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The Swashbuckler
07-03-2008, 01:59
Saw this in Red's FA wiki and figured I'd try it out with a frag grenade, but I can't seem to produce any results with it. Does this feature still only work with blasters and such at the moment? According to the wiki, it was planned to work with rockets and nades as well, but I can't seem to get it working.

Example of my weapon override:


WeaponInfo1
{
WeaponToReplace WP_THERMAL
WeaponBasedOff WP_TRIP_MINE
NewWorldModel "models/weapons2/kes_pgren/laser_trap_w.glm"
NewViewModel "models/weapons2/kes_pgren/laser_trap.md3"
Icon "gfx/hud/w_icon_rpgren"
WeaponName "Frag Grenade"
altFireEnabled 0
missileModel "models/weapons2/kes_pgren/laser_trap_proj.md3"
AltFlashSound0 "sound/weapons/noammo.mp3"
MissileMissEffect "pulserocket/explosion"
}

Trying to replace the normal frag grenade explosion with a pulse rocket explosion, to no avail. Everything else with the weapon works fine, just can't seem to get the pulse rocket explosion going.

Frost
07-03-2008, 02:06
Funny enough some days before we talked about it and found out that Wilde forgot to actually code that in. New patch will have this fixed :p

The Swashbuckler
07-03-2008, 02:07
Woot. I'll just keep my override set up the way it is so it can be auto-updated then. Danke.

Frost
07-03-2008, 02:13
Woot. I'll just keep my override set up the way it is so it can be auto-updated then. Danke.

I think the name was changed tho. Lets wait for Wilde or Some0ne to pop in and to give you the right name for it.

=Someone=
07-03-2008, 03:28
Gonna look like this in the future:


WeaponInfo0
{
WeaponToReplace WP_THERMAL
WeaponBasedOff WP_THERMAL
NewWorldModel "models/weapons2/V-59_Concussion/V-59_Conc_w.glm"
NewViewModel "models/weapons2/V-59_Concussion/V-59_Conc.md3"
MissileModel "models/weapons2/V-59_Concussion/V-59_Conc_proj.md3"
MissileModel2 "models/weapons2/V-59_Concussion/V-59_Conc_proj.md3"
altMissileMissEffect "conc_nade/concussion_nade"
MissileMissEffect "conc_nade/concussion_nade"
altMissileHitHumanEffect "conc_nade/concussion_nade"
missileHitHumanEffect "conc_nade/concussion_nade"
altMissileHitDroidEffect "conc_nade/concussion_nade"
missileHitDroidEffect "conc_nade/concussion_nade"
Icon "gfx/hud/w_icon_V-59_Conc"
WeaponName "V-59 Concussion Grenade"
primFireEnabled 0
}

Azuvector
07-03-2008, 03:40
*cough* Enhanced effects support required.

Khâzad
07-03-2008, 09:30
Every MissileMissEffect and/or altMissileMissEffect I've done doesn't work )=
And; no, it wasn't a CR with TD effect.:p

The Swashbuckler
07-03-2008, 20:22
Aye aye. I'll be sure to include those, Az. Thanks for the help.