View Full Version : Sarlac pit & the half life 2 engine?
Cyberrblob
28-05-2004, 21:50
Hi all,
Just b4 I start, I have had hours of fun with your mod. its the muts nuts!
I was thinking of mapping a sarlac pit for the mod, it would be a great map that would fit right in with the movie battles theme.
It would replicate the whole han and luke not forgetting chewie capture scene, just as they are about to be thrown into the sarlac pit.
I am not going into detail to much but you probly know where i am going.
This map has been done befor but I wanted to add objectives that could be similar to the movie battles already released maps.
But with half life 2 just around the cornor, to be honest I am not to sure its worth the effort! the half life 2 engine (named source) has always been in my mind as an engine I wouldlike to see a star wars conversion for. I am speeking hyperthetical so dont flame me yet. I love star wars and I think the source engine would be absolutly beautiful for a star wars themed mod.
what do you guys think on this matter? about the map and about half life 2 engines capabilty to produce a great star wars mod?
I'm not sure how would those physics works with lightsabers in there, but if there's a conversion to star wars it'll probaly take long... i'd say the map would be worth it, since all the sarlacc pits i've seen were pretty ugly.
Cyberrblob
28-05-2004, 22:11
I'm not sure how would those physics works with lightsabers in there, but if there's a conversion to star wars it'll probaly take long...
I think u could code a light saber and the rest without to much sleep deprovation on the coders part :rolleyes: and yeah it would take a while but dont most mods, especially star wars ones! lol
i'd say the map would be worth it, since all the sarlacc pits i've seen were pretty ugly.
I used to map a lot so with a little bit of time and work i think i could pull it off. but the ones I have seen where for jedi knights. even though they looked bad it still felt good to me just to see 3d sarlacc pit even if it wasnt 100% If I decided to make a map it would have objectives which where never present on the sarlacc pits I have played. I think blowing up the sail barge would be primary and I thought of having to save princess lol that would be a nice alternative to the jabba map already showcased.
I'd preffer "throw lando to the sarlacc" as objective but that wouldn't be much of a map... (chances are both theams would try to do it so he would stop with the wooohooooo)
razorace
29-05-2004, 05:48
I think u could code a light saber and the rest without to much sleep deprovation on the coders part :rolleyes: and yeah it would take a while but dont most mods, especially star wars ones! lol
The animation requirements alone would drive the mod under. Not to mention the codding requirements.
The w_saber.c file, which is only part of JKA's saber system, has 9000+ lines of code. By comparision, my TABBot source is about 4,000 after about a month or so of work.
Secondly, there's the big question of why use Source in the first place? Other than the hype, have we ever actually used that engine before? It could be too complicated or even flat out suck.
The animation requirements
Well if they look hard enough they'll find the _humanoid saber anims in xsi format ready to be imported into the free version of softimage. :)
razorace
29-05-2004, 07:32
YOu'd have to somehow adapt it for the HF2 models thou. Lots of work.
And there's no guarntee that you wouldn't get Foxed by LEC.
The_lizard
29-05-2004, 08:39
I dont do strange complicated files with adaption and all that.dont ask me.
The sabering could be good if the physics are as good as they say... no need for overcomplicated saber code if you can just check what the saber touches. (except for the passing through people's bodies and cutting them in half maybe)
Cyberrblob
29-05-2004, 21:02
4 months coding doesnt sound too bad lol,
Lucas wouldnt be happy about it, but other mods made struck deals with them so I presume it could be done with this engine.
I am not sure its all just hype, lol thats a bit harsh.
Unreal Tournament 2k3 was a big let down for me because of hype so I see what your saying. But I played the leak as did a lot of other people and it was great and thats not even 50% of the engines capability :eek: imo
of course I cant code the sabers or the animations, and after all its just speculation at the moment because the games not even released.
but looking into the future of star wars mods and games hurts nobody :p
The next generation of jk games will most likely be on the doom3 engine.
I played the hl2 leak, not really as impressive as they claim. The so called materials seemed to function as nothing more than ingame breakables.
The physics are a purely licensed havoc system, which games as old as max payne 2 have used.
so what makes the hl2 engine good imo? It runs sickeningly smooth on a really crap pc.
My 1.4ghz ran it like the e3 demo booth, which, especially considering its not even beta, is one hell of an accomplishment.
Cyberrblob
30-05-2004, 11:55
The next generation of jk games will most likely be on the doom3 engine.
I played the hl2 leak, not really as impressive as they claim. The so called materials seemed to function as nothing more than ingame breakables.
The physics are a purely licensed havoc system, which games as old as max payne 2 have used.
so what makes the hl2 engine good imo? It runs sickeningly smooth on a really crap pc.
My 1.4ghz ran it like the e3 demo booth, which, especially considering its not even beta, is one hell of an accomplishment.
yeah max payne 2 did have the karma physics feature but i dont think your doing the half life 2 engine justice when u compare it with this imo.
what makes u think the new jk's will use the doom3 engine? a coincidence that this leek was also good? i think not hehe, but the engine is not as forgiving as the half life engine which means a lot more people will be playing half life2, this is fact. so if it does use the doom3 engines I guess a lot of people will be moaning and raping there piggy banks for coinage to buy new gfx cards :rolleyes:
Darth Bamse
30-05-2004, 12:08
yeah max payne 2 did have the karma physics feature but i dont think your doing the half life 2 engine justice when u compare it with this imo.
what makes u think the new jk's will use the doom3 engine? a coincidence that this leek was also good? i think not hehe, but the engine is not as forgiving as the half life engine which means a lot more people will be playing half life2, this is fact. so if it does use the doom3 engines I guess a lot of people will be moaning and raping there piggy banks for coinage to buy new gfx cards :rolleyes:
Just a heads-up: He was talking about Havok, not Karma. Karma is UT2003-4.
Cyberrblob
30-05-2004, 12:36
Just a heads-up: He was talking about Havok, not Karma. Karma is UT2003-4.
same kettle different gravy hehehe
yeah max payne 2 did have the karma physics feature but i dont think your doing the half life 2 engine justice when u compare it with this imo
Yeah, havoc. Both half-life2 and max payne 2 use the exact same system, licensed out. I actually find it a little silly that they advertise it as a huge feature so much when they didnt even make it and any game can buy it really :confused:
razorace
30-05-2004, 18:57
Not to mention this is coming from a company with a track record of ONE game and has a nasty habit of never coming thru with anything they say.
Cyberrblob
30-05-2004, 19:20
Not to mention this is coming from a company with a track record of ONE game and has a nasty habit of never coming thru with anything they say.
one damn good game, a lot of gaming companies are full of bull but i think thats part of the PR stuff, if you cant lie you cant get a PR job lol
Dingo Dave
30-05-2004, 19:39
but do you think they would cope as MP's (politicians to non UK/EU), thats a hell of a lot more lieing...
razorace
31-05-2004, 04:53
one damn good game, a lot of gaming companies are full of bull but i think thats part of the PR stuff, if you cant lie you cant get a PR job lol
One good game, that has nothing to do with engine design experience. It's the equivilent going gah-gah over Relic after they created Homeworld.
Secondly, yes, a lot of game companies are dishonest in some way, like with doced screenshots and bad release dates, but it's nothing like the crap that Value has pulled.
Cyberrblob
31-05-2004, 11:30
One good game, that has nothing to do with engine design experience. It's the equivilent going gah-gah over Relic after they created Homeworld.
Secondly, yes, a lot of game companies are dishonest in some way, like with doced screenshots and bad release dates, but it's nothing like the crap that Value has pulled.
please enliten me becuase i am not sure as to the crap they have pulled?
Dacks Zero
31-05-2004, 11:37
Counter-Strike could be considered as a prime example.
Cyberrblob
31-05-2004, 11:45
I am not sure of the hassle that went on with counterstrike, I do play it but i never followed the process of release and updates etc.
razorace
31-05-2004, 19:10
Basically, Value has a nice long history of pimping stuff that never gets released (Team Fortress 2, PowerPlay). And then there's the problem of HL2, where they've hyped the game like crazy and then intentionally kept us in the dark about the release date.
I think the whole "leak" thing was a giant publicity stunt, because they knew they had no chance in hell of hitting thier release date.
I'm sorry, but a "leak" of some code does not force another year of development.
Valve lie, a lot. The game sites also like to lie to people. It'd be pretty hard to find a site that actually admits the physics in hl2 arent anything to do with valve, because that would dampen thier hype-hound a little.
Lets look at what valve has done.
Released hl1. Good game.
Continued to patch and used hl1 as a testbed since 1998(7?)
Released uber netcode (just as flawed as normal netcode, except in a different way.)
Released steam (THE WORST THING EVER)
Now lets look at ID, which most of the younger gamers seem to dismiss these days.
Wolfenstein
Doom
Doom2
About 4 other doom packs that were well received.
Quake
Quakeworld
Quake2
Quake3
Various quake3 engine upgrades, that mean its still the most popular licensed engine to this day, and has it running about 30 other popular games.
rtcw
Doom3
I've probably missed a lot, but the point is, ID have one hell of a resume, whereas valve are pretty much just a big hype machine without every actually delivering. Do you realise how many ID games, or ID engine games have actually been released since half-life?
quality > quantity...
It would be a hell of a job to do that... I don't think anyone will ever have the time to think on that... But if someone did, the Gravity gun in Hl2 would most likely be coded into Force Manipulation :p
Though, HL2 has better physics in the game than the other ID games.. look @ Q4.. STILL NOT FOOKIN RAGDOLLS! they just dissapear, and another thing.. if you want to play Q4 on highest stuff, you need an Über computer thats has to be worth alot. and with Hl2 you dont need a Very good PC to run it perfectly.
Just what i am saying is that HL2 engine rocks!
Dill Pickle
01-11-2005, 20:18
Basically, Value has a nice long history of pimping stuff that never gets released
yup
Team Fortress 2
-drops on the floor shouting "WHY VALVE WHY!!!!!!!!?"-
I was really looking forward to that.I loved TFC so much that it was unnatural.
what makes u think the new jk's will use the doom3 engine?
Doom3 runs on the SAME engine as JKJA (namely, the Quake3 engine), just modified more.
If there is going to be a new JK game, it'll most likely run on the Quake4 engine (if there is any logic involved anyway).
Though, HL2 has better physics in the game than the other ID games
Its called havoc, 9.95 from a store near you :p
Dill Pickle
01-11-2005, 20:28
Its called havoc, 9.95 from a store near you :p
Still you have to admit when blowing things up, and making death so much fun. Havoc is the king as of now. NO game has used this systems psychics as well as the hl2 team. Max Payne 2 can go fudge off compared to hl2's psychics wonderland. Gary's mod = single greatest psychics playground mod that I have ever seen. It is simple yet amazing to play around with.
Dacks Zero
01-11-2005, 20:29
Think before you post. When you have an idea for a thread or a post, think carefully about what you want to say, and how you want to say it before posting. Also ask yourself if it violates any of the forum rules in the CoC. If you think before your post, your post will have a higher quality and as will the rest of the posts in the forums.
Do not resurrect or re-post any thread/post that has been deleted, edited, or closed. Doing so will result in the same moderating action as before. If you do this repeatedly, you may face a temporary ban.
Do not revive old or dead threads unless you have substantially new content to add. If the last post in a thread was made more than 3 weeks ago, the thread is to be considered "old".
and as such...
Powered by vBulletin™ Version 4.0.0 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.