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dee|mies
14-05-2004, 22:44
a few things concerning this nifty little move:

you can throw it infinitely far, i believe this is a bug since i'd remember there being discussion about limiting it to a short range and additionally it doesn't happen by using only the button designed to it.

it makes only some damage from up front when you throw it since it doesn't cut through it's victim, but if you pull it from behind the victim, it causes massive damage when going through him. was the aim here to make it lethal from up front aswell?

also could it be made so that the saber doesn't automatically return, but falls on the ground after throwing it, no matter if it hits another saber or not and you'd have to be somewhat close to it to pull it back? it should also go through everything.


ofcourse, you could always just take it out :P

ACiDuS
15-05-2004, 01:42
I can't throw it very far.

Alesh
15-05-2004, 03:12
If you keep secondary fire (block) pressed after throwing the saber stays in the air.

ACiDuS
15-05-2004, 04:27
is that a bug?

Keshire
15-05-2004, 11:10
I believe Renegade has my code for a realistic saber throw.

With vertical spin, gravity and wall sticking. Its just a matter of him having time to make sure its perfect and stable. I'm not a coder so its not the best piece of code.

Chairwalker
15-05-2004, 12:49
IMO the problem with saber-throw is that its instant, there is no throwing animation, it just flies away instantly.
Yes, it can be blocked, but its very easy to wait for your opponent to attack, dodge it and, while he is defenseless, hurt him with saber-throw.

This makes for some very annoying and not-so-very-movie-like combat.

Keshire
15-05-2004, 13:21
there is no throwing animation, it just flies away instantly.

I think Codewise it leaves the hand bolt instantly. If I remember correctly. So even if you did have an anim it wouldn't matter and would look like crap. Thats why it just uses the BOTH_SABERPULL anim. because its just the arm going straight out.

Chairwalker
15-05-2004, 13:42
Well then it should be altered code-wise to make it wait a while before leaving the hand tag.

Keshire
15-05-2004, 13:49
After that, the thermal throw should be good to use. I see no reason to make something new when a throwing anim is already in. I also looked into seeing if could make it charge the throw like a thermal does but I wasn't successful. :(

But I am proud of my stick into walls code. It looks great when its just the hilt sticking out with sparks flying everywhere.

Alesh
15-05-2004, 15:58
So... any chances of seeing the altered saberthrow outside the mod? I'd really like to use it everywhere :P

PuffiFett
18-05-2004, 13:54
Hehehe please fixxit

Keshire
18-05-2004, 14:23
So... any chances of seeing the altered saberthrow outside the mod? I'd really like to use it everywhere :P

Well it should be OJP, ALL my stuff is open source.