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=Profcorron=
16-05-2004, 08:19
Does Abyone know where the Movie Battle servers have gone? Do they only opporate at certain times? If so When?

DogGy
16-05-2004, 10:33
Yeah I can't find them 2 :(

CT-272
16-05-2004, 10:41
Both are down.
I'm not sure why though, my first instinct was new beta build. :p

CerberuS
16-05-2004, 11:29
Well, the ff server crashed at around 3:15 am GMT - time to go to bed anyway :p

At this time the no-ff server was still running, though. :eek:

DogGy
16-05-2004, 12:00
maybe it's a stupid question,
but what's the translation of FF?

CerberuS
16-05-2004, 12:21
FF = Friendly Fire ;)

CT-272
16-05-2004, 13:01
I just checked out both servers in ASE, and both were FF.
g_forcePowerDisable was set to 0 on both.

My suggestion: just the one server hosted on the same system.
More efficient, less lag, better gameplaying. ;)

CerberuS
19-05-2004, 20:44
Both servers down again :(

I think you should turn off voting - people vote the servers to cloudcity quite often, thereby causing it to crash sooner or later.

Voting doesn't go well with a custom map cycle anyway... Whenever a map vote is successful it throws off the custom rotation - result: not-map-cycling server :eek:

CerberuS
21-05-2004, 20:04
Once again both servers down :(

EDIT: Fixed - thanks :)

Dingo Dave
22-05-2004, 10:35
First the ff was down, now the nff just went down

CerberuS
27-05-2004, 14:13
Both "non-wireplay" servers down.

CerberuS
04-06-2004, 00:34
Both "non-wireplay" servers down.
Again.

I wish I would not have to revive this thread, though :o

Krunkk
06-06-2004, 15:17
yeah only the wireplay servers are online :(

DaveGrohl
06-06-2004, 15:20
At the moment there all up but they do seem to be crashing more and more now a days

CerberuS
06-06-2004, 23:35
The non-wireplays bit the dust once again (lol).


(always me posting here :o)

DaveGrohl
06-06-2004, 23:37
The Dust2 one seems to go offline nearly all the time the map restarts

CerberuS
06-06-2004, 23:39
Yes, I already posted the same in the "saberlock crash" thread. It seems to depend on whether the server is full or not - it seems like the more players there are at map change, the more likely it is that the server crashes :confused:

=Profcorron=
07-06-2004, 00:59
[Bad Joke Warning] MAybe thats so the server doesn't crass becuase when it does it gerts rid of players so later it doesn't crash [End of Bad Joke]


Yes, I already posted the same in the "saberlock crash" thread. It seems to depend on whether the server is full or not - it seems like the more players there are at map change, the more likely it is that the server crashes :confused:
Yes it seems too crash when there are more people and also crshes when the map changes. When i get conection interupted i wait for 10 seconds then use /recon and often its swaped to the next map.