way shape or form, useless. while it may not be a tutorial, its an extensive reference to everything possible in FA. I guarantee you will be referring to the mapping wiki much more than you thought you would be :P
the best thing to do - have a look at an existing FA from any mb2 map. see how it's done, and use the wiki to construct your own. while it may seem daunting at the start, you'll find that its actually not that hard.
ie. The useless tutorial.
Lol, that thing is the best reference out there for FA if you don't use it the FA will fail.
WorldsLargestIpod
04-08-2008, 16:16
Both of these are not true. You can reference models not in your .pk3 (How do you think we can use regular MB models in the first place :P) What you have to do is make sure the path is correct (models/weapons2/blah/blah.md3).
And, there is no difference between tabs and spaces in the ClassInfo portion. In fact, it is better to use spaces, especially in the description portion of the .mbch, because tabs will appear as periods in game.
I'll make a basic tutorial and post it here and mirror it on my website for all you FA noobs (and self proclaimed "experts").
i fail to see with the exception of the description how spaces is a good idea. Spaces makes fixing errors a much messier process.
And nevermind the 'models' comment, It should show from any PK3 you have in mb2, i was thinking of something else.
I agree with Sovario to a certain extent..
One really really needs to write a FA intro tutorial... I might look at it once i get back..
And.. uh.. BTW.. discussing whether to use spaces or tabs will just lead to massive spam in the end. so stick to the topic..
I agree with Sovario to a certain extent..
One really really needs to write a FA intro tutorial... I might look at it once i get back..
And.. uh.. BTW.. discussing whether to use spaces or tabs will just lead to massive spam in the end. so stick to the topic..
Seriously, tabs are best. They take the least time and properly line stuff up for a manageable system.
I suggest first starting with Soldier vs. Soldier fight. Once that is done and you know how to add plain classes, work up to more unique and dynamic ones. From the ordinary Storm trooper to the not-so ordinary Mark 1 vehicle class.
Be warned though and know your limits.
WorldsLargestIpod
10-08-2008, 15:02
Hai Alpha i haves a question
When working with the missile miss effect, How far back does your dirrectory need to go? and does the name of the file you are using include the type?
Currently i have it like this...
MissileMissEffect "tripmine/shot.efx"
Do i need to add effects before tripmine?
if it doesnt work the way you have put it already, then yes you will need to :P
WorldsLargestIpod
10-08-2008, 16:50
if it doesnt work the way you have put it already, then yes you will need to :P
The whole point of asking is to avoid trial and error frog.
Hai Alpha i haves a question
When working with the missile miss effect, How far back does your dirrectory need to go? and does the name of the file you are using include the type?
Currently i have it like this...
MissileMissEffect "tripmine/shot.efx"
Do i need to add effects before tripmine?
You dont need the .efx;
WeaponInfo0
{
WeaponToReplace WP_DET_PACK
WeaponBasedOff WP_BOWCASTER
NewWorldModel "models/weapons2/base_concussion/c_rifle_w.glm"
NewViewModel "models/weapons2/base_concussion/c_rifle.md3"
Icon "gfx/hud/w_icon_base_conc"
WeaponName "Concussion Rifle"
MuzzleEffect "raidconcussion/muzzle_flash"
AltMuzzleEffect "raidconcussion/altmuzzle_flash"
MissileEffect "raidconcussion/shot"
FlashSound0 "sound/weapons/raidconcussion/fire"
AltFlashSound0 "sound/weapons/raidconcussion/alt_fire"
customammo 900
}
And to be honest, you should accept trial and error, as it will teach you about the limits of the whole system.
The whole point of asking is to avoid trial and error frog.
the whole point of trying things yourself is to stop asking it here, especially with trivial stuff like this ipod
the whole point of trying things yourself is to stop asking it here, especially with trivial stuff like this ipod
Second.
Plus, looking at other peoples effects in their character files doesnt hurt.
WorldsLargestIpod
11-08-2008, 13:49
I've checked dozens of FA's, If i do not include a missile 'miss' effect, [and i do not remember a single FA that has yet included weapons with different missile miss effects.] then the concussion rifle will use the original splash effect even if i change the missile effect, [I've already tested it out] i want a different splash effect.
But I'm going to assume you have no idea, i'll trial and error like you recommend.
Oh.. and avoid the mistake UL is doing all time.. that is adding lots of things like TD rockets and dual pistol 3 just because its possible..
Those FAs usually end up being very boring...
WorldsLargestIpod
11-08-2008, 22:36
Oh.. and avoid the mistake UL is doing all time.. that is adding lots of things like TD rockets and dual pistol 3 just because its possible..
Those FAs usually end up being very boring...
Those two features shouldn't even be in mb2, they're uselessly overpowered and dangerous. I'm just trying to reskin concussion rifle explosions.
Oh.. and avoid the mistake UL is doing all time.. that is adding lots of things like TD rockets and dual pistol 3 just because its possible..
Those FAs usually end up being very boring...
TD rockets are awesome if you use them sparingly, Frog seemed to fully enjoy using them anyway :p
WorldsLargestIpod
12-08-2008, 18:05
TD rockets are awesome if you use them sparingly, Frog seemed to fully enjoy using them anyway :p
the thing is, they are too powerfull. In any genuine FA, a rocket launcher that can deploy a nuclear warhead that incinerates targets within reach is really difficult to sucessively implement into battle without serious problems.
TD rockets are awesome if you use them sparingly, Frog seemed to fully enjoy using them anyway :p
hehehehehehehe i love that fa
but no1 ever goes medic for me :(
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