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CerberuS
30-05-2004, 00:43
it seems like the servers crash quite a bit (1-2 times a day) recently (although not even approximately as often as with build 14 ;)).

i think it might help with tracking down the reasons for those crashes if we post any ideas/observations (what were you doing when the server crashed? what were other people doing? did any unusual incidents occur? etc) regarding server crashes.



personally, i think the crashes might have something to do with people joining. it seems like whenever someone joins a MBII server/joins a team/changes classes during a round, this puts a heavy load on the server (expressed by lag bursts/pikes). maybe crashes happen when a certain number of players perform actions of aforementioned types at once?

just trying to help - please add your own ideas/observations/comments :)

ACiDuS
30-05-2004, 01:19
I think they tend to be in the round transitions, so maybe something to do with point allocation?

TehJumpingJawa
30-05-2004, 01:20
yeah, i experience the periodic lag from ppl joining too.

I would guess its because model loading is not deferred until death (as it is when playing base JKA) because your model affects many things in this mod.

I still think there are some serious bugs in the deka code - 1 thing I have experienced quite a few times, is that when a player who is using deka lags out, when he is killed his body explodes bigtime (as if it were a swoop exploding).
I assume this is because jka treats dekas as vehicles, and the mod normally catches the death (which would normally be a big explosion) and prevents it from happening.... but when lagged this catch is failing and the big explosion is still occuring.

As for the server crashes - I would bet a whole lot of cash that it is a memory leak somewhere, as it happens within a fairly predictable timespan.

CT-272
30-05-2004, 09:26
It always crashes when the server is full or near full. I am not sure if it is a spawn point bug or a bug with a selected class because everytime the countdown to round starts, it crashes before it starts.

Dingo Dave
30-05-2004, 09:40
Also, i often have trouble connecting, it will await the snapshot and always join me (well nearly) as the countdown goes. I then lose connection.

BTW I think dekas should explode - the amount they can fire they must have meaty energy cells.

Darth Bamse
30-05-2004, 12:03
Also, i often have trouble connecting, it will await the snapshot and always join me (well nearly) as the countdown goes. I then lose connection.

BTW I think dekas should explode - the amount they can fire they must have meaty energy cells.

Objection. I think dekkas should just crumble. I don't like the explosions, they obstruct line of sight, and also I think it would be more movie realistic with them not exploding. Remember ep1, wheren Anakin mows down two dekkas with an N1? They don't explode, they just get smashed into pieces. And that, mind you, was a heavy blaster cannon he used, nothing like a hand-held blaster. The power core of droidekas are obviously quite stable.

CT-272
31-05-2004, 14:35
Both servers are down within a 30 minute timeframe of each other.

First server: (195.20.109.47:29070)
Full maxed out server, around 20 people with some trying to connect
(I know I would if the other was empty)
The crash occured after the Imperials successfully took over Tantive IV.
The countdown to the new round started, and died on around 2/1 or when everyone was about to spawn.

Second server: (195.20.109.47:29075)
Same map running; Tantive IV.
Less people on at this time, there was around 10 or so.
The crash happened when a Deka was trying to get through the Rebel door.
Maybe one of the shield sprites was the cause, alotof team mates behind the deka were jumping around trying to get through the door.

ACiDuS
31-05-2004, 16:23
I saw a crash yesterday that appeared to happen when 3 mandalors charged thier dual pistols all at once.

CT-272
31-05-2004, 19:11
One server is back down again. Not full, and was on Tantive IV. My suggestion; remove that map from the rotation to see if that fixes the problems. ;)

BleedMe
31-05-2004, 19:26
Yeh, i was just on that server when it crashed. The server was empty when i joined, so i took notice how fast it filled up. About 10 people joined in the space of 2 minutes so this could be why. Me and Lizard were talking about how fast an empty server will fill up as soon as at least 1 person has joined. So anyway, it could because so many people were joining at the same time, that server crashed.

sais
31-05-2004, 21:14
Well maybe this isn t related, but more than half of times my game crashed playing MB, the last image I saw was something with a deka being attacked.

DaveGrohl
31-05-2004, 21:22
can some one put the servers back up all both movie ones have crashed and the wire play one

jdtech
31-05-2004, 21:38
Also, i often have trouble connecting, it will await the snapshot and always join me (well nearly) as the countdown goes. I then lose connection.

BTW I think dekas should explode - the amount they can fire they must have meaty energy cells.

I get that, I join, await the snapshot and then I get in and two seconds after I get "Connection Interrupted". I then have to re-join and it works fine - if the server is still around, otherwsie I have to restart JKJA.

Just now JKJA crashed on me, which is odd and a rare occurance. I dunno why it did but I was kinda fed up and needed a rest, it just helped me. ;)

Cheers,
John

sais
31-05-2004, 21:43
l o l jdtech, then crashes are good ! We suggest more server crashes for next MB release :p :D ;)

BleedMe
31-05-2004, 21:50
I get that, I join, await the snapshot and then I get in and two seconds after I get "Connection Interrupted". I then have to re-join and it works fine - if the server is still around, otherwsie I have to restart JKJA.

Just now JKJA crashed on me, which is odd and a rare occurance. I dunno why it did but I was kinda fed up and needed a rest, it just helped me. ;)

Cheers,
John

Do you mean a server crash or JKA crashing your system?

Because twice today my system has crashed playing Movie battles, and someone on the server said they knew how to crash a computer through MB. A few minutes later my system crashed. May have just been coincidence though :S

=tom=
31-05-2004, 22:09
well this was odd
when i came in before everything was fine
i played 1 round , then the next round started
every1 in my team was still in their green bubble (the 1 u see when ppl have slower comps as u and it takes them a second longer as urself)
and i could move so i got to jabba throne and all the enmies where still in their bubble aswell
so i shot 9 of them :p , and then i got the "Connection Interrupted"

Alesh
31-05-2004, 22:21
Hmmm... since yesterday my ja has been crashing (windows error, nothing too bad), twice in regular siege (MB servers down :P) and once in MB; I hadn't ever had a crash in MB...

sais
31-05-2004, 22:24
Well the problem is that you can t be sure if a crash is due to jka base, due to MB, or due to windows :eek:

=tom=
31-05-2004, 22:42
lol while server is down i tried siege (been a long time since i played it)
and i found it sux MB is soo much better :p

sais
31-05-2004, 22:44
Hey I love MB but I still play siege too :p

jdtech
31-05-2004, 22:47
Its the "Don't Send" error box, I dunno why it happens.

Cheers,
John

DaveGrohl
31-05-2004, 23:08
can anyone here put the MBII servers back up the only one working is the private locked one, btw y is it locked?

=tom=
31-05-2004, 23:09
can anyone here put the MBII servers back up the only one working is the private locked one, btw y is it locked?

bcs its a test server for the MB team (for the next built and maps)

CT-272
01-06-2004, 00:05
..another one bites the dust. (195.224.41.7:29050)

jdtech
02-06-2004, 22:18
I just got "Connection Interrupted" for no reason just now...I waited about 10 seconds, which is when lag has usually cleared by then.

Cheers

TehJumpingJawa
02-06-2004, 22:33
I just got "Connection Interrupted" for no reason just now...I waited about 10 seconds, which is when lag has usually cleared by then.

Cheers

I've had that happen a few times;
connect to a server, and you are permanently lagged - with 'Connection Interrupted'
You can see everything happening, but regardless of how long you wait, the client game never catches upto the server.

It tends to happen when joining an almost full server.
Only a reconnect solves the problem.

jdtech
02-06-2004, 23:43
Yes, I get that as well, but this was a round or two into the game. Odd :(

Cheers

TehJumpingJawa
03-06-2004, 01:38
I've seen saber locks cause a server crash atleast twice - in the space of just 15minutes.
Both times it was on tantiveIV - though i dont think that has any link to the crash. As soon as two jedi entered a saber lock, the server died and reset (this was on 1 of the wireplay servers)
I suppose the quick-fix solution is to disable saber locking ^_^

=tom=
03-06-2004, 02:57
I suppose the quick-fix solution is to disable saber locking ^_^
or sabers at all :P

TehJumpingJawa
03-06-2004, 16:27
2 more saber lock enduced crashes today on the WP MB server.

RenegadeOfPhunk
03-06-2004, 16:46
TehJumpingJawa,

You seem pretty sure about this saber lock -> crash relationship. Is it that when the server crashes and everyone get's stuck in position, you often see two jedi's in the middle of a lock?

CerberuS
03-06-2004, 16:51
You could set g_saberLocking to "0" at one of the servers and see whether crashes happen less often then. :confused:

TehJumpingJawa
03-06-2004, 16:56
TehJumpingJawa,

You seem pretty sure about this saber lock -> crash relationship. Is it that when the server crashes and everyone get's stuck in position, you often see two jedi's in the middle of a lock?

yup.

Ofcourse I'm not certain its the cause, but out of the 6 server crashes i've seen in the last 24hours, 4 of them have had a saber lock in view when it froze.
And I have yet to see a saber lock that hasn't caused a crash.
btw this is on the WP server.

Incidentally, what cvars do the WP server[s] have set differently (apart from the obvious sv_pure and g_dismember)
I only ask 'cos saber combat feels *very* different on those server[s] (compared to the MB server[s])

TehJumpingJawa
03-06-2004, 17:44
is it just me, or have servers become incredibly unstable as of late?

Alesh
03-06-2004, 18:59
I've seen some "saber locks" (very short, always a tie) without crash.

TehJumpingJawa
03-06-2004, 22:00
ok, I just got a lock - and the server crashed.
I'm now convinced its saber locking.

It appear to place the 2 models in the 1st frame of the locking animation - and that was it - server dead.

Darth Bamse
03-06-2004, 22:43
One thing about MB and saber locking: I have never seen a saberlock in MB, I think there aren't any at all. What you see is a small animation from a saberlock, that always end in a tie. This is simply for cinematic effect. More advanced animations is going to be added, with intricate movement, manking the mod more movie-like.

Apart from this, I know for a fact that the Jedi Academy's servers has been known to crash from saberlocking. Therefore it is disabled there. (That, and the fact that "normal" saberlocking plain sucks in ways of gameplay and balance.)

jdtech
03-06-2004, 23:10
It happened again, just at the start of a round. :(

Cheers,
John

CerberuS
03-06-2004, 23:12
It happened again, just at the start of a round. :(
yes, the server crashed just after a teammate and me had joined - the server was full when the previous round ended, i guess a lot of ppl were still joining.

jdtech
03-06-2004, 23:50
Yes, you were on the Dust 2 server weren't you. It is a quite fun map that and was enjoying it :( Fortuantely I didn't loose all my points, I didn't have any. :) It is very annoying, that bug, when you have built yourself upto Max Points and then loose it all. :confused:

Cheers,
John

CerberuS
04-06-2004, 00:12
Yes, you were on the Dust 2 server weren't you. It is a quite fun map that and was enjoying it :( Fortuantely I didn't loose all my points, I didn't have any. :) It is very annoying, that bug, when you have built yourself upto Max Points and then loose it all. :confused:

Yes :(

anyway, i was wondering whether logging is enabled on the servers (referring to the "g_log" cvar)? if it is enabled, you could try downloading the logs and deleting them on the server afterwards. basejka servers tend to get laggy/more unstable when big logs have been accumulated - maybe this is also valid for MB servers... deleting them could offer a chance to gain some stability.

CerberuS
04-06-2004, 01:57
and another server crash in round transition/map change at dust2 (not saying this is map specific). server was almost full when it happened.

TehJumpingJawa
04-06-2004, 02:24
and another server crash in round transition/map change at dust2 (not saying this is map specific). server was almost full when it happened.

yup, was there, can verify that =(
Was a good game too.

Does it crash every time that server does a map transition?
I've only been on there twice today, and both times it crashed when the map changed.

TehJumpingJawa
04-06-2004, 03:27
ok, just had a very strange 'crash' on the WP MB server - the game freezes for all clients - as it does for most crashes - but the server doesn't actually crash - it just stalls until some clients disconnect.

Dunno how many clients have to disconnect, but every1 except me left (about 5ppl), and the server recovered. (and I kept all my points intact ^_^)
1 of the former ppl then reconnected, and within 60seconds it had stalled again - he reconnected again, and the game recovered.

Neither time did I have to disconnect :S

We were gonna try just me reconnecting the next time it happened - but it didn't happen again, and it was late (or rather early :P), so I gave up waiting.

As to what triggered the freeze - no idea, I don't think it was a saber lock though (it definitly wasn't a lock the 2nd time it happened)

DarkMind
09-06-2004, 02:23
ok, just had a very strange 'crash' on the WP MB server - the game freezes for all clients - as it does for most crashes - but the server doesn't actually crash - it just stalls until some clients disconnect.

Dunno how many clients have to disconnect, but every1 except me left (about 5ppl), and the server recovered. (and I kept all my points intact ^_^)
1 of the former ppl then reconnected, and within 60seconds it had stalled again - he reconnected again, and the game recovered.

Neither time did I have to disconnect :S

We were gonna try just me reconnecting the next time it happened - but it didn't happen again, and it was late (or rather early :P), so I gave up waiting.

As to what triggered the freeze - no idea, I don't think it was a saber lock though (it definitly wasn't a lock the 2nd time it happened)


This is usually the case with me too... The servers are way too unstable, but maybe its cause the mod isnt perfect yet... but i oftenly get crashes too.. then soon after, the people that havent reconnected recover from the lag... Hmmm So it isnt really a crash is it...

sais
09-06-2004, 20:46
I was thinking... maybe the server crashes are related to something with people spectating??

DarkMind
10-06-2004, 10:11
Or maybe over TKing can also be the case.. because there was this game, this guy switched his nick to look like mine and started insulting me so i tked him alot... then the server crashed, so it might be because of TK too