View Full Version : [WIP] Rebel Retreat
DarthCuddlyEwok
25-07-2008, 13:32
Introducing...
My newest map for Movie Battles 2 is a different type of map. The Rebels have to withdraw with the Imperials hot on their heels. Hacking through doors, running through corridors and blowing through crates they have to escape before the Imperials can kill them. 'Rebel Retreat' forces teams to work together. There is no I in Rebel Retreat. Some rebels will have to give up their lives to hold back the Imperials while some others can hack the control panels placed along the route. The Imperials will have to have a strategy to push past the Rebel encampments
Rebel Objectives:
Escape the building!
Imperial Objectives:
Kill all the rebels
OR
Hold them up till reinforcements survive.
Screenshots:
Updated screenshots coming soon!
Approximate Percentage Done:
96%
Release Date:
7-9 Days
Darth_Harry
25-07-2008, 13:42
Nice. and i assume its gonna be in CMP so that means its gonna see wide use. Finaly a map where cowboys get mowed down lol
Is it an Official CMP map? I mean, will it be realeased with the next CMP realease?
Anyway,the maps idea is good,and it looks fine so far for me.
Metaguardian
25-07-2008, 14:11
If you do a good FA with this, it could be a real hit.
Always liked the idea. Good luck ;D Screens look nice too.
Sounds like a good idea, something different for a change :)
RebelScum
25-07-2008, 15:18
Sexy map!:)
Many Rebels will die at this map ;)
GoodOlBen
25-07-2008, 16:38
Any pics? would be nice :D
DarthCuddlyEwok
25-07-2008, 16:43
There are pics!
DCE, make sure in the FA you have a class that can hack super fast, but maybe has NO weapons. That way he's like one of those VIP escort NPCs, so there's a big need to protect him and his purpose, but he can't really do anything combat wise.
EDIT: I think this map idea kicks serious ass and I'm jealous of you. Wish I could come up with something like that.
EDIT2: Screenshots look great. It really looks like you've got the gameplay necessities for a map like this nailed. Just make sure in the FA (again) that either there are no grenades or there's someone who can push (which would make the pusher another vital asset to the team)
The Imperials will have to have a strategy to push past the Rebel encampments
Deka spam?
DarthCuddlyEwok
26-07-2008, 08:21
Deka spam?
Loads of small corridors make it easy to swipe/snipe dekas.
DarthCuddlyEwok
26-07-2008, 09:41
New screenshot of the corridor leading to the hangar from the cargo room. This is the second-final defending point of the rebels. There is lots of cover on both sides and it's quite a wide corridor allowing some good gameplay. It's sloping downwards, so Imps have an advantage of being able to throw nades much easier.
You could make boxes in this corridor, snipers need to camp.
Make something other than boxes. I know it wouldn't be a CMP map without them, but try something a little more creative, huh?
Agreed with Simpson , -
I like those blue liens on floor.
DarthCuddlyEwok
26-07-2008, 19:49
Make something other than boxes. I know it wouldn't be a CMP map without them, but try something a little more creative, huh?
Use something other than boxes? But, but, but doesn't that go against the CMP religion?!!?! Blasphemy! What should I use? I suppose there are other models of containers but they are boring!
Jack of Blades
26-07-2008, 19:57
Cargo cylinders meybe?Some colors on them coud help lol.
Cargo cylinders meybe?Some colors on them coud help lol.
Box > Cylinders.
If it makes you feel better call them crates rather than boxes.
Just put a rancor in.
No,i think theres enought cover for gunners.Or put some Lightshields in,which u can activate by hacking it.
DarthCuddlyEwok
27-07-2008, 08:31
Final Layout:
Assassin
27-07-2008, 08:36
I like the idea but I predict massive camping by the Rebels.
DarthCuddlyEwok
27-07-2008, 08:44
I like the idea but I predict massive camping by the Rebels.
Camping is the idea.
I like the idea but I predict massive camping by the Rebels.
In Open mode that might be a problem. This isn't a standard map, though. In FA is where it'll shine, and the sheer numbers of Imperials in the FA will force the Rebels to retreat. I still think it could work in Open, however, if done properly (though obviously there's not a very good chance of this map being POPULAR in Open mode given its abnormal gameplay).
DCE, make absolute sure that the FA is the absolute best it can be. I wouldn't really count on the first release of this map having the final FA since it needs to be thoroughly tested by the masses before it can be perfectly tuned to a fun, balanced, adrenaline pumping experience.
DarthCuddlyEwok
27-07-2008, 11:22
In Open mode that might be a problem. This isn't a standard map, though. In FA is where it'll shine, and the sheer numbers of Imperials in the FA will force the Rebels to retreat. I still think it could work in Open, however, if done properly (though obviously there's not a very good chance of this map being POPULAR in Open mode given its abnormal gameplay).
DCE, make absolute sure that the FA is the absolute best it can be. I wouldn't really count on the first release of this map having the final FA since it needs to be thoroughly tested by the masses before it can be perfectly tuned to a fun, balanced, adrenaline pumping experience.
Pilo feel free to send me a PM with all the FA ideas in it!
Camping is the idea.
I thought rebels should run away :eek:
And Imps chase them.
DarthCuddlyEwok
27-07-2008, 12:26
I thought rebels should run away :eek:
And Imps chase them.
Imps win on time. Rebels must get to the end but they will have to defend (camP) as they go along, sending a few to do the obj.
Imps win on time. Rebels must get to the end but they will have to defend (camP) as they go along, sending a few to do the obj.
ah know i get it =O
WorldsLargestIpod
28-07-2008, 00:06
Cover? What about being able to blast the ceiling, causing collapsed debris to fall down, like pipes or something, which can be used as cover!!!!11111oneoneone
it would be madness.
Cover? What about being able to blast the ceiling, causing collapsed debris to fall down, like pipes or something, which can be used as cover!!!!11111oneoneone
it would be madness.
except then everyone would do it every single round right away and it'd just be there. It would be kind of cool the first time it happened. Things like that are meant to be left for games with actual physics systems and not scripted.
Well, if the mapper would be up to it, you could use a randomizer and several different scripts to make it different every time; probability suggests that if there are a few different scripts, the likelihood of getting two of the same in a row is small. See the informant in theedstreets as an example.
Assassin
28-07-2008, 04:57
In Open mode that might be a problem. This isn't a standard map, though. In FA is where it'll shine...
I have yet to see,play or hear of a map designed around FA gameplay play good in either FA or Open mode. Duel modes can be an exception.
Yeah, giving the imperials a lot of lives isn't overwhelming at all, the rebels have the advantage because they can set up shop and wait for the imperials to open their door and just blast them to hell.
Well, if the mapper would be up to it, you could use a randomizer and several different scripts to make it different every time; probability suggests that if there are a few different scripts, the likelihood of getting two of the same in a row is small. See the informant in theedstreets as an example.
Still nowhere near as cool as a full-fledged physics system.
I have yet to see,play or hear of a map designed around FA gameplay play good in either FA or Open mode. Duel modes can be an exception.
It's not quite that simple, though. As far as I know, he's not desiging it around FA gameplay, but I think it'll be more popular as an FA map. Are you trying to tell me that the FA 24/7 server doesn't play some maps that aren't very popular in Open mode but tend to shine in FA?
This map honestly looks fun as hell. The FA would be simple, like say, different varieties of soldiers and elite troopers with a sniper and maybe a heavy gunner with an A280 and T21. Or that and add in two Jedi; One with a simple D3 built and the other with maybe Speed or Push 3.
Assassin
28-07-2008, 05:51
It's not quite that simple, though. As far as I know, he's not desiging it around FA gameplay, but I think it'll be more popular as an FA map. Are you trying to tell me that the FA 24/7 server doesn't play some maps that aren't very popular in Open mode but tend to shine in FA?
I'm telling you that usually when people build a map for a specific type of FA it ends up failing. Build it for open mode and then it will work great in FA too, but it don't work the other way.
I'm in the CMP. They don't let you in until you acknowledge that (trust me, you should see how many times that exact philosophy comes up day to day). I never said anything about focusing the map on FA. I mentioned making sure the FA was well done (when the time comes) since it'll probably be more popular in FA.
Assassin
28-07-2008, 06:46
I'm in the CMP. They don't let you in until you acknowledge that (trust me, you should see how many times that exact philosophy comes up day to day).
Since when? They let everyone in unless they are absolutely godawful at mapping.(And by godawful I mean eagle02)
I never said anything about focusing the map on FA. I mentioned making sure the FA was well done (when the time comes) since it'll probably be more popular in FA.
Yeah but this map will not work on Open mode, everyone will just fight in the first area.( with maybe one or two force speeding jedi) Therefore the layout will only be truly "functional" in FA where you can control players more. The map is designed to be played in FA as far as I'm concerned.
If the Imps win on time and the rebels have less room at the start, they're going to feel pressured in their spot. What's going to motivate them to camp? And if we're talking about a fight to the death... that's every other map in existance? lol? I'm not seeing where it doesn't work in Open.
Assassin
28-07-2008, 09:31
If the Imps win on time and the rebels have less room at the start, they're going to feel pressured in their spot. What's going to motivate them to camp? And if we're talking about a fight to the death... that's every other map in existance? lol? I'm not seeing where it doesn't work in Open.
Simple, in open mode jedi have speed.
Speed decreases hacking times significantly and they can run faster, meaning the force speed jedi could be gone before the imps can do anything about it.
Honestly, It reminds me of how rebelescape was back in b16..... jedi just sped to the ship and ignored the imps.
Wait, since when did force speed decrease hacking time? o_O
Assassin
28-07-2008, 10:21
Wait, since when did force speed decrease hacking time? o_O
Not sure, b19 or Rc1
It could also be FA only, I'm not 100% sure.( it's been months since I last played mb2)
Wait, since when did force speed decrease hacking time? o_O
Dit it? <.<
Not sure, b19 or Rc1
It could also be FA only, I'm not 100% sure.( it's been months since I last played mb2)
99 percent sure speed dosen't do that, could be a FA only feature though. :P
( 500 posts D; )
It would be logical if you are hacking and Using speed at the same moment. But if you just got speed and doesnt use it while hacking,and hackingtime decreases anyway,then its ridiculous. I hope the map gets a cool Fa,maybe something new ,there are so many standeard FAs
DarthCuddlyEwok
28-07-2008, 18:26
Does speed decrease hacking speed? Never noticed that.
Anyway it is being designed with Open Mode and FA mode in mind. Of course, I am always considering the problems of Sith/Mando/Jedi. Obviously, it will shine in FA mode because I can mould the classes around the map.
Jack of Blades
28-07-2008, 19:19
A map with a bad fa is like a map with a sad soul.Open mode plays the body of it,FA plays it whole as a complete piece.
DarthCuddlyEwok
29-07-2008, 09:52
Now i'm working on the FA.
Rebels
-------
Rebel Soldier
Rebel Elitetrooper
Rebel Sniper Projectile
Rebel Sniper Disruptor
Rebel Engineer
Rebel Medic
Rebel Heavy Weapons
Would a force-sensitivie Rebel with say Sense 2, Push 2 and Mindtrick 2 be overpowered? He wouldn't have a saber.
looks too generic. I'll PM you some basic ideas for things you could do sometime tomorrow, when it's not 4AM and when I don't have work at 10:30AM... I'm going to bed now. If I still haven't PMed you 20 hours from now, PM me a little reminder.
DarthCuddlyEwok
29-07-2008, 10:25
This is the Imperial Research Corridor, where the Rebels spawn.
It's too blah. Need stuff on the desks: lamps, computers, and the like. Also a few large displays on the walls would be good. Brighter area lighting, plus really bright spotlights over the computer banks. Perhaps an office for the lead researcher and some kind of briefing room for meetings. All that would give the room more life as well as make it seem like a real research station.
Also computers need power to run remember to add power cables and such.
Some more detail on the wall like trims would also bring it to life a bit more.
DarthCuddlyEwok
16-08-2008, 19:24
More screenies per request:
[/url] (http://www.isarapix.org/pix69/1218907114.jpg)
[url=http://www.isarapix.org/pix10/1218907416.jpg] (http://www.isarapix.org/pix25/1218907349.jpg)
Map almost completed!
Jack of Blades
18-08-2008, 01:37
I cant wait to try it out in fa!
DarthCuddlyEwok
18-08-2008, 12:38
bear in mind that the first BETA FA will probably not be very good. it's gonna take some serious testing to get it all worked out.
DarthCuddlyEwok
19-08-2008, 11:42
Map is basically done so any last ideas for FA need to be in within the next 24 hours!
Completion: 95%! Yay!
Release Date: Summer 09 :)
Only joking - by the end of the week
Avoid snipers, rockets, and T-21. Those would tend to rap-e long range escapes.
Need some Sith Meleewhores too !
We could test maybe the maps FA in Public. Just a propose ;)
DarthCuddlyEwok
19-08-2008, 19:38
Need some Sith Meleewhores too !
We could test maybe the maps FA in Public. Just a propose ;)
Yep, the map will be tested by public!
Oh and UL, only the rebs have a sniper and only one class has a TD which is also a reb class. One imp class has t-21 1 however.
Where can we download beta version so we could test it ?
Oh and UL, only the rebs have a sniper and only one class has a TD which is also a reb class. One imp class has t-21 1 however.I can live with this. There's no imp sniper, no imp TD, and T-21 1 is fairly easy to beat. Signed, sealed, and delivered, I approve.
Fine, fine , fine <- but where to download ? :P
DarthCuddlyEwok
20-08-2008, 19:18
It's not out yet. I'm not going to give a permament release date because I'm really not sure how much longer it could take to perfect the map. The FA is done, there are just a few lighting issues, the door hacking times to ponder, the placing of the Imperial Siege Spawns (how quickly they can get to the Rebels) e.t.c.
So basically - It's done when it's done :)
The first site of the thread still says 80% =o
Jack of Blades
20-08-2008, 22:08
Yep, the map will be tested by public!
Oh and UL, only the rebs have a sniper and only one class has a TD which is also a reb class. One imp class has t-21 1 however.
I like youre way of...being cuddly.:)
Now i'm working on the FA.
Rebels
-------
Rebel Soldier
Rebel Elitetrooper
Rebel Sniper Projectile
Rebel Sniper Disruptor
Rebel Engineer
Rebel Medic
Rebel Heavy Weapons
Would a force-sensitivie Rebel with say Sense 2, Push 2 and Mindtrick 2 be overpowered? He wouldn't have a saber.
Reminds me of TFII.:p
Now i'm working on the FA.
Rebels
-------
Rebel Soldier
Rebel Elitetrooper
Rebel Sniper Projectile
Rebel Sniper Disruptor
Rebel Engineer
Rebel Medic
Rebel Heavy WeaponsAvoid this if possible. If you must have this set up, I recommend merging the two snipers into one class, give him ammo 1 to limit both snipers use. Also put the engineer and the medic together, with shotgun 2 and health dispenser.
Would a force-sensitivie Rebel with say Sense 2, Push 2 and Mindtrick 2 be overpowered? He wouldn't have a saber.Eh, might work.
DarthCuddlyEwok
21-08-2008, 07:46
That was only the first FA. Pilo has sent me some great ideas which I've included and I've tried to get rid of those generic classes. I won't post the whole FA here as it's way too long.
DarthCuddlyEwok
25-08-2008, 19:50
Update!
Thing's left to do:
Map and Objective Icons
Hacking Times
Add spice to FA
Fix lighting issues
Check map for bugs
Add few more details
Write readme
And then it's done!
Relese some beta pls ;) so we could test it , I want to see that map so much :P
Or maybe some new screenshots ?
The FA is done
not quite. The first draft is done. You're going to need to revise it after it receives feedback from mass audiences.
DarthCuddlyEwok
25-08-2008, 20:18
not quite. The first draft is done. You're going to need to revise it after it receives feedback from mass audiences.
I should have said the beta FA is done. :)
Jack of Blades
25-08-2008, 20:20
This FA talk is making me nervous.Get to work!
DarthCuddlyEwok
29-08-2008, 09:09
Just to say that with the release of RC2 I'm adding a few new FA bits so it might be out a bit later than planned.
LewsTherin
29-08-2008, 09:14
:<
(length)
Nah better late than never.
Just to say that with the release of RC2 I'm adding a few new FA bits so it might be out a bit later than planned.
Then the Map will get much cooler .
Jack of Blades
29-08-2008, 16:10
What ever u do,do not give imps westar M5 grenade launcher.
What ever u do,do not give imps westar M5 grenade launcher.
The Weapon is actually cool tho. Give it a Chance :)
Jack of Blades
29-08-2008, 22:19
The Weapon is actually cool tho. Give it a Chance :)
Foo the weapon is cool and it woud ruin any reb formation if the pusher is either not there or failed.You misunderstood me aero.:p
Foo the weapon is cool and it woud ruin any reb formation if the pusher is either not there or failed.You misunderstood me aero.:p
<.< Anyway, i want to play the map and..... ugh Enuff said.
Jack of Blades
16-09-2008, 23:17
So any news about the map?
DarthCuddlyEwok
18-09-2008, 17:47
Still being perfected. The map is DONE, I just have to perfect it. I'm having trouble with a texture which I hope to fix by the end of the week and some strange light problems. The FA needs tweaking and checking.
DarthCuddlyEwok
27-09-2008, 19:53
For some reason, the hacking doors aren't working. Nothing wrong with the coding, it should work fine.
Jack of Blades
27-09-2008, 20:19
Oh shi-
Any ideas on what it might be?
DarthCuddlyEwok
27-09-2008, 21:15
Nope, but I'm looking back at previous maps I've made to see what's diff in the code.
Edit: Just checked, nothing different. Hmm.
Jack of Blades
28-09-2008, 00:56
Aint there some sort of a error log?
Aint there some sort of a error log?
that's assuming the game thinks there's an error, rather than the door just not functioning properly.
Make a brush(1) <- texture it like a panel , next make ''Trigger'' texture around it(2), make it Trigger/trigger once - when done, make near it ''target/relay''(3) (small gray box you will see ) Than make them together with (CTRL+K) (connect together green trigger and gray box) than again connect gray box with closed door.
Trigger once <
Usetime 3000
Usebutton 1
Doors
Closed
DarthCuddlyEwok
28-09-2008, 10:31
Luk I already know how to make a hacking point. The thing is, it's not working when another of my maps with the same code does.
Try make new doors near where old doors were.
I hope you figure out the problem, because I really wanna play this. :D
DarthCuddlyEwok
02-10-2008, 17:45
Working on it as we speak. Also, I cant find the decent base forcefield texture. I've used it in previous maps but have completely forgotten where it is. :confused:
DarthCuddlyEwok
09-10-2008, 22:24
Can't fix it! I can't see anything wrong with the code. So annoying!:mad:
''It's all Obi Wans fault! ''
Try make doors somewhere else.
Can't fix it! I can't see anything wrong with the code. So annoying!:mad:
it's going to end up being something really simple and obvious, and you're going to hate yourself for it.
DarthCuddlyEwok
10-10-2008, 22:28
I know. I'm probably going to break something.
Jack of Blades
10-10-2008, 22:46
/\
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|
|
|
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*DarthCuddlyEwok after the moment he realizes he cant realese the map*
How exactly are you trying to make the doors function? Script or something else?
DarthCuddlyEwok
11-10-2008, 08:46
DarthCuddlyEwok
11-10-2008, 08:47
How exactly are you trying to make the doors function? Script or something else?
Just a simple func_door triggered by a trigger_once
Would you post the entity details here so we can troubleshoot DCE.
DarthCuddlyEwok
11-10-2008, 19:33
---trigger_once----
clientonly YES
usebutton YES
classname trigger_once
spawnflags 5
usetime 300
target hack1
teamuser 1
---------------------
---func_door----
toggle YES
speed 75
classname func_door
team 2
angle 360
wait 4
targetname hack1
Try to remove ''toggle YES'' & ''team 2'' from doors
DarthCuddlyEwok
16-10-2008, 08:24
Try to remove ''toggle YES'' & ''team 2'' from doors
team 2 is used to make the doors work together. there's 2 parts to the door.
You could send me .map file and I could try to fix it ^^ ;P
Now, first, is the angle correct? I can't tell you how many times I've set a door to run on the wrong axis.
I also think that doors prefer the angle of 0 as opposed to 360, but I don't know if that makes it not function.
SVN the .map and I can look at it if needs be.
DarthCuddlyEwok
18-10-2008, 16:14
the angles are fine it works fine without the hacking. I'll just have a last few goes before I put it on the SVN.
DarthCuddlyEwok
18-10-2008, 18:19
for some reason, I've lost all my system shaders. ie caulk, trigger. I've reinstalled to no avail. help?
EDIT: I've looked in assets1.pk3 and found that I've lost my textures/system folder. No idea why. Could someone post theirs?
check the cmp svn, there is the new_system pk3 somewhere on it :D
stick that file in base and away you go
DarthCuddlyEwok
18-10-2008, 18:29
found it, thanks for the quick reply!
Back2Murder
18-10-2008, 19:11
Can you upload it somewhere on filefront or something? I have the same problem. Thing is the SVN hates me so I wont be able to get it form there.
Golden Mando Bro
21-10-2008, 17:26
I need this map nao.
DarthCuddlyEwok
21-10-2008, 21:01
One last go tonight and if not i'll give the .map to the CMP so they can see if they can fix it.
DarthCuddlyEwok
21-10-2008, 21:16
Found something out - it works in SP but not in MP. I compiled with MP settings turned on in 'Project Settings'...
?
You made ''script'' file ?
TheLOLipop
22-10-2008, 17:43
You made ''script'' file ?
I'd lol if not...
Jack of Blades
23-10-2008, 22:08
I'd lol if not...
I'd lol if you woud lol.
DarthCuddlyEwok
26-10-2008, 11:01
Still trying to fix this bug with help of CMP. In the meantime, enjoy this cartoon.
ROFL. When one comic is decsending another one rises. Nice job.
TheLOLipop
26-10-2008, 20:03
UHAHAHAAH XD. Made my day, nice one :D
DarthCuddlyEwok
26-10-2008, 21:26
What's so funny? lol when the creator of the cartoon asks that you know you're in trouble.
Jack of Blades
26-10-2008, 22:04
I actuly can't find anything funny...seriusly.
I don't even get it tbh xD
I don't even get it tbh xD
Pretty much the same lulz
3rd window to the bottom:
Rebel: "..... WHAT BUTTON TO PUSH?!!?"
Jack of Blades
26-10-2008, 23:52
Nope still doesent make it funny.
DarthCuddlyEwok
04-11-2008, 17:03
An update - we still can't fix the hacking doors. I'm trying something else..
I heart ur map!
GIVE ME NOWZ!!!
PLZ DO
Try to select doors : Press right click / Movie intro worldspawn ... then again select doors and make them func_door and again type all codes.
TheLOLipop
06-11-2008, 17:36
I don't even get it tbh xD
Thats the point :D
Jack of Blades
27-11-2008, 23:02
Bump.Feed me the news.
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