View Full Version : Jedi Gamerestart
Ithrien Dusat
28-05-2004, 05:42
Dont know if you guys know this, but if you have level 2 force attack or whatever, when you respawn the next round(when ur supposed to lose all your points), you still have yellow stance.
The_lizard
28-05-2004, 07:16
I dont know if other people do this but when this happens to me , i simply change my stance back to quick and i cant get it back to medium so i cant get medium without level 2 saber offence which is good.
=Profcorron=
28-05-2004, 07:57
It seems a bug. When jedi with start after a frag limet is met and they're still on the same map (the ff server doesn't move maps) have the same saber/saber style even with no points for them. Most people fix this probilem (or don't overuse it). This was i'm asuming yesterday when we were both on an T-1000 had staff at start Lizard? This seems to happen frequently (I haven't played jedi very much). But I observe freaquently when I die and everyone with staff/dual sabers of medeum,strong style have that style
Dingo Dave
28-05-2004, 08:49
I believe its for the first round only??? Not sure though
Ithrien Dusat
28-05-2004, 08:54
No, after the first complete rounds(meaning restart with no points,) you start with whatever saber style u had and/or with medium stance.
Dingo Dave
28-05-2004, 09:24
I kno that, but after the first round with sabers does it no go when you select what to spend your points on? i often don't get to select anything on first round, but the second i do. Maybe once you go into point allocation you lose anything fom previous
TehJumpingJawa
28-05-2004, 14:22
its simply that saber stance is never reset at the beginning of a round.
To get yellow stance for free at any time, all you have to do is :-
in round X, spend 8 points in saber offense.
at the end of round X, make sure you are in yellow stance
at the start of round X+1 reallocate your saber offense points to some other skill.
so long as you don't change stance, you will keep yellow indefinitly.
The same process can obviously also be used for red stance.
Dunno about staff/duals, i think it checks whether you have max off/def at the start of each round, and if not, relegates you to single. (apart from the very 1st round where you can skip the points allocation screen)
I'll continue my "all styles for everybody, hight saber attack = higher bp drain when blocking you" campaign here then, since it would solve the problem :P
TehJumpingJawa
28-05-2004, 18:31
I agree to that.
You should have to spend skill points to get staff or duals (as they are considered a specialist weapon),
however any jedi with a saber should be able to master at least 3 styles of fighting..
blue - defensive, yellow - balanced, red - offensive.
OR....
Perhaps the 3 styles shouldn't be reliant on each others.
i.e. to get red you shouldn't need to get yellow and blue 1st.
Each style could be a seperate skill, Jedi/Sith can then choose to use only a single style (which will force them into a particular style of play in saber fights) or they can take all styles, and allow them to switch between the 3 during a fight, to
A) adapt to factors outside the duel (i.e. if you are being shot at as well as dueling, you don't wanna be using red)
B) change tactic mid-fight to catch the other dueler off guard.
At the moment, I use only yellow - it is easily the best style - red costs too much, and blue doesn't get through blocks enough.
To draw a parrellel to the films, we saw both Obi, Anakin and Qui-gon changing stances during, and outside combat, to fit the circumstances.
Infact, this idea totally rox in every way!! you *have* to include it ^_^
(its also fairly ez to implement :P)
( ) defensive style (blue)
( ) balanced style (yellow)
( ) offensive style (red)
Take all 3 and you are allowed to use staff or duels.
blue blocks blaster fire and other sabers best, but when attacking other sabers its easily blocked, and doesn't do alot of damage. (so its bad for killing dekas for instance)
yellow is a balance of the 2
red is poor (relatively) at blocking blaster fire, but breaks through blocks far more often - and does alot of damage (so is ideal for killing dekas)
This would mean charging down a deka would require you to use blue on approach, and then switch to red for the kill.
TehJumpingJawa
28-05-2004, 18:43
Im gonna duplicate that last Post into a new thread, as I see it as a totally storming idea!!
Let me say i agree here too :P
The_lizard
28-05-2004, 22:09
I agree to that.
You should have to spend skill points to get staff or duals (as they are considered a specialist weapon),
Why is it that you have to wait to get dual sabers in single player though ? because you have already crafted your own saber , you can simply craft another one , of course the staff is much harder to craft
=Profcorron=
28-05-2004, 23:09
Why is it that you have to wait to get dual sabers in single player though ? because you have already crafted your own saber , you can simply craft another one , of course the staff is much harder to craft
To Add To Gameplay. getting an exelcent saber at the begginging would make the game boring faster (jasp) then when u get your saber destroyed you build anewone.
Remember If you pay atenchion during gmae sceances you'll find out losts. The first saber you made with no jedi training at Corisant in a trance.
CerberuS
28-05-2004, 23:15
Why is it that you have to wait to get dual sabers in single player though ? because you have already crafted your own saber , you can simply craft another one , of course the staff is much harder to craft
i think this is a bit offtopic...
anyway, i think the reason for not being able to use dual sabers in sp from the start (besides the reasons profcorron mentions) is simply that being able to craft a second saber does not mean being able to use 2 sabers at the same time. i remember back in JK, Boc's description roughly said something like "he's one of the few that have mastered the ability to fight with 2 lightsabers". only few jedi/sith are able to fight with dual sabers.
Ah Boc... the jumping <lots of censored words>
I think it makes sense having to learn how to use two weapons properly.
Dingo Dave
29-05-2004, 09:32
If you think of it more as Jadens elevation to Jedi Knight, when you start he is a padawan or initiate with one force power (throw) by the time you can get double or staff he has full lightside powers (if you go that way) and full base powers. On another note, if you choose only dark powers from start what does kyle say about your progress?
Easy fix for this problem:
Make the game saber cycle once at the start of every round hardcoded in. Bug gone.
TehJumpingJawa
29-05-2004, 18:04
Easy fix for this problem:
Make the game saber cycle once at the start of every round hardcoded in. Bug gone.
I don't think that would fix the staff & duals bug int he 1st round.
anyhow, I still think the 3 stances should have different characteristics (so there is more of a reason to switch between them) and that the 3 stances should be learnable independantly of 1 another.
Dingo Dave
29-05-2004, 19:11
there is a reason why red stance is last - its strongest, would you be happt paying 24 points or wht ever it is to get red stance?
I dont think red stance IS the strongest tbh. Maybe on paper, but not in practice.
The_lizard
29-05-2004, 21:51
Remember If you pay atenchion during gmae sceances you'll find out losts. The first saber you made with no jedi training at Corisant in a trance.
wtf ? it shows you making a saber in coruscant ? i never saw it..and i do pay attention in the cut scenes
Dingo Dave
29-05-2004, 22:00
Nop, it tells you that in the scrolling title/into.
TehJumpingJawa
30-05-2004, 00:21
there is a reason why red stance is last - its strongest, would you be happt paying 24 points or wht ever it is to get red stance?
as ACiDus said, atm the red stance isn't strongest - thats why most dont use it.
My proposition was to make all the stances equaly good, but each is only good *in certain situations*.
I think this more realistically reflects real swordplay - and would also put a little more depth into using the saber - forcing ppl to know which stance is good in which situations (and obviously forcing them to change stance often - which atm rarely happens at all)
Dingo Dave
30-05-2004, 09:42
You think of strength as overall damage, i think in one swing. I agree it is harder to fight and slower with red but each slash should do more damage.
Theres so much time between red swings that I dont think the extra defense breaking makes enough difference.
Not to mention its also the easiest stance to counter, with either manual blocking or counter-swings.
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