View Full Version : Make pugmod compatible with RC1?
Metaguardian
04-04-2008, 08:32
Pugmod is small mod for the JKA game, which allows you to create spline cam paths and other different interfaces. Basically instead of being reliant on the angles you have in your demos and doing the same scene over and over again with different angles, you could do one take and create countless angles with this software and then render. It was made compatible with B18, but when B19 came out it was no longer compatible and gave the 'max shaders' error. Is there anyway this can be made compatible with RC2 (seeing as RC2 will supersede RC1 sometime in the near future hopefully)? It would really be an excellent tool for movie-makers for the mod.
Azuvector
04-04-2008, 09:31
Not being terribly familiar with the mod, I'd just ask, why are you asking us to do it? Is it open source?
http://www.moviebattles.com/forums/member.php?u=3061
Metaguardian
04-04-2008, 09:57
It isn't open source. The guy who made it, 'Teh' (Dumbledore is his name on these forums but I don't think he checks them anymore) made it for B18, but when it became incompatible with the B19 and future builds, he didn't update it. So what I'm asking is if you guys can take a look at the software and make it compatible with RC1 or 2.
Most recent Base JKA version: http://files.filefront.com/pugmod+stuff+r3zip/;7822836;;/fileinfo.html
Outdated B18 version:
http://files.filefront.com/MBII_CAMS.../fileinfo.html
http://files.filefront.com/MBII_CAMS.../fileinfo.html
Pada V4.5
04-04-2008, 11:12
Maybe ask him to do it? I don't think he is dead yet.
Metaguardian
04-04-2008, 11:54
He's too busy or can't be bothered at the moment.:cry:
Maybe ask him to do it? I don't think he is dead yet.
He's very inactive.
anyway, this would be a fantastic inclusion in the mod. it'd provide so much for the mb2 movie makers.
unless the source code is available and open-source, then you will just have to hunt the author down
dumbledore
09-04-2008, 01:07
i don't really have much time to mess around with it, but i can provide the source zip:
http://www.acsu.buffalo.edu/~dpadgett/codemp - layer mod.zip
the part you will want to take a look at changing for it to work with a new mb2 is in cg_syscalls.c, you should spot it quickly if you look at the comments.
Metaguardian
09-04-2008, 02:40
There you go Mb2 team.:D
Azuvector
09-04-2008, 08:38
i don't really have much time to mess around with it, but i can provide the source zip:
http://www.acsu.buffalo.edu/~dpadgett/codemp - layer mod.zip
the part you will want to take a look at changing for it to work with a new mb2 is in cg_syscalls.c, you should spot it quickly if you look at the comments.
Thanks dumbledore. I'll take a look at it when I get a chance. :)
Deathspike
09-04-2008, 17:51
Hm, this kind of thing is destroyed in RC2 (AC checks it). Azu - if you're going to include it link it with the main DLL, as long as dumbledore approves.
Heh seems finally Mb2 will get pugmod! Woo!
Pugmod.. Wut?
Some sort of Demo Taking software? Wut?
GRIMMAH!!
12-04-2008, 03:50
Pugmod is small mod for the JKA game, which allows you to create spline cam paths and other different interfaces. Basically instead of being reliant on the angles you have in your demos and doing the same scene over and over again with different angles, you could do one take and create countless angles with this software and then render.
(length.)
That has many Words in it I dont understand. Spline, Render, software, angles. THE.
dumbledore
30-04-2008, 20:24
basically if you look at this:
http://en.wikipedia.org/wiki/Spline_interpolation#Cubic_spline_interpolation
it extends this idea into three dimensions by parameterizing a space curve in R^3 with respect to time, then performing the interpolation on each of the axes.
and i thought y=kx+n is a very complicated stuffx
Metaguardian
01-05-2008, 02:19
So it shouldn't be too complicated for the big wigs upstairs to make it compatible with RC1/2?:D
agentoo8
03-05-2008, 01:09
I like it.
Azuvector
03-05-2008, 02:00
So it shouldn't be too complicated for the big wigs upstairs to make it compatible with RC1/2?:D
Dunno tbh. Still haven't actually looked at it. :D
It'll probably be one of the last things I try to stuff into RC2.
dumbledore
22-12-2008, 09:43
any news on this?
It's beta only.
Once Wilde get's around to fixing certain stuff then it should be released.
Teh, would you possibly know what's wrong with the current pugmod? :/
TheLOLipop
22-12-2008, 11:03
It dosen't work?
it's beta only.
Once wilde get's around to fixing certain stuff then it should be released.
leaks !!!
MaceCrusherMadunusus
22-12-2008, 16:21
It dosen't work?
It works, see my videos, they all use it :)
Pugmod's paths work, the cameras don't in conjunction with player models in demos. ;_; That's what I need it for basically.
Wildebeest
22-12-2008, 22:13
Oh, it works. It just crashes a lot (and puts the cameras at your feet instead of at eye level XD). If you're cool with that, send me a PM, and I'll get you a pre-release copy. Thanks teh and dumbledore!
Metaguardian
23-12-2008, 06:30
Teh the current pugmod is very much still in beta and the Mb2 team are unable to fix it quite yet as they are very busy fixing more pressing issues like coding sabers and what not.
Current problems:
1. As Supa said, the cameras don't in conjunction with player models in demos. So if you have a demo of yourself or that someone gave you of themselves doing a frag you pretty much can't use the camera paths as the model of the fragger is ****ed up.
2. cl_freezedemo doesn't work/crashes.
3. The Mb2 pugmod in general crashes and is often unstable.
Mb2 pugmod works to a certain extent, but you can't use its full range of functions whatsoever.
dumbledore
22-01-2009, 20:54
Teh the current pugmod is very much still in beta and the Mb2 team are unable to fix it quite yet as they are very busy fixing more pressing issues like coding sabers and what not.
Current problems:
1. As Supa said, the cameras don't in conjunction with player models in demos. So if you have a demo of yourself or that someone gave you of themselves doing a frag you pretty much can't use the camera paths as the model of the fragger is ****ed up.
2. cl_freezedemo doesn't work/crashes.
3. The Mb2 pugmod in general crashes and is often unstable.
Mb2 pugmod works to a certain extent, but you can't use its full range of functions whatsoever.
1. I'm not too sure what you mean. You need to force thirdperson on to see the players model.
2. This doesn't surprise me, cl_freezedemo was implemented horribly in the engine anyway.
btw, i am teh. lol.
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