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View Full Version : I'll be honest, I need help with a few things if some wouldn't mind..



Xiade
03-03-2008, 21:23
Hello everybody !

I've just began my journey in creating maps and have been messing around with GTKRADIANT 1.4.0, you know, making small to medium rooms, caulking and texturing a little bit, super super basic stuff.

I was curious though, if it was possible to make circle brushes? Like, click and drag on the grid and create some sort of circle? I suppose that would be possible by cutting the brush with one of the tools in GTKR 1.4 yes?


Also, I've been very confused with doors and how to make them/get them to work, I've tried some tutorials, but sadly they've been confusing and was wondering if anyone could give me a step-by-step on how to solve my door creation / function issue?

Very very much appreciated if anyone can help.

Thank you. :D

Teh
03-03-2008, 21:52
Honesty is the best policy ;)

There are two basic ways to make circles - you can make a square brush then use the clipeer tool to make it curcular in shape, or you can make a cylinder curve.

As far as doors go, a quick overview is:

Make your brush in randiant.
Make the brush into a func_door.
Assign it properties like angle, speed, wait, use, etc.
Make another brush into a trigger_multiple and texture it with the system/trigger shader.
Then connect the trigger to the door.

Xiade
03-03-2008, 23:06
Thanks alot for responding Teh and your right, it is the best policy. ;D



Hmm, I know about the clipper tool, but I guess I'm going to have to work out the kinks with out considering I just started messing with it yesterday, although, it seems difficult to make a circle with that tool, any tips on how to make a good one? As far as the cylinder curve goes, is that a tool or some type of shape I'd have to make with the clipper tool? :)

Well, I tried that, not entirely, but actually I can read you a little bit of a tutorial I read on doors, it went something like this "Make a hole in a wall for the door, then click on the door and hit info>>func_door" or something like that and, the wait, angle and speed thing is sort of a mind boggler too. OH! And cannot forget about triggers, those are something I haven't learned yet.



That was one part that messed me up, how do you make a whole in a wall? Second, what do I have to do to that hole after it's made or cut? Any specifics in detail would be very appreciate, considering I'm one who has it easy when it comes to step-by-steps XXTREME lol :|

Thanks again for replying back Teh.


As you can tell I'm beyond n00b status when it comes to mapping :p

bigFoot
03-03-2008, 23:12
In 1.5 (and I think 1.4, if I remember right), you can grab a cylinder brush by selecting "Cylinder" from the "Curve" menu.

Teh
03-03-2008, 23:14
http://www.richdiesal.map-craft.com/tutorials/index.html Is the best source for beginners mapping tutorials. It was written for the old JK2 radiant, but the majoriy of principals are the same. If you follow the first 3 chapters though you should grasp the basics very quickly.

As for the circle, try making a square brush, then select it, and go to 'Brush < Prism' on the menubar, and putting in a value of about 20. That should give you a pretty even circle.

To make cylinder, make a square brush, then go to 'Curve > cylinder' you can shape it as you would a square brush.

Richdiesals site has a good tutorial on doors: http://www.richdiesal.map-craft.com/tutorials/br201lsn5.html.

Xiade
03-03-2008, 23:20
Ahh, well before I checked this post again, I was messing around with GTKRADIANT again and I found a Polygons tool, which lets you manipulate the brush, I entered in some numbers and i got a circle... Phew. :D

Oh those look great! The links I mean! I'll give 'em a look and let you know how it turns out Teh.

Thanks a bunch !

Thank you as well bigFoot :]

bigFoot
03-03-2008, 23:23
No problem - sorry I didn't explain that better. Re-reading my post, I wouldn't have enlightened myself... <_<

WorldsLargestIpod
04-03-2008, 00:14
The easiest way IMO, is to create a Cylinder Brush, then select and press the V key [Select and drag coordinates of your Patch] and then simply fold the top and bottom pieces of the cylinder inward to create a circle shape. Note, however, that it's difficult to put any type of complex texture on a sphere made in the manner i describe, and have it look nice or coherent.

Shadriss
04-03-2008, 00:39
Never, EVER use a brush to simulate a curve unless you have no other choice. That's what a patchmesh (curve) is for. They can be a bit daunting to mess with at first, but don't settle for less than a smooth curve if you can at all help it.

WorldsLargestIpod
04-03-2008, 02:20
Shadriss just made me realize i used the term brush.

Sorry, i meant Cylinder in the 'curves' section of gtk.

You can also use the same method to make domes [Which are a bit more useful for the purposes of mapping IMO.