View Full Version : Speaking of Force Powers...
Azuvector
08-12-2007, 00:11
Destruction
[/URL]
Besides the sexy-looking hand glow prior to launching a ball of death, the actual firing of the projectile is delayed for about a second, to give people time to react/counter it. The Destruction fireball also happens to be more accurately aligned with the crosshairs now, which means it's easier to aim at long range.
Nothing really done quite yet about how it tends to inflict falling damage on people though. That much is kinda undesirable, but the means of getting the same sort've "BOOM" effect with Destruction seem to require it. Perhaps I'll see about reducing the sort've knockback it does, that might help...
Deadly Sight
(http://img340.imageshack.us/my.php?image=handglowij8.jpg)
Another FA-only wonder, and always good for some amusement. Don't get caught out in the open...
Drain
[URL=http://img149.imageshack.us/my.php?image=drainvz4.jpg]
Besides Drain's return from BaseJKA as an FA-only power, it's had a few small tweaks that make it more suited to MBII. The most obvious is the introduction of 2-handed Drain, something BaseJKA lacked...
Heal has also made an FA-only comeback; it's been MIA since B18... No screenshots, since I think most people know what it looks like. It's gotten a couple minor bugfixes, but is largely unchanged from B17.
Another fun one, appearing in both FA and Open, is more of a dual-use power, involving Force Speed. Simply put, if you're using Speed while in melee, you're going to be able to 'speed punch' people. Your punches will hit harder and faster. It's still generally no comparison to a gun or lightsaber(Or a Strength 3 Wookiee, for that matter.), but it does give melee Jedi something of their own to be proud of; why should melee Sith with Lightning 3 + Push 3 have all the fun? :)
Glared to death? O_o
How about "Killed on sight" :D
Azuvector
08-12-2007, 00:30
Glared to death? O_o
How about "Killed on sight" :D
Sounds good. I was having trouble with the phrasing of that obituary, and it's always sounded awkward. Heh. Changed. ;) "x was killed on sight by y" :)
Assassin
08-12-2007, 00:53
I think "Eye-****ed" would be better XD.
Deadly Sight looks very damaging. Is there a large FP drain to compensate?
GoodOlBen
08-12-2007, 00:55
NERF DEADLY SIGHT! :p
I'll never know how Ben manages to ninja his way into so many screenshots ...
Azuvector
08-12-2007, 01:00
Deadly Sight looks very damaging. Is there a large FP drain to compensate?
Yes. It takes about 100 FP to do 80 damage, roughly speaking. You also can't use any other force powers while it's active. It also burns FP quite quickly.
There's more details about it on the CMP Mapping wiki: http://www.redsaurus.net/mb2mapwiki/index.php/FA:forcepowers#FP_SEE
There's currently no official map that uses Deadly Sight, yet.
MandaloreBIC
08-12-2007, 01:01
he only got into 1..... well, about 1/6th of him did anyways, roflzors
WorldsLargestIpod
08-12-2007, 01:35
Deadly sight has a range i hope, i can't imagine a sith killing all enemies within a 180 foot radius.
Azuvector
08-12-2007, 01:37
Deadly sight has a range i hope, i can't imagine a sith killing all enemies within a 180 foot radius.
It's range is quite long. Similar to Seeing 3's range, IIRC. Mapper's fault if he makes a map that huge and open with no cover. *shrug*
It's range is quite long. Similar to Seeing 3's range, IIRC. Mapper's fault if he makes a map that huge and open with no cover. *shrug*
Let's make it like Neji's byukagyan, 359 degree of vision, Seeing everything. WHILE burning it.
/sarcasm :rolleyes:
Bruce Campbell
08-12-2007, 03:16
Force Destruction.
Destruction.
DESTRUCTION
Looks like Plan Awesome'll need a respec.
Metaguardian
08-12-2007, 03:20
Most existing maps have plenty of cover, so "Deadly Sight" should be easy enough to avoid. ;)
Azuvector
08-12-2007, 03:32
Force Destruction.
Looks like Plan Awesome'll need a respec.
....? And in english, this means what?
Jasper_Kazai
08-12-2007, 05:23
Force Destruction.
Destruction.
DESTRUCTION
Looks like Plan Awesome'll need a respec.You do realize that Destruction is currently in B19, right?
Another fun one, appearing in both FA and Open, is more of a dual-use power, involving Force Speed. Simply put, if you're using Speed while in melee, you're going to be able to 'speed punch' people. Your punches will hit harder and faster. It's still generally no comparison to a gun or lightsaber(Or a Strength 3 Wookiee, for that matter.), but it does give melee Jedi something of their own to be proud of; why should melee Sith with Lightning 3 + Push 3 have all the fun? :)
I'm really looking forward to speed melee, it'll be fun and funny at the same time.
agentoo8
08-12-2007, 17:16
Really good work, MB Team :)
Thanks for sharing this with us, Aze.
<3 the Developer Diaries idea :P
master yoda
08-12-2007, 17:25
I hope deadly sight draines a sh*tload of the siths fp.
And if the sith has a lethal attack, what do the jedis get :D
Looks like Plan Awesome'll need a respec.
Got 50mil for me? Smuggler sucks lolz.
Bruce Campbell
08-12-2007, 22:20
You do realize that Destruction is currently in B19, right?
I do, but I currently don't have the means to play. For another day at least.
S'why I'm anxious.
Furry_rodian
08-12-2007, 23:06
I think "Eye-****ed" would be better XD.
Or possibly ocular penetration.
How does force block react to deadly sight? From the way it's based off of MT, it looks like the same things apply for when it is initiated. Are you unaffected at any time that you have enough force (as in, even if your force regens enough while you are being hurt)?
Sweet! I was just talking about Deadly Sight like a few days ago. And how badly it would hurt if you had seeing 3 xD
But the cover thing seems to fix that. Good job! JK1 force powers were the bomb ;)
Azuvector
09-12-2007, 01:05
How does force block react to deadly sight? From the way it's based off of MT, it looks like the same things apply for when it is initiated. Are you unaffected at any time that you have enough force (as in, even if your force regens enough while you are being hurt)?
If you have enough FP, you won't be affected by it. If you hold block, you won't be affected by it, even if you're low on FP.
poojawamanthing
10-12-2007, 02:56
Or possibly ocular penetration.
HAHAHAHAH <3ed that video from TheOnion.
If you have enough FP, you won't be affected by it. If you hold block, you won't be affected by it, even if you're low on FP.
You;re telling me a lightsaber can block, somewhat, telekenisis?
Blasphemy.
You;re telling me a lightsaber can block, somewhat, telekenisis?
Blasphemy.
block is more than a different way of holding the lightsaber; it's a state of mind. While blocking Jedi are being more defensive minded.
block is more than a different way of holding the lightsaber; it's a state of mind. While blocking Jedi are being more defensive minded.
Well, if they block, like that. Than they should be able to negate ALL force powers.
Block while being gripped should disable.. ETC... If that is true.
It does. If you have enough FP, which if you got gripped, $10 says you don't.
Azuvector
10-12-2007, 04:22
Block while being gripped should disable..
If you hold block while Gripped, you won't escape the effects of the Grip, but you will prevent it from dealing you damage directly. Same for Lightning if you hold block without enough FP: you'll get the lightning on your player model, but it won't hurt you(It will, however, slowly shove you backwards.). Same for Destruction: hold block even though you don't have any FP, you'll prevent yourself from taking damage, even if it can knock you flying still.
Push and Pull are the only powers that are completely negated by holding block alone; the other powers require you to have sufficient FP.
General rule of thumb in MBII: even if you lack Force, you can stop damage from force powers by holding block.
Notable exceptions are Destruction, which is going to blast you flying across the room, block or not, and Drain, which will drain FP from you no matter how much FP you have, unless you hold block.
(Wanna be mean in FA? Give a Sith Drain and Deadly Sight and wait for the other saberist to cry about how badly he gets mauled by force powers every time he lets go of block to try to attack. :P)
Uhm, In the new patch or b20 right.. It's not happening now...
Azuvector
10-12-2007, 23:23
Uhm, In the new patch or b20 right.. It's not happening now...
Next release, whatever you want to call it.
There would be some indication that "deadly sight" is being used right? Like a slight red glow around the eyes? Would be a bit of a ruddy deal if a sold sees a sith standing with his saber off and runs out to attack. I mean even if somebody isnt force sensitive doesnt mean they are force deaf. As I understood, all beings have some connection to the force. Wouldnt you at least feel some sort of foreboding, or some thing before WHAM! Your getting the evil eye and your health is going to hell in a handbasket. Just some ideas. :|
Azuvector
13-12-2007, 01:03
Eye-glowing was considered(and is still probably the most desirable setup) but not sure how to do it yet(or if it's possible: eye tags on models tend to be in completely random locations....)), but isn't in at present. Your indication that you're being Deadly Sighted will be your health dropping like a rock, amid your character's screams, in an FA map that you know has a Deadly Sight-using Sith in it. :P
Oh, you'll also start smoking, and you'll have scorchmarks on the side of you that's facing the Sith.
Golden Mando Bro
13-12-2007, 01:48
Eye-glowing was considered(and is still probably the most desirable setup) but not sure how to do it yet(or if it's possible: eye tags on models tend to be in completely random locations....)), but isn't in at present. Your indication that you're being Deadly Sighted will be your health dropping like a rock, amid your character's screams, in an FA map that you know has a Deadly Sight-using Sith in it. :P
Oh, you'll also start smoking, and you'll have scorchmarks on the side of you that's facing the Sith.
Look at the chiss model but add like a /shiny shader of doom on the red eyes!
Except that the chiss model isn't the only one that's going to be using deadly sight, and it's a lot easier to code the glowing eyes for every model in general than re-do the code for a bunch of models with eyes in different places every time an FA comes out with deadly sight in it.
UltimateCrouton
13-12-2007, 04:51
Oh, you'll also start smoking
hahaha, wow, that made no sense untill I re-read it.
Golden Mando Bro
13-12-2007, 13:54
Except that the chiss model isn't the only one that's going to be using deadly sight, and it's a lot easier to code the glowing eyes for every model in general than re-do the code for a bunch of models with eyes in different places every time an FA comes out with deadly sight in it.
Well he said he didnt know how, so i used all .5 percent of my modeling knowledge to assist.
alenoguerol
15-12-2007, 02:39
Force Destruction.
Destruction.
DESTRUCTION
Looks like Plan Awesome'll need a respec.
English motherf***** do you speak it?!?
WorldsLargestIpod
15-12-2007, 03:07
I was wondering Azu... Why not give Force destruction a period of time to sort of 'sit' on the ground, like a grenade, where it would then Emmit a flash of light and explode, as opposed to a force 'rocket' attack. I noticed jerec's force destruction didn't detonate immediately on the floor.
And for drain, why not add cool warp effects instead of red bolts of energy. [like the effect of hot air against a cool air background]
Screw the fact that it would lag [and possibly crash] the server.
English motherf***** do you speak it?!?
No, I speak
of Force Powers. It's quite an interesting language, actually :p
Azuvector
15-12-2007, 06:45
I was wondering Azu... Why not give Force destruction a period of time to sort of 'sit' on the ground, like a grenade, where it would then Emmit a flash of light and explode, as opposed to a force 'rocket' attack.
The original thought I had for it back when I was writing it for B19.0 or B19.1 or whatever, was to make it deploy as a stationary projectile, sort've a floating landmine, which you'd then have to Push or Pull to move around. It didn't work out well, due to some quirks of Push/Pull's aiming code at close range, that I didn't want to delve into fixing. (They miss most things at point-blank range.)
I noticed jerec's force destruction didn't detonate immediately on the floor.
Don't recall this. It's been years since I played JK1, tbh.
The delay before firing should be enough in this respect, I suppose, although it might look cool if it stuck to a surface and then expanded slowly, burning everything near it, or something. I may test that out a bit after the next patch/release.
And for drain, why not add cool warp effects instead of red bolts of energy. [like the effect of hot air against a cool air background]
Screw the fact that it would lag [and possibly crash] the server.
Wouldn't affect the server in the slightest, but people whining about lag because they're still using a Pentium 200 in this day and age isn't something I want to deal with. Maybe I'll do an enhanced effects 2 version like that at some point in the future.
Master Ailan
15-12-2007, 07:47
Is Glare cannon? Where and when did someone use that skill?
Azuvector
15-12-2007, 08:30
Where and when did someone use that skill?
http://starwars.wikia.com/wiki/Deadly_Sight
Master Ailan
15-12-2007, 11:19
Thanks Azu, will this force power be taking a ton of FP ? I saw from your screen you killed him with 40 force. That seems a little low if it would work on numerous enemies that could/would be standing beside him as well.
WorldsLargestIpod
15-12-2007, 15:15
Ironic that Sarriss uses deadly sight, since she's one of the least ugly people in the game....
Not really an ugly sight at all.
Lol, Glared to Death. Might want to find a better kill saying ...
"was fried by the eyes!"
Nah... Hm..
Azuvector
15-12-2007, 17:07
Thanks Azu, will this force power be taking a ton of FP ? I saw from your screen you killed him with 40 force. That seems a little low if it would work on numerous enemies that could/would be standing beside him as well.
That screenshot is actually the second time in a row I'd used it on Ben. As you'll note, he was saying "lol, didn't kill me!", when I flipped it on a second time. IIRC I set the class up that he was using to have 80/80 HP/Armour(Could be wrong, just going from memory.) so that's 100+ FP usage, probably more like 160 or 140 or 120, to kill him. (Depending on how long I let it recharge before blasting him again; I forget.)
Lol, Glared to Death. Might want to find a better kill saying ...
http://www.moviebattles.com/forums/showpost.php?p=378560&postcount=3
There is actually some point to making these threads public, y'know. It's not all a one-way flow of information. If you guys come up with a good suggestion for something new before release, we'll likely try it out.
WorldsLargestIpod
15-12-2007, 17:33
How about 'X was petrified' by Y.
or... if it actually DOES cause burning
'X was smoldered by Y'
Azuvector
15-12-2007, 17:54
I like 'was killed on sight'. :P
How about 'X was petrified' by Y.
or... if it actually DOES cause burning
'X was smoldered by Y'
or 'X was ****ing annihilated by Y'
or just annihilated since ****ing might be a bit extreme.
or 'X was ****ing annihilated by Y'
or just annihilated since ****ing might be a bit extreme.
"Was fried by"
"Was incinerated by"
"Was annihilated by"
"Was deadly sighted"
WorldsLargestIpod
15-12-2007, 19:50
I like 'was killed on sight'. :P
That sounds kind of overpowered. The mbII community has always been paranoid of a /force kill technique.
Azu, is darth chaos bribing you to make supersayan forcepowers?
Azuvector
15-12-2007, 20:33
For the record, player obituaries are pretty damn irrelevant in the grand scheme of things. Don't get bent out of shape about them, it's just a text message. :P
Hell, I was toying with the notion a while back of implementing silly obituaries, like how they are in Quake/Doom: 'player tripped on his own grenade' 'player should have used a smaller gun' 'player a was shafted by player b's lightning gun' etc. It's not really worth the effort though, either as a replacement(thus breaking the remaining multilingual capabilities of MBII's obituaries) or as an alternative. :P
Pada V4.5
15-12-2007, 20:40
MB Is multilingual? o_O Cool, what languages are supported?
Azuvector
15-12-2007, 20:46
MB Is multilingual? o_O Cool, what languages are supported?
JK3 is multilingual. MBII isn't, really, other than the remaining stuff from JK3.
WorldsLargestIpod
02-01-2008, 23:16
How does Drain effect players without force? And how fast is the regeneration level of sith from drain?
Since b17 healing was significantly slower than JKA healing, it would only make sense that Drain is also equally as Reduced in effectiveness
what languages are supported?
English.
No super Jedi Force Powers?
Azuvector
05-01-2008, 23:04
No super Jedi Force Powers?
Well, there's Super Push, for Melee Jedi/Sith.... But as its implemented, there's not really a lot of point to doing it other than the flashyness of flinging someone across a map(And off a cliff.) instead of sabering them. :P
WorldsLargestIpod
06-01-2008, 00:50
What about the answers to my questions? [PS did you get the pm]
Well, there's Super Push, for Melee Jedi/Sith.... But as its implemented, there's not really a lot of point to doing it other than the flashyness of flinging someone across a map(And off a cliff.) instead of sabering them. :P
How about making it so that if they collide with a wall it dose damage?
Azuvector
06-01-2008, 20:30
How about making it so that if they collide with a wall it dose damage?
Harder than it sounds.
Harder than it sounds.
cant you make it so if push is triggered the wall does like 10 damage from something?
Mr. Hapless
06-01-2008, 22:50
So would a Super-Push do damage on contact with a target only, or would that be a bad idea, and would it just stay a super-Push that only... pushes more?
GRIMMAH!!
06-01-2008, 22:57
Well, there's Super Push, for Melee Jedi/Sith.... But as its implemented, there's not really a lot of point to doing it other than the flashyness of flinging someone across a map(And off a cliff.) instead of sabering them. :P
lmao. that's gonna be epic.
return of the flying stormies! wooo
Azuvector
06-01-2008, 23:15
Super Push, incidentally, is this:
Pull 3 someone. Knock them down(Key. If they don't fall, this won't work.). While in Melee, immediately Push 3 them while they're falling. They'll get flung about double/triple the normal Push distance.
Atm, again, there's no impact damage associated with it, obviously it only works on one person at a time, and there's also a quirk in the mechanics of how Push is applied to players, that prevents you from aiming where you're going to push them, so you can't properly launch people into the air. But, it's there...kind've a partially done thing. ;)
WorldsLargestIpod
07-01-2008, 01:42
Sorry for asking this twice, but it was never answered to begin with.
How does Drain effect players without force? And how fast is the health regeneration level of sith from drain?
Since b17 healing was significantly slower than JKA healing, it would only make sense that Drain is also equally as Reduced in effectiveness
No, heal was in open. Drain is in FA, it can be as powerful as they want it! (INSTA KILL!!!)
WorldsLargestIpod
07-01-2008, 22:51
No, heal was in open. Drain is in FA, it can be as powerful as they want it! (INSTA KILL!!!)
It was in open, now it's in FA... [meaning heal could be as powerfull as they like; [1fp = 100+hp regeneration] There has to be atleast SOME balance mechanism for Drain if the devs plan on making it a practical application for a game. That's why they didn't give FD a thermal detonator effect.
i can see the complaints on that death on sight thing already. everyone is out in the open that particular sith agains that wall 6 v that sith and then BOOM everyone whop was shooting him...vaporized
WorldsLargestIpod
08-01-2008, 22:08
i can see the complaints on that death on sight thing already. everyone is out in the open that particular sith agains that wall 6 v that sith and then BOOM everyone whop was shooting him...vaporized
The fact that 80 damage takes 100 force, and the fact that he obviously won't be able to use all of that since his force is being drained, and when he is done he won't have any force...
Maybe it's a bit op'd, but it's not death on sight clearly unless the Full Authentic maker was enough of a jackass to give the force user 200fp and instant regen with Gunner classes with 40hp. [i think there are some 'characters' in this community [Being bribed by someone like darth chaos and possibly influenced by Cocain while doing their coding] who would make the game like that.
ninja burger
08-01-2008, 22:16
Sounds good. I was having trouble with the phrasing of that obituary, and it's always sounded awkward. Heh. Changed. ;) "x was killed on sight by y" :)
or better yet make it "x was mindrapd by x"
its a real spell in D&D .. lol ;)
(its not really 'rapd' i took out the e between p and d cause of sensor) >_>
Pada V4.5
09-01-2008, 18:05
or better yet make it "x was mind****d by x"
its a real spell in D&D .. lol ;)
Nah "x was killed on sight by y" looks better.
P.S. I thought that you cant say rpe in other better words or can you? Why is it censored?
Mashirafen
09-01-2008, 19:19
X fell to the fiery gaze of Y?
X fell to the fiery gaze of Y?
x was eye molestereeeeed by y?
MandaloreBIC
10-01-2008, 07:02
y died upon seeing how ugly x was?
AJOMaverick
11-01-2008, 04:02
Harder than it sounds.
how so? grip does damage when you hit people into walls.. similar no?
Azuvector
11-01-2008, 04:15
how so? grip does damage when you hit people into walls.. similar no?
Hi. This is JK3 multiplayer, not JK3 singleplayer. Please try again.
GRIMMAH!!
11-01-2008, 22:59
sadly the MP engine is absurdly limited compared to the SP one >_>
We need to put MB2 on an engine that has UNLIMITED POWER; then we won't run into problems like this.
Thats TNE.. for now we're stuck on the q3 engine xD
Although... the q3 engine isnt that bad actually..
AceVentura
12-01-2008, 00:09
sadly the MP engine is absurdly limited compared to the SP one >_>not absurd. Some stuff would make you lag so mach or have so little fps that you would cry :p.
WorldsLargestIpod
12-01-2008, 20:32
How does drain work.
How does drain work.
Yes.
How does drain work.
Deathspike
13-01-2008, 16:54
sadly the MP engine is absurdly limited compared to the SP one >_>
Its not limited, its the lack of imagination :P
Juggernut
13-01-2008, 17:18
Is it just me, or can you jump really really really really high with Forceeee Jump 3?
WorldsLargestIpod
13-01-2008, 19:33
Is it just me, or can you jump really really really really high with Forceeee Jump 3?
You can, but i see little problem with it. i think you can get to the Doft Catwalk with jump 3 for a cost of 80-75 force points. I don't see anything wrong with this, what i don't like is how High levels of force jump don't take into consideration Propulsion. Current speed of Force jump for heights under that of the maximum height for force jump 1 are acceptable, but getting to heights that force jump 2+ [Several meters into the air] Would require additional thrust, and the current speed makes it look like they are 'Floating' to their target. [It's impossible to get that high while maintaining that speed without a jetpack like devise holding you up]
That's why i think in terms of physics the DFII style jump is a bit more realistic.
GRIMMAH!!
13-01-2008, 23:25
Its not limited, its the lack of imagination :P
then it's limited isn't it :p
You can, but i see little problem with it. i think you can get to the Doft Catwalk with jump 3 for a cost of 80-75 force points.
it's actually around 60 if you jump as short as possible which most people do.
WorldsLargestIpod
14-01-2008, 03:35
then it's limited isn't it :p
it's actually around 60 if you jump as short as possible which most people do.
True but there are few instances in which jedi have the opportunity to use a full 100 force to get to a certain place.
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