View Full Version : staff in half?
Vitjor Melkalis
26-05-2004, 17:39
in TPM when obi-wan is fighting Darth Maul he chops on his staff and force maul to fight only with 1 blade.
can u guys create this ''accident'' for saber staff? when a swing hits the hilt, a probability of deactivate 1 blade or divide the staff in 2 creating dual sabers by accident?
by the way, when are u guys going to release the Full version of the mod?
I think JA has something like that implemented, but i've never seen it used (not sure but i think it has to be activated in the hilt and none of them have it on).
=Profcorron=
27-05-2004, 00:36
Its difficult to do in ja. I've done it in jasp with the sith_sword cheat. Do the rescue Rosh missions at the end with 2/1 cheated sith_swords and fight wildly (no special moves) on a staff saberist then you can get him to go into a dual saberist. This is the only time i've done it.
The code was never completed in MP so its not there in BaseJKA.
But many people have and are putting it back in.
Vitjor Melkalis
27-05-2004, 14:33
but can u guys make it?
Yeah, that would be awesome! also, it would be cool if you could kick with staff like originally in JA and TPM...
Maul is weak enough already (not the mod teams fault, but ravens) without adding this to it :)
Thats not the point, the point is to make it movie like...
Kick with single lightsaber would be great too. A few other modifications have added this already - Duelers for example. You can do all the kicking melee from staff but with Duals/Single.
Yeah, the cultists and other reborns were able to kick with single in SP...
and you should can punsh(dunno how to spell) the enemy with saber on...like maul did it to qui gon and sabered him after it :P
Blocking a punch with the saber and cutting a hand in doing so would be realistic too... (or a foot if it's a kick)
Ithrien Dusat
28-05-2004, 05:47
I think ForceMod III is going to have that feature.
Vitjor Melkalis
28-05-2004, 13:50
yeah force mod would have that feature.
about choping hands its a really good idea. a hand-less soldier/jedi would still remain alive but immobile on the floor vulnerable to any enemy who passes.
its an useless feature but it just a small detail to get more realistic.
really good idea alesh. now we only need to know what the MBII team think about it.
Vitjor Melkalis
28-05-2004, 13:52
and Xero, qui gon didnt died that way. qui gon died because darth maul hit qui gon in the face with the staff's hilt. in a second qui gon lost his concentration and darth maul stabbed him.
You guys should check up on what OJP intends to do. More than likely a lot of that stuff will make its way here (and in forcemod).
The stuff I'm working on is
scripted saber locks.
Adding melee moves to the saber attack chain.
and adding counter attacks after a parry.
This should cover a good majority of the movie scenes.
I'm about to make a Keshire fan club :P
Dacks Zero
28-05-2004, 17:39
scripted saber locks.
Is OJP actually gonna use those ?
As far as I know, RazorAce had no intention to use those and thuse they were MBII only.
razorace
29-05-2004, 05:42
You assume too much. :)
I've never stated that OJP would not accept scripted saber locks, just that I feel that they aren't worth the hassle.
I remember in jk2 they had a mod that had that in effect, when ur saber staff was damaged bad enough it'd break in half leaving you with a single saber.
It would be kind of cool. I suppose it'd be realistic but then you'd have to ask is it something practicle and worth having. Some would say yes, others no. I guess it boils down to a personal prefrence. Its not something that the mod badly needs so i guess if it was considered of implimentation at all it would be sometime down the road and it'd be considered an extra ontop of what had already been done. just my view on this.
This is a little off topic, but is there a website for Forcemod III?
I think it would be great to see someone breaking their saber in half or spliting it in half. Like in the art of the saber movie Calvin seperated his saber staff into dual sabers. Also would it be possibleto create a random attack system. Where it randomizes your attacks so their always different?
ForceMod III web here (http://fm.mt-wudan.com/).
razorace
06-06-2004, 19:58
Shippo']Also would it be possibleto create a random attack system. Where it randomizes your attacks so their always different?
Why in god's name would you want that?
I think he means attacks which do the same (ie: up->down slashes) but which look different, maybe one comes a bit from the right, the other from the left.... just for looks. Something "similar" is in place as long as you don't move while attacking i think.
I thought the attack system was already quite random? :confused:
I don't think he's talking about collision detection randomness... :P
How on earth as you supposed to counter and block (never mind attack) when they come from random directions? thats silly, that is.
In fact, thats almost purely why the dual sabers are cack.
Same way as now since the siwngs would be coming from the same 7 directions as now i guess....
Darth Bamse
07-06-2004, 15:14
How on earth as you supposed to counter and block (never mind attack) when they come from random directions? thats silly, that is.
In fact, thats almost purely why the dual sabers are cack.
If you're saying the duals are useless in MBII, I agree with you. If you're saying duals are useless in basejka, I'll kill you. :P
In basejka their one saving grace is the buggy 1 hit kills thier specials can give off now and then :)
I never said they're useless in mb2 ;) In fact, I can use them now and then very successfully versus other saberists.. its when it comes to fighting gunners that they have big problems.
=Profcorron=
08-06-2004, 04:22
I am a gunner. And dual staff users that aren't smart die. The dual staff is for defence!! All a staff user has to do (i've seen it happen) is hold block and walk closer so that all blasts are directed back to the firer :( when your a gunner.
Darth Bamse
08-06-2004, 14:51
I am a gunner. And dual staff users that aren't smart die. The dual staff is for defence!! All a staff user has to do (i've seen it happen) is hold block and walk closer so that all blasts are directed back to the firer :( when your a gunner.
I have seen a mod that enables you to use duals staves, but MBII definitely does NOT allow that. There are single saber, dual sabers and saber staff. Nothing else.
Dingo Dave
08-06-2004, 15:02
I think you got the wrong quote bamse. There was a mod, on JKO mind, that would let you duel wield staffs.
It's easy to do in JA with custom hilts, just put more than one blade in there.... anyway "dual staff" stands for "staff with two blades" i think.
Dingo Dave
08-06-2004, 15:16
I took dual staff to mean 2 saber staffs, one in each hand, thus giving you 4 cutting edges.
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